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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-03-04 12:44 pm
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TDM #001 / EVENT LOG #001

TEST DRIVE MEME #001 / EVENT LOG #001


INFORMATION

Welcome to 7dead's first TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves are now open.

ARRIVAL


The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

If they find themselves in the Amplitheater they may find themselves drowning...or not. This month's scenery is partially underwater and not every role can easily survive there. They will also be able to see large scattered soap bubbles which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

AMPLITHEATER: THE LITTLE MARINER


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is The Little Mariner - an island nation surrounded by open and haunted waters. Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the nautical/piratical theme and a medieval-fantasy technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, on the island city, or underwater. This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: THE LITTLE MARINER

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a beautiful island kingdom known as Aurelia. Though Aurelia was a small kingdom it sat the the middle of many busy trade routes and ships would often come to the port city in order to trade goods or take a rest on their planned routes. Only minor troubles burdened the people of Aurelia.

This peaceful circumstance was mirrored beneath the waves where the kingdom of Atlantis was found. There the merfolk lived peacefully. While these two kingdoms existed quite close to one another both had little to do with the other. The merfolk feared what the people of Aurelia might do to them as there were sailors who sought to capture merfolk as prizes while the people of Aurelia feared the sirens and sea witches their sailors had met on expeditions...when they even believed these stories to be true.

Most merfolk and most people of Aurelia. One particular merfolk became curious about the world above the waters in which she dwelled. She watched them with her friend the porpoise who followed her faithfully and cautioned her against the world she did not understand. Despite these warnings she chose to visit the sea witch to ask for help to see the world she was so curious about.

A deal was struck. The permanent loss of her voice for a single treasure the sea witch had crafted. The merfolk princess was given a scale pendant that allowed her to shift into human form when she left the waters of Atlantis and stepped onto dry land. Happily she went to Aurelia and walked through the markets and saw how they lived...and there she met the mariner.

They struck up an easy friendship as they learned to speak without her voice. The mariner offered to take the merfolk princess sailing and taught her how to work the sails and how to navigate above the waves while the princess taught the mariner how to find and call the sea creatures she had grown up with.

One day the mariner used that knowledge to call up the porpoise who came to him full of trust - and then he fished the porpoise up. Angry and heartbroken the princess dove away from the ship and went to the sea witch begging for some way to bring back her friend. Magic that brings the dead back to life never comes at an easy cost but she was willing to give anything at all.

She would have to apprentice to the sea witch and give up a portion of her own soul. The cost caused her to become cursed, doomed to never be welcomed in the waters of her homeland again even as her once beloved porpoise friend chose to join her in exile. The porpoise swore to find a way to lift her curse at any cost to itself though she did not regret her actions.

The mariner came to regret the loss of his friend almost immediately and set sail in search of her to apologize. Against the advice of older and wiser sailors he took to the seas in the dead of night and his ship was taken by one of the cursed crews. Aboard the ship he found himself starved enough to take a bite of an apple...and then another, and another.

He lost all track of time and for a long time was part of the ship and the crew. In his free time he would sing to the empy waters of his sorrow and how he regretted the hurt he had caused not only to his lost friend but to the porpoise she had so treasured.

One night long after he lost track of all time she came from the water and offered to him a piece of soggy bread taken from the marketplace. Upon eating it he regained himself and leapt from the ghost ship, the princess helping him to swim to shore. There he asked her to come ashore but she told him she would not, and dove back into the waters to join her companion in the sea caves. In time she would become a sea witch and would never be seen again by the mariner."

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

MARINER
Sailors and citizens of the island nation in this setting. If you want to be a random sailor? Cool. If you want to enter and be royalty? Also cool. The logic of the Amplitheater can be messed up and adhere more to dreams and emotion at times so it's possible to have five kings to one nation and seventeen captains to one ship. Mariners will be (mostly) human. If your character is not typically human they can potentially be humanized for this role if you like. They also may remain inhuman if you prefer!
POWERS: Inherent knowledge of sailing & navigation, land/air animal companion optional
COMPULSIONS: Sailing, singing sea shanties, finding buried treasure
WEAKNESSES: They can't breathe underwater :(

CURSED MARINER
Cursed mariners are obligated to remain either in the water or on the various ghost ships sailing around the setting until/unless they either exit and come back with a new role or break their curse while in the setting. The curse can manifest in their appearance as a ghost, skeleton, zombie, or sea-urchin encrusted monstrosity. We're not nitpicking this, do whatever you want. Cursed mariners will find that ghosts and other cursed NPCs in the setting are chill with them instead of trying to scare them. After all, they're bros now. Ghost high five!
POWERS: Inflicting the cursed status on other non-cursed people and animals, not needing to breathe, dramatic ghostly musical cues
COMPULSIONS: Inflicting their curse on other people, capturing merfolk, attacking normal ships, burying treasure
WEAKNESSES: Incapable of going on dry land, may be incapable of leaving their ships

MERFOLK
Merfolk can come in the common or royal variety and have no standard look besides "part fish". Which part is fish and which part is human (or whatever) is up to you. If you want your character to be a top-half fish mermaid they totally can be. As long as there is part human (or whatever) and part aquatic animal going on the world is your oyster. Hey, maybe you can be an oyster merfolk! Your character will be transformed for this role but the degree to which that change takes place is up to you.
POWERS: Summon aquatic animal friends, fish-speaking, mysterious musical backups, alluring song, breathing underwater
COMPULSIONS: Singing dramatic musical numbers, acquiring human legs
WEAKNESSES: Can't remain out of water for very long, no sexy human legs (unless they have no sexy human head)

CURSED MERFOLK
There are two types of cursed merfolk: Merfolk who have simply lost anything thanks to the rampant sea witch problem or merfolk who are some variety of ghost, skeleton, or zombie sea creature. The latter is what any character assigned this role on entry will start as, while someone assigned to be a normal merfolk can change into a cursed merfolk throughout the course of their time in the Amplitheater. Sea witches can also become cursed merfolk if you like.
POWERS: Breathing underwater, summon zombie aquatic animal friends, fish-speaking, eerie ghost singing
COMPULSIONS: Spreading their curse to other people/creatures, drowning mariners, singing haunting songs in the dead of night
WEAKNESSES: Can't remain out of water for very long, instinctively disliked by non-cursed sea animals, smells like rotting fish

SEA WITCH
A variety of merfolk that practice sea magic and deal-based magic. As with normal and cursed merfolk a sea witch can be any variety of merfolk you like and we don't care which half is human (or whatever you started out as) and which half is fish. You can be a very standard looking sea witch if you don't want to think about it or you can play around with it if you do. Sea witches are disliked strongly by the setting-native NPCS but the 7 NPCs won't really care much about "good" or "bad" roles since they're more interested in the vices and virtues a soul is guilty of.
POWERS: Extracting any price from an agreed-upon deal no matter how intangible or odd - souls, voices, sandwiches, etc.; fish-speaking, breathing underwater, some magic, evil fish companions
COMPULSIONS: Making deals, cackling maniacally, singing songs about being an evil sea witch
WEAKNESSES: Can't remain out of water for very long, terrible singing voices unless they steal one, must be totally honest about the terms of their deals (can use legalese and loopholes and technical truths however), instinctively disliked by all mariners and many merfolk

PORPOISE
Congratulations, you are now a fish. Or an aquatic mammal. Or...something that lives under the sea. Maybe you're a crab. Or a sea slug. Or a clam. There aren't hard and fast rules here beyond the fact you are now a sea animal living your best sea animal life. Or maybe your worst sea animal life. What does that look like? Whatever you want it to! Maybe your porpoise wants to be a real human girl or boy and makes a deal with a sea witch and changes categories? Or maybe your character goes "fuck this" and finds an exit to try to be something other than a seahorse.
POWERS: Breathing underwater, summon aquatic animal friends, swims real fast
COMPULSIONS: Helping merfolk, offering advice (does not have to be good advice), providing back-up vocals
WEAKNESSES: You're a fish (or something)!

UNDERWATER


The underwater kingdom of Atlantis surrounds the island nation of Aurelia. There the Merfolk and Porpoises live in often musically-accompanied harmony. Coral reefs can be found all around the island and many of the corals grow into the homes the Merfolk live in. The grand palace is almost entirely constructed of corals although there are some shells and stone as well. Atlantis is a true underwater city so you can find any variety of shops, eateries, and entertainment...though all of this takes place underwater so obviously everything sold, eaten, or done must be water-appropriate. And also most of it is catered to fish and other aquatic life. So there's that! Cursed Merfolk and Sea Witches are not welcome in Atlantis.

Currently there's a grand musical celebration being planned, but the royal princess is nowhere to be found! If you happen to be a Merfolk who is royal they don't mean you. They mean...your sister? Your brother? Your second cousin twice removed? The Amplitheater's dream-logic will fill in something at random. Or maybe you ARE the missing royal merfolk and you have run away for dramatic teenage reasons or just left the area for normal reasons. Whatever the case, all of Atlantis is trying to find you and you may need a quick getaway. If you're captured they will force you to sing a solo for them in their musical celebration regardless of whether or not you can actually sing. If they can't find a royal Merfolk for this they may settle for a Porpoise. Not only are you a fish, now you have to preform! Fun.

There are various shipwrecks to be found from the many nautical battles above the waves. Some of these ships are now home to Merfolk or Porpoises but many are there to be looted by whomever wants to loot things. The VRealists are diving down and mapping the shipwrecks by persistently exiting and entering the Amplitheater until they get roles that make this possible, so you'll see many Merfolk, Cursed Merfolk, Sea Witches, and Porpoises wandering around these wrecks. They won't usually initiate combat but may ask you to search with them for various lost treasures. These range from mystical artifacts such as a gemstone that when broken will release a storm to a fork that when dipped into water can purify it. A small volume of water, anyway. Feel free to make treasures up! These won't be removable from the Amplitheater.

Also around these shipwrecks are meetings of Porpoises. Since the Porpoise role includes any aquatic animal this means...lots of sea creatures! There's various interest groups here (shiny hooks and why you should or shouldn't avoid them; what is this piece of human debris I found and if I had hair could I comb it with it; are fish friends or food?) which you might be drawn into if you try to swim by. These are the real topics that matter to real animals.

In the sea caves under the city of Aurelia are the Sea Witches. There's more than one of them. The Sea Witches are magical deal-makers who can offer you anything you can think of. Or, well, not game-breaking go home things, but anything within reason that suits the technology level within the Amplitheater. So an undersea giant transforming mecha isn't a possibility but if you want a transforming suit of armor made entirely of shells that shoots out blowfish darts that can totally happen for you. The catch is the price of the deals. Sea witches can ask for anything in exchange for these wishes, be it voices or souls or a really good sandwich. It's up to the witch in question. If you approach the sea caves you may be asked: "What do you wish for?" You may feel compelled to answer the question though you will have to decide whether or not to make a deal on your own. As a note, Sea Witches can cause curses as a result of their deals if the prices aren't paid or if the terms have it that way - and they can also offer to curse curses for a price.

GHOST SHIPS


The island nation of Aurelia has a ghost problem. Every evening the ships of the dead take to the seas...or the skies in the cases of a few flying ghost ships. While some of these ships are translucent and can only be interacted with by cursed creatures and ghosts many can be boarded by the living and uncursed. The boarding does not have to be willing: characters can find themselves on a ship either from exiting their initial memory or from entering the Amplitheater from the outside. Or they can be kidnapped by ghost pirates which is again a very big and common problem in Aurelia. Mariners are particularly susceptible to kidnappings, while Merfolk and Porpoises may find themselves fished up to be kept captive or threatened with becoming sushi.

These ghosts ships will frequently attack the ships of the living once they descend. The nightscape of Aurelia frequently has nautical battles and canonfire as a part of it, although some areas are less fraught with the obvious dangers of ghost pirate to sailor combat and instead full of less obvious dangers...

If you're a Cursed Mariner and a part of the crew you will find yourself preforming tasks around the ship. These tasks range from legitimate ship tasks such as hoisting and trimming sails seemingly at random to the less legitimate burying treasure on the seabed or even on dry land wearing very fashionable buckets of sea water as shoes. Characters who are not Cursed Mariners may find themselves drawn into the crew if they happen to eat anything from the ghostly feast on any of the ships. If they eat something from one of the feasts and stay on the ship through the night they will become a Cursed Mariner. Taking the character from the ship and feeding them uncursed food will cure them - or any other cure for a curse that characters can come up with.

What feasts, you ask? Elaborate ones with any food characters could imagine...including all their favorites, however esoteric those might be. Ghosts walk through the walls of the ship. There are floating candelabras and sometimes the food set out for the feast will disappear from the plate. Occasionally out of the corner of their eyes the food found at the feast might look different - rotted and in dark shifting colors but that only happens sometimes...and it tastes absolutely perfect regardless. The ghost chef will serve up more and more food no matter how much a character eats. "Don't you want some more? You can't leave the table until you've finished all of it." No matter how much they eat characters will still feel hungry. Worse, the more they eat the more they themselves will begin to change into something more Cursed.

Many times a deep fog will roll out over the sea. Sometimes those who enter the fog will find that they lose something to it. Often this is their voice but it can also be a memory or some sort of item they had or even one of their powers of skills. These things will turn into golden balls of light which dance over and under the ocean leading other people on like will-o-the-wisps. Catching one of these balls of light will immediately give your character the thing that was lost - even if it wasn't theirs! You might find yourself speaking with another person's voice or viewing someone else's memory or suddenly having a new ability until you give it back to them. This can be accomplished by picturing it leaving you and flowing from your hand to theirs. Or by just handing an item over if what was lost was an item.

ISLAND CITY


The island nation of Aurelia is one city on a sunny island with various fields and beaches and mountains and coves thrown into the mix. The city is very large and busy with a huge port for ships and a lively market. The castle where all the royal people live (or Mariners who happen to be royal) is on a nice cliff overlooking both the sea and the city. There are many shops in the market and plenty of eateries and food stalls, and there's a large stage near the biggest plaza where there are frequent plays and performances put on. Anyone who stages their own performance - of whatever they like! - will earn golden coins that when taken out of the Amplitheater will disappear and register as credits to their account.

Currently the city is preparing for a royal wedding. Mariners (royal or otherwise) can be as involved as they might like in this and can be cast as anyone in the wedding party or any of the celebrants. This wedding takes place every single day come rain or shine at the sunniest part of the afternoon. It often takes place on a boat but sometimes takes place on the beach or in the palace itself. None of the Amplitheater-native NPCs seem to realize they're playing out the same storyline with variations. City of 7 NPCs will mention this is normal if asked and seem to enjoy trying out different roles and doing different things from day to day. Occasionally this includes things like Blood-Drinker Cursed Merfolk attacking the wedding ship one day to spread their curse or another day Combatants commandeering the wedding ship for a battle. Yes, Wrath devotees are often a problem, why do you ask?

There's also beach fun to be had! You can go swimming or sunbathing if you like, or be dragged along for fishing and sailing by any of the various ships around the port. Or maybe you will find some buried treasure? There's a Cursed Mariner sloshing around in bucket boots who seems to be burying the treasure, and if you catch him at it he will offer to not curse you for the price of: "Y'wanna help me bury it? Otherwise..." If you say no he will curse you. He isn't even sorry about it. But if you help him he's happy enough to go on his merry way after making you promise not to unbury the treasure. You are of course free to unbury it after anyway if you like to find magical artifacts along the lines of a scrying glass that can show scenes around the Amplitheater, a wand that can call up a sea storm, or slippers that let you walk on water. None of these items can be removed from the Amplitheater.

Sailing is a major area of interest in Aurelia for obvious reasons. The seas during the days are sunny and bright while at night they tend to be choppy and foggy. During the days you might hear Merfolk singing. The songs during the day are alluring but in a more positive way - you just want to stop and listen. During the night you might be listening to Cursed Merfolk who call sailors to them in order to run them aground or into rocks so they can attempt to drag the sailors to the depths of the sea.


CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: HUMILITY


The eternal summer and aquatic theme of District 1 fits in quite well with this month's ceremony. Stepping through the elastic surface of the Amplitheater one can almost get confused about if they actually went anywhere - until the more technological details of District 1 come into focus. The denizens of the 1st district are enthused about this and have begun setting up water slides which lead into the Amplitheater to allow people a more "fun" entrance. They might not explain this properly the first time you queue up for one of the slides, however, leading to a surprise destination at the end of the ride.

Floating throughout the air are holographic and mechanical jellyfish. The holographic versions will occasionally float through people or objects while the mechanical versions seem to be used as extremely slow and often confused messengers. Some of these jellymechs will wander up to your character. Sometimes right up to your character. Like...floating into your character and continuing to try to move like they will somehow learn to phase through solid objects. They do this to walls as well.

Occasionally you will find them stuck in random locations like this and they will only after a long struggle ask for help. A small, shy robotic voice may sound out: "Um...sorry...dunno how to get out of this...can you help me out...?" They might also ask for directions to some location in 7. If you choose to help one of the myriad lost or stuck jellyfish they will reward your character with credits and a pretty seashell bracelet. The jellymechs made them themselves.

Various people dressed in fashions modeled off of jellyfish can be found following the jellymechs around. The jellymechs mostly ignore this but you might find one hiding behind you timidly. "They're...being weird again...dunno what to do..." Again, helping the jellymech out will net you thanks, credits, and this time a crayon drawing of your character that is printed out and handed over. So...crayon-ink? This may or may not have been worth it.

You can read more about District 1 over here.

DISTRICT 2: GREED


Now that a new ceremony is underway District 2 is moving to capitalize on it. The entire place is full of holographic advertisements, statues, and movies all projected into the air and on various platforms or even coming out of digital billboards. Many of these holo-ads are themed on The Little Mariner. Do you want your Little Mariner commemorative shirt? What about a jacket? A hat? A mug? Hey, they have this EXCLUSIVE recording of one of the top Envidols talking about the newest ceremony location...a low, special price JUST for you...but only if you buy now! While not everything is themed, those who follow Greed know how to cash in on a new business opportunity. They do this every month.

Even the vending & gacha machines have been taken over by the craze. Quickly manufactured figurines of characters found within the current ceremony can be found inside the gacha machines. These figurines can include your character in any role - even multiple ones! The rarity of all these figurines value, so your character might be only a 1 star pull...but they might also be a 5 star pull. Something to be happy or sad about, maybe? Or to not care about at all. The vending machines, meanwhile, will sell various aquatic supplies which can be taken into the Amplitheater. Though...they might change inside of it to match the technology level. Buyer beware!

You might be pulled aside by one of the Gambliars, many of whom run and work at any of the various mega-casinos or malls, and asked: "Hey...I hear there's pirate treasure inside this time. Think you can bring me some out? I'll make it worth your while..." The Gambliar will then supply characters with a treasure map that they can take inside of the Amplitheater. If characters are willing to bring out pirate treasure (after, you know, finding and/or stealing it) they will get an absolutely terrible exchange rate of credits to treasure that favors the Gambliar. But at least it's something?

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many nautically themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with.

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by.

Music can constantly be heard. Most of it is pleasant and joyful, but you may hear a particular compelling song that has you following it...only to end up in the middle of a hobby meeting. Are you being forced to quilt? Do you find yourself painting miniature figures? Or maybe you're suddenly being cast in a play? The Hobbyists are all about the mermaid and pirate themed plays right now and are even writing a few of their own...with varying results as to quality. One of the very impassioned amateur directors will insist you get their story just right even if the story is, in fact, terrible.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship as the sailor NPCs take anyone who wishes to go to Aurelia city into port. Being attacked by pirates may happen, so take care.

You can read more about District 3 over here.

DISTRICT 4: ENVY


The denizens of the 4th district are organizing themselves around the entertainment offered by the newest ceremony much like the other districts. In the multiple shopping centers around District 4 are many goods that could be considered useful in the current ceremony alongside the usual fare. The top piratical fashion, guaranteed not to change inside the Amplitheater!

While they keep up their usual reality shows and Envidol streams, many Envidols are streaming about the Little Mariner. Holo-memory recordings of their time in the Amplitheater can be found alongside reaction videos. Your character might feature in any of these, including videos the Envidols make mocking players within the game...so if you had an embarrassing moment and an Envidol happened to be nearby you now get to share it with the entire city of 7. Isn't that lucky?

Meanwhile there are various new VR releases built around the Amplitheater's current ceremony that come out through the month. Many of the VRealists are releasing strategy guides for the current ceremony, although most citizens of 7 will tell you that living out whatever experience you have in the Amplitheater in whatever way you want is the best way to go about things. If you want a guide to how to find the most treasure!!!! or TOP RANKED roles for this month to see how you stacked up against everyone else according to a group of VR nerds, though, you can definitely find those things.

The Thankfools are currently active as well, passing out informational pamphlets on their order. Do you want to loiter near doors waiting for people to open them for you? Do you want to thank everyone you meet for existing or other amazing traits? Do you want to always smile and never frown? Join today!

You can read more about District 4 over here.

DISTRICT 5: GLUTTONY


What matters most about any new Amplitheater setting is obviously the food. What kind of cuisine do they have? Whatever it is, District 5 is replicating it and expanding on it. This month that means there is seafood everywhere. There are fish themed and shaped snacks being sold out of many of the hover-trucks and while you can find many other types of foods almost every place is running a special on "Mariner-themed" meals.

There's supposed to be boats running off one of the tributaries of the river and straight into the Amplitheater but...there aren't. That just isn't happening. Instead there is a huge water traffic jam on the river and you're better off just walking into the Amplitheater from District 5. It's almost possible to walk along from ship to ship on the river right now without missing a step they're that packed. No one seems that worried about it, though...except some very annoyed Rational robots who nevertheless respect the current order of dis-order and don't try to hurry people along. But you can tell they're thinking it.

There seems to be an ongoing war with the vending machines of District 5. If you go to buy anything you're going to have to fight off a group of people with silly food themed hats (mostly cheeseburger) or much more sensibly dressed robots (and some people). Both groups will buy everything out of whatever vending machine they've descended on. This happens in every district although it's most frequent in District 5. Luckily the Rationals will sell you back items, although with a reasonable limit. They will not sell to Vendingmacs and will get upset if you give the Vendingmacs anything you buy from them.

You can read more about District 5 over here.

DISTRICT 6: WRATH


All the nautical battles going on in the Amplitheater are more than fine with the residents of District 6. In fact, they seem to be mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate nautical battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

There are also sword-fighting matches and a few people offering lessons if you want to be an authentic warrior inside the Amplitheater for the time period. Because that's important to some people, apparently. The weapons shops are all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity!

Inside the Amplitheater you can hire a group of Combatants as guards...or you can come across a group and fight them in skill matches. They're going to be sailing around challenging anyone and everyone to a fight. On the other side of things the Blood-Drinkers will be entering and exiting the Amplitheater until they get their preferred roles of Cursed Mariner or Cursed Merfolk. They will then proceed to fight anyone and everyone and bite them to drink their blood and spread the curse so...watch out for that!

The Brewers are in the meantime offering nautically-themed teas which they are brewing from scratch on inspiration. The worst one tastes rather like rotting fish. The Blood-Drinkers love it.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city marketplace. Though they appear human at first glance, sometimes seeing them sideways you'll catch a hint of the metal they're actually made of.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at Aurelia city as well as Atlantis and a few of the ghost ships.

In a quiet moment when the shadows seem to be behaving normally and none of the Schedulebots are around you may be drawn to the side by one of the Nap Peddlers. These are mostly cat people and actual cats with tech-based collars that allow them to speak, although there are a few less feline members in the group. "Psssst. Hey, you. Yeah, you. Come over here, you have to see what I got..." What the Peddler has is...pillows! And fuzzy blankets. "Goose down pillows, and look at these blankets...the blend is top notch! And hey, all you gotta do to get 'em is use 'em! I know a place right down the street..." If you choose to follow the Peddler you can be led to an underground nap café which fronts as either a cat café or some other kind of shop. Inside are cozy napping areas for groups or singles and lots of places to lounge around and do absolutely nothing. Come inside!

You can read more about District 7 over here.



NAVIGATIONNETWORK & LOGSOOCMEMES
key2myheart: (Awesome)

[personal profile] key2myheart 2024-03-12 07:53 pm (UTC)(link)
Oh wow! You're like an actual person-person! [And here he had been thinking that there wasn't anyone else around who wasn't some kind of...Sora didn't even know how to describe the strange and almost robotic behavior of the various fish people around him.

It was like they were all reciting lines or something but to such an extreme that they couldn't think when someone did something off-script. And since Sora didn't have a copy of whatever that script was, he hadn't been making much progress himself.]


Ummmm... [He let go of his snack to fold his arms across his chest as he frowned in thought, unbothered about it starting to slowly float away.]

It's underwater? [Sora concluded with a helpless shrug.] Sorry. I wish I could be more help but no one here's really explaining much outside of singing about how happy they are for a wedding or upset they are because the princess is missing?

There's a lot of singing going on. [Come to think of it...Maybe that was just a merfolk thing in general because there'd been a lot of singing going on the last time he'd found himself in a place like this to. And he kind of wanted to join in even though he couldn't carry a tune in a bucket.] You're not feeling a compulsion to sing, are you?

yesdoubt: (we can change everything)

[personal profile] yesdoubt 2024-03-14 07:26 am (UTC)(link)
[Momo twirls on the spot when Sora says he's an actual person, giving a cutesy little pose with one hand to his cheek. It's hard to help the temptation when people give him opportunities like that. But lets it drop when Sora starts talking again, his eye following the floating snack for a moment and a smile quirking his mouth before all the attention returns to the boy in front of him.

The remark on the singing makes him laugh, though.]
Kinda, yeah, but I wasn't sure if it was just me. I sing professionally, so sometimes I just want to sing, you know? [Granted, it's less common for him to want to when his partner isn't around.]

Sounds like you know about as much as I do here, anyway. I originally thought it was a dream, but it's too detailed. [Also, this very much isn't the type of setting Momo usually has in his dreams. He curls a hand under his chin, red nails and dark ring - two parallel bands with two dots on the outer edge of one - shimmering in the water-filtered light. Most of his outfit went when he came in here, but the jewellery just shifted to materials and looks that were a little more on-theme.] Maybe if we help out with this "looking for the princess" thing, we could find out more? Sometimes it helps to play along for a bit.

[Momo has had to do so in much worse situations than this one so he could take that information and use it to his advantage, so it's his first thought.]
key2myheart: (Awesome)

[personal profile] key2myheart 2024-03-15 01:19 am (UTC)(link)
Okay, so that at least makes sense though. I'm not sure what everyone else here has as an excuse. [Pauses to look around as he thinks about it.] Unless this is all some elaborate stage play but then why not tell us that's what it is?

[Sora's expression grew thoughtful for a moment before he started to nod his head in agreement.] Yeah, usually when I'm falling it's a dream but when I hit the water and it felt wet, I dunno... I guess I figured it had to be real. [Somehow the suddenly having a shark's tail part was more normal than water being wet. Go fig.

The motion of the other's hands did cause a glimmer from his ring to catch the blue-eyed teen's eye. It didn't strike him as unusual or anymore out of place than anything else here but it was different enough to be worth noting even as the other suggested they take a more proactive approach which caused Sora to grin widely at him in response.]


Now that's something I know how to do! [He had a shocking amount of experience looking for and saving princesses for someone of his age. A shocking amount.] I guess that first thing we should do is actually find someone that can tell us more about where she last was. Hopefully, it was close by.

yesdoubt: (from the warmth of your touch)

[personal profile] yesdoubt 2024-03-16 07:53 am (UTC)(link)
It does have that kind of feel about it...especially with the singing. [Momo adds that last bit with a grin. He's been in a few musical stage productions himself (besides just regular lives), and while some of them have been pretty large-scale, having an entire place like this as the "setting" for one is an interesting idea. But he'll put aside speculating too hard until he has a bit more hard information to work with - he might just manufacture more worries for himself that way. Overthinking is for making wild assumptions about interactions with his partner, not whatever this is.

He nods along understandingly with the part about hitting the water - it took a bit longer for Momo just because he's not used to this level of supernatural occurences, but eventually it twigged that it was too detailed for a dream. Now he very much wants to know how he got here and what here actually is, but it seems they might have to take things step by step. Which isn't a new experience for him, at least. He can be very patient about extracting information.

On the topic of extracting information, his brows do arch a bit at Sora so readily saying he knows how to look for a princess. Momo's not sure keeping an eye on his own partner counts, as much regal energy as Yuki might have, but he has had to look for missing people before.

Hopefully this time requires less force.]
If the locals are so intense on finding her, I'd hope someone knows, but I'd say we keep an eye out for someone who's been really actively involved. I think I saw a group headed that way a little while ago?

[Momo points a thumb back over his shoulder, through the crowded shops and out towards where the coral formations that mark the city start to thin out.]
key2myheart: (Wondering)

[personal profile] key2myheart 2024-03-16 08:25 am (UTC)(link)
[He peered his way around Momo to see where the other was pointing but nothing stood out to him that much other than it didn't look nearly as busy in that direction as it was where they were.

Nor did he see a group that looked to be searching but that was probably because they had a head start. They could still be close by if the two of them didn't dawdle too long.]


What are we waiting for then? Let's go! [Sora commented with a flash of a grin at his new friend before he started to swim rapidly in the direction that Momo had pointed out previously, his shark tail fanning through the water with a decent speed to it as he started out with a steadiness that said he was no novice to swimming with fishes.]

Do you think the Princess ran away, or was kidnapped..er..Fishnappped? Um, maybe mernapped is the right word? One of those, or something?
yesdoubt: (we'll connect to the future)

[personal profile] yesdoubt 2024-03-16 08:46 am (UTC)(link)
[It was several minutes earlier, but Momo knows he can move fast, and he's hoping that shark tail isn't just for show either. The enthusiasm with which his new companion leaps at the opportunity of a lead is reassuring, and Momo twists his tentacles to help turn himself before following in the same direction. It's a very different look carving through the water for Momo - his tentacles fan out and trail behind him, but all the movement work is being done by the glassy-looking bell below his hips. As jellyfish do, it pulses inwards, pushing him forwards, then expands before repeating the movement, giving a slightly more uneven forward movement but one Momo is doing resonably well at smoothing out.

Laughing a little at the phrasing dilemma, he spreads his hands in a broad shrug.]


If we can use the word "kidnapping" for adults, I think we're fine using it for a mermaid too. [Also, he's not sure how well using "fishnapped" would go down with the locals. Or if the princess is actually half-fish and not another kind of sea creature.] But it's hard to tell, just seeing this much. If she's gotten out enough to know the area, she could've found a good enough hiding spot to escape the search parties.

[Or she could've simply run in any direction and gotten in too deep in the more metaphorical sense. But that's a lot more of a troubling thought.] Speaking of the right name for things, though, I don't think I got your name. I'm Momo.

[He punctuates that with a grin and a wink, making a little v-sign over one eye.]
key2myheart: (Big Smile)

[personal profile] key2myheart 2024-03-18 09:41 am (UTC)(link)
That's right, we do! Why do we still use kidnapping with adults? [That was a very good question he thought, but also one that could wait for later as he quickly shook his head free of that train of thought to focus on the more important task at hand. Fleeing royalty. Wait. No.

Names! Definitely it would help to know just who it was he was about to go chasing after important princesses with as he broke into a happy grin at the other's introduction of himself.]
It's great to meet you, Momo. Gotta say, I'm relieved that you weren't just like everyone else I've met so far down here. Swimming's one thing but I don't think I could have handled one more dance number. Doesn't really work so well as a mer-person. My name's Sora, by the way.

[A bit of a thoughtful look crossed his face then before he voiced it aloud when he couldn't figure out the answer himself.] Say, you don't think we're stuck like this, do you? I mean, it's fun and stuff but I'd like of like to not sleep down here. You know?
yesdoubt: (and reach you)

[personal profile] yesdoubt 2024-03-18 11:47 am (UTC)(link)
Maybe the word comes from something different? You know, like how you sometimes get words that sound the same but mean totally different things. [There's quite a lot of words pronounced the same that mean different things in his language, at least, so that's his first thought as far as what the reason might be.

In any case, Momo nods understandingly at Sora's relief at meeting someone different down here - he'd been starting to wonder if he'd side-slipped into some sort of VR nightmare. He would say something cheeky about the dance numbers, but before then, Sora raises a question he's had on his mind as well, and he gives a bit of a consoling grin.]


Yeah, I get it. This is cool - being able to breathe underwater, especially - but I don't know how I'd feel about this longer-term. I'm trying to kinda take things as they come for now, but I'm hoping the fact that we haven't met too many other people who don't seem to belong here means there's something more to this.

[There are some people other than them he's seen who are "acting out" more - even if it's simply in not behaving in those slightly odd, rote ways - but even then, they don't seem to be too concerned about the situation otherwise. It has him wondering if there is something "staged" about this (more so than just the random dance numbers) and they've simply come into it in a strange way. But it's hard to tell before they have a bit wider of a scope on what's going on.]
key2myheart: (Head Tilt)

[personal profile] key2myheart 2024-03-21 09:42 pm (UTC)(link)
Ohhh, that would make sense. [Honestly, how had he not thought of that before. But then again, when was he supposed to have had time to really sit and ponder things like the intricacies of language?]

It's definitely one of the weirder places I've been and I really feel like I'm missing something. Some kind of piece that just makes all of this make sense but I don't have any idea where to even look for that. [Sora wouldn't help but shake his head at that as they swam, hoping to find that group or at least some kind of lead towards them.]

There has to be more people like us, right? Whatever's going on seems way too big and complicated for just two people, doesn't it?

[That was the part that was probably bothering him the most. Why go through all of this for only two people? A whole underwater world, a missing princess, a large group of maybe people with lines and singing and dancing for just Momo and himself? That seemed a little overkill, even to Sora.]
yesdoubt: (just "thank you" is never enough)

[personal profile] yesdoubt 2024-03-24 12:46 pm (UTC)(link)
[Momo does, at least, nod quite certainly about the question of whether there's more than just two of them caught up in this. If nothing else, he can't believe that there'd be any reason for whatever this place is to open up this big of a welcome wagon for the two of them specifically (but mostly Momo, since nobody's recognised him yet and that's the only reason he'd even expect it from his own world).]

I haven't been looking around all that long, so I do think I just haven't had time to find other people in the same situation besides you. That whole weird judgement thing before it, too - that seemed...

[He takes a moment to fish for the right connotation. "Ritualistic" almost feels right, but a little bit too negative when not much seems to have really come of it just yet.]

...routine, almost. Like those people have done that before, so many times that there's nothing left to surprise them. Did it feel the same for you?

[The contents of the memory itself didn't seem to draw much of a reaction - they were focused on the judgement calls, what the memory had said about Momo and not the potentially sensitive information within it. Given that, Momo has to doubt that they're the only two who were subject to it, and now to this.]
key2myheart: (Head Tilt)

[personal profile] key2myheart 2024-03-27 09:12 pm (UTC)(link)
[Yeah, there was something just a bit too over the top about the whole situation for it to be for just two people. But then, the place also felt pretty big too? Hopefully if they just kept looking around for this missing princess, they would find some more people along the way.

But then there was that whole weird judgement thing that felt strangely invasive and clinical. It wasn’t that Sora was particularly sensitive about the moment he had been seemingly trapped in, but he would have preferred to have been asked first instead. That said, now that Momo had mentioned it, the strangers that had been there (once Sora had realized they were) had seemed almost blasé about it. And that sat as wrong with him. How could anyone make someone relive their important moments endlessly and be so cold about it at the same time?

Maybe he was just feeling sensitive about it though too, since it wasn’t the first time his memories had been attacked in such a callous fashion. He couldn’t tell.]


Kind of, yeah. I don’t know that I really think that that’s a good attitude to have going through someone’s memories like that. I didn’t appreciate it though. That least they could have asked first, right?

Then again, I suppose most people would say “No thank you” if they did. Especially if everyone’s going to be so...cold about it.
yesdoubt: (i'll always believe)

[personal profile] yesdoubt 2024-03-28 12:07 pm (UTC)(link)
[Momo's memory wasn't the worst it could've been either, though it wasn't great. Still, the sentiment of wanting them to have asked first gets an understanding smile and a nod.]

If they'd at least explained it, that would've helped too, honestly. Though I guess I can see why they'd be so distant about it - if they're seeing bad or super personal stuff pretty regularly, it might be safer for them to detach themselves from it.

[If they got invested in every bit of trauma they saw, if people are going through that judgement in large numbers, he can only imagine how damaging that might be. He doesn't know the reasoning for the judgement being done in the first place, but if it's some kind of necessity or even some kind of strongly-held tradition, those doing the judging would need to protect themselves from that possibility in some way, he thinks.

They're starting to come up on the edge of the city now, and while there's fewer people in this area in general, a couple of figures start to come into view ahead that Momo thinks he might recognise. He points them out, as the gap between them starts to close.]


That looks like part of the group I saw headed this way earlier.
key2myheart: (Determined)

[personal profile] key2myheart 2024-03-31 12:41 am (UTC)(link)
Explaining any of this would go a long way though, you're right. Would it really be too much to just give us an informational pamphlet or something? Anything, really.

[Big ask for a guy that has spent a majority of the last couple of years of his life just being dropped into random situations and left to figure it out himself. And really, this wasn't even that bad of a situation, if Sora actually stopped to think about it realistically. It was more him being annoyed that innocent people who weren't used to this kind of chaos also being flung into the deep end that bothered him more.

But there's little time to dwell on that, nor does Sora particularly want to, as Momo indicated some people ahead of them.]


Alright! Let's follow them and make sure they're nice people first. Last thing we need is to get into a fight before we know whose side we should be on.

[Definitely not a mistake that he wants to make when they still don't know their own circumstances, let alone that of the missing princess either. Maybe she was missing for a very good reason.]

yesdoubt: (the sound of the future)

[personal profile] yesdoubt 2024-03-31 12:21 pm (UTC)(link)
To be fair, I don't know how waterproof an informational pamphlet would've been.

[Momo's taking it in good humour, as he does most things. He's had life throw him around quite a bit by this point, and while this is a very big change even by his standards, he's dealt with change before. He just wants a better idea of what exactly it is he's dealing with here.

But on that note, he slows down a bit before they reach the group, so they can observe from more of a distance. From here, it's just barely possible to hear the voices carrying on the water - they seem to be arguing about something, which direction they should be heading in based on what information they have to hand.]


At least it sounds like they're-- [He's about to say "distracted among themselves" when one of the merpeople draws a deep breath, and bursts into a dramatic musical number about why he's the one who's right about the direction they should be going in.

It's so absurd Momo can't help but grin.]
They're very, very distracted among themselves. At least she'll hear them coming from half the ocean away?
key2myheart: (Wondering)

[personal profile] key2myheart 2024-04-02 05:47 am (UTC)(link)
Maybe laminated ones? [Sora amended with a shrug of his shoulders.

Not that it mattered too much. Having a better clue would have been nice but it wasn't like this was the first, seventh or even twentieth time some kind of unexpected curve ball had been thrown at Sora. Actually he was getting kind of used to either catching on and running with it, or taking a swing and hoping for a knock out. And since neither he nor Momo seemed to know exactly where to swing, it was probably best to run with the strange situation instead.

Or maybe that was sing and dance? Neither of which were really his strong suit, but hopefully they were for his new friend as they slowed down before swimming right into the pair they'd hope to follow as another rousing song erupted around them that left Sora rolling his eyes in a 'not again' fashion.

He couldn't help put look over to Momo at his comment with a look that just spoke volumes about how many times Sora had witnessed this exactly event today.]


I think I'm starting to figure out why she ran away. [The teenager sighed as several vendors and customers stopped what they were doing to swim in and provide a background chorus and dance assemble, as if it was the most natural thing in the world to do. This was going to be a while, he could already tell as he propped his arms behind his head as leaned back in the water. That least there was one perk about being underwater and half fish, it was really easy to find a place to float.]

If he's right, we might be able to get ahead of them and find her first since this is probably going to be another ten minutes...Maybe twenty, if his friend has a counter song.

[Or they could stay and watch the song. Just please, please don't make him participate.]
yesdoubt: (hundreds of millions of stories)

[personal profile] yesdoubt 2024-04-02 12:12 pm (UTC)(link)
[Momo grins a little at that long-suffering sort of look, though it's a very unapologetic expression, possibly because a few of his tendrils are dancing along to the beat. It's pretty corny music, but it's still music, and Momo enjoys a broad range of genres besides the stuff that he actually performs.

That, and it helps him resist the nudging urge in his brain wanting him to join in.

He keeps an eye on the performance, curious about the dynamics of the dance moves down here, but tilts one ear more towards Sora so he can hear him clearly.]


Yeah, we might as well take the chance. I mean, it's a cute little number, but from the sound of things, I can probably catch another five sometime later on.

[He'd remarkably only seen one or two before running into Sora, and at least one of those was just the tail end - but then, he hadn't been down here too long prior to now.

He collects his tendrils back together from their little floating dance, twisting himself to face a direction that will take them around the musical number. Some of the reasons the guy is giving for the direction he's chosen are a bit out there, but there's some more grounded (relatively speaking) information.]


I think he mentioned the fish had seen her? We can probably speak to fish like this, right?

[He...actually hasn't tried yet, but it makes as much sense as anything else right now.]
key2myheart: (Smug)

[personal profile] key2myheart 2024-04-03 07:46 am (UTC)(link)
[So this is what Donald felt like down in Atlantica. 'Life sure does have a sense of irony, doesn't it?' Sora thought to himself as he noticed Momo trying not to dance along so obviously. It might have been more catch if these random bouts of singing were a little less often but after about 3 hours down here, he'd started to figure out that there seemed to be something to sing about ever few minutes or so.

The worst had been about how lovely the sea grass was today. That had really been the straw that broke the porpoises back for Sora. Who sings about their underwater lawn, anyways?]


You sure you don't want to join in? [Sora asked with a raised brow and half smirk, because even if he was over it, that was no reason at all for him to stop Momo from getting in on the weirdness down here. They didn't even know if there really was a princess or if it was all just a big, elaborate goose chase that reset at some point in the day. Maybe the princess was always missing because, secretly, there was no princess in the first place?]

Huh...You know, I haven't tried that yet...And now I feel kind of bad about the shrimp skewer if we can. [He said as he thought back to how his snack earlier could have been someone's uncle roger or something.]
yesdoubt: (to the reflection of reality)

[personal profile] yesdoubt 2024-04-03 11:49 am (UTC)(link)
[Momo laughs cheerfully, waving a hand.] Nah, it's fine. I wouldn't feel right singing without my darling, anyway.

[He says that second part in a very exaggerated manner, with one hand resting at his cheek and one at his chest as if the very thought is scandalous. If he's dramatic about it, he doesn't have to think about the actual implications here, now that he's no longer assuming this is a dream - doesn't have to think about the reality of actual separation just yet.

Focus on what's in front of him. Right now, that's getting a hint of what's actually going on here, even if Momo has to pause at that observation about the shrimp.]


Now that you mention it...it's kinda morbid they're selling that, isn't it? Though people do talk about how we shouldn't eat octopi since they're intelligent, we just can't communicate with them.

[Maybe only certain types of fish can communicate with merpeople. Something to figure out as they go on, he supposes, along with the rest of their pile of questions.]
key2myheart: (Grimace)

[personal profile] key2myheart 2024-04-06 02:28 am (UTC)(link)
[The mention of a darling got a curious look from Sora simply from how animated Momo was about it and the fact that he'd never heard someone use the term other than sarcastically once or twice with some of his friends back home. (Seemingly a million years ago now it seemed.)]

You're....Married? Or...? [Because really, who says that except someone in a relationship, right? Momo even seemed pretty smitten. Well, maybe not in a serious way but Sora was also terrible at reading other people like that.]

Yeah, maybe a little bit. [Sora agreed with a grimace as he make a small gesture like he was pinching something with a hand. Sadly, that damage was already done, but he was going to keep away from any fish based snacks down here until they actually knew what was up with that.] Wait, what?! Oh man... [Well, there goes that from his diet as well. For an island kid, this adventure was having some serious repercussions to his childhood meals and treats.]
yesdoubt: (so like an underdog...)

[personal profile] yesdoubt 2024-04-06 11:15 am (UTC)(link)
[Momo's not entirely sure how he wants to answer that question - he might not actually be married, but he and his partner act it so much that everyone calls them that anyway, and he probably doesn't need to get into a breakdown of the nature of his and Yuki's relationship right now. So he gives a mischievous wink, and a playful spin in the water as he boosts forward with a pulse of his bell.]

Something like that! [Consequences of his shenanigans are for future him to deal with.

He at least gives an apologetic laugh about the food facts, though.]
Hey, I get it, I eat a lot of fish back home too. But it's not too hard to avoid octopus, and I'm sure you can avoid eating more fish until we figure out what's going on down here. Seaweed is a perfectly good food too!

[Granted, it normally has a bit more processing in his world, but it's probably fine.]
key2myheart: (Portrait)

[personal profile] key2myheart 2024-04-07 11:09 pm (UTC)(link)
What does that mean? [As non-answers went, it was a solidly non-committal one which did nothing to answer Sora's question at all but it seemed that Momo wasn't about to reveal the answer to that mystery anyways as he continued forward and left Sora to catch up.]

Yeah, I don't think I'm going to be eating anything more down here until I know for sure that I'm not eating someone's cousin, aunt, brother or best friend since forever. I don't need that kind of guilt in my life, thanks. [Sora said as he shook his head vehemently. Though the suggestion of an all seaweed diet did make him wrinkle his nose and draw his lips into a tight line, as if he'd swallowed something particularly sour and didn't like it.] As a snack, that's find but I don't think I want to live off of nothing but wet seaweed if we can't find a way out of this. That sounds...Just depressing.

[It was also kind of ironic for him as he never thought he had big opinions on what he at. Or any opinions at all but daily wet seaweed was apparently a line that he had.]
yesdoubt: (and reach you)

[personal profile] yesdoubt 2024-04-09 01:12 pm (UTC)(link)
[Sure enough, the initial question gets no answer but a cheeky smile. It's best not to reveal behind the scenes, after all.

But Sora has a fair point about the food, and Momo gives a sympathetic sort of laugh.]
I get it, it's a weird moral conundrum to be dealing with. And I'm more used to dry seaweed than wet seaweed anyway.

[Food problems aside, though, they're starting to pass by the sing-off and get a look into the more open waters beyond. Unsurprisingly, there's not any hugely obvious traces of someone having passed by here, but Momo glances back over his shoulder to check the direction the main character of the moment is pointing in as he tries to take direction of the search.]

This way, then? [Momo points to the left, and a bit downwards, past where the coral bordering the populated area really starts to drop off down into deeper seas.]
key2myheart: (Wondering)

[personal profile] key2myheart 2024-04-10 05:18 am (UTC)(link)
That makes sense though. It's crispy and salty and delicious. Wet seaweed though? That's a soggy salad and who wants that? [Very strong opinions.] Now I miss non-seafoods.

[His kingdom for a carrot or apple. Something with a crunch or snap to it, at least.

But he did pull his mind off of his stomach long enough to survey the way that stretched before them. It certainly was no elephant graveyard in that there wasn't a perpetual gloom and malice hanging overhead but it was still a pretty vast and open deep seascape. Still, it didn't look too bad, just big.]


Looks like it. Hey, I should ask and not because I'm expecting anything like trouble but...If there is. Are you going to be okay? I can watch out for both of us but if something happens or we get split up, will you be alright getting back here to safety alone?

[Maybe it was a little presumptuous but he didn't want to just assume that everyone was as ready as him for a fight if they got attacked by a shark or some really bad types. Better to make sure that either Momo knew enough to defend himself or to get to safety if something got out of hand and overwhelmed Sora. After all, the young teenager may not look like he was armed but Sora was never without a means of protecting everyone around him.]
yesdoubt: (Default)

[personal profile] yesdoubt 2024-04-10 12:35 pm (UTC)(link)
Hey, my partner's a vegetarian, so be careful what you're saying about salad. [Momo's tone is joking, but there's a little mite of fake offense in it to sell the chiding. Granted, Yuki's a good enough chef to make anything taste amazing, even though Momo's not as much of a vegetable person himself.

As they move over the coral fringes, Momo angles himself down a bit to match the direction that was being pointed in, keeping an eye out for fish. It's relatively quiet immediately around them, but there's some movement of small schools a little further out. He does turn his attention from those for a moment at the question, though, rolling onto his back so he's facing Sora and offering him a knowing wink.]


Momo-chan's not just a cute wallflower, I'll be fine. [At the wallflower comment, he gestures down his own front - his top half isn't very clothed in this form, and so it's fairly visible that he's quite well-built and muscular. Even if he's not particularly complimentary of himself most of the time, if there's some things he can admit to, it's being physically capable and quick-thinking, which are conveniently both useful for making an escape if he needs to.] I'd be more worried about you, but considering what you said about knowing how to rescue a princess earlier, I'm guessing you're not just everyday normal teenager.
key2myheart: (Big Smile)

[personal profile] key2myheart 2024-04-13 09:09 am (UTC)(link)
[The look that Sora returns is one that says he fully believes whoever this mystery partner was would still agree with him when it came to this situation. A bowl full of seaweed while underwater? No one wants that. Not even the most staunch of Vegetarians.]

I'm not wrong about this situation though and you know it. [Just a touch of cheekiness, since two can play at this game, thank you very much, sir.

The reply that Sora got did take some of his concerns away. Hopefully there wouldn't be any trouble but it was good to know that even if there was Momo wasn't likely to get himself hurt easily. The comment about him being not just a normal teenager though did get a bit of a grin out of Sora, since he was well aware that he looked very bit like the still growing kid that he was even if he lived a very robust and, quite frankly dangerous life over the last couple of years. Once he grew into his limbs, he would probably look more put together but for now, he definitely looked like an athletic kid if nothing else.]


Totally as normal everyday teenager. What makes you think rescuing princesses isn't an everyday thing? [Even for him it wasn't an everyday thing.]

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