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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-03-04 12:44 pm
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TDM #001 / EVENT LOG #001

TEST DRIVE MEME #001 / EVENT LOG #001


INFORMATION

Welcome to 7dead's first TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves are now open.

ARRIVAL


The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

If they find themselves in the Amplitheater they may find themselves drowning...or not. This month's scenery is partially underwater and not every role can easily survive there. They will also be able to see large scattered soap bubbles which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

AMPLITHEATER: THE LITTLE MARINER


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is The Little Mariner - an island nation surrounded by open and haunted waters. Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the nautical/piratical theme and a medieval-fantasy technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, on the island city, or underwater. This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: THE LITTLE MARINER

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a beautiful island kingdom known as Aurelia. Though Aurelia was a small kingdom it sat the the middle of many busy trade routes and ships would often come to the port city in order to trade goods or take a rest on their planned routes. Only minor troubles burdened the people of Aurelia.

This peaceful circumstance was mirrored beneath the waves where the kingdom of Atlantis was found. There the merfolk lived peacefully. While these two kingdoms existed quite close to one another both had little to do with the other. The merfolk feared what the people of Aurelia might do to them as there were sailors who sought to capture merfolk as prizes while the people of Aurelia feared the sirens and sea witches their sailors had met on expeditions...when they even believed these stories to be true.

Most merfolk and most people of Aurelia. One particular merfolk became curious about the world above the waters in which she dwelled. She watched them with her friend the porpoise who followed her faithfully and cautioned her against the world she did not understand. Despite these warnings she chose to visit the sea witch to ask for help to see the world she was so curious about.

A deal was struck. The permanent loss of her voice for a single treasure the sea witch had crafted. The merfolk princess was given a scale pendant that allowed her to shift into human form when she left the waters of Atlantis and stepped onto dry land. Happily she went to Aurelia and walked through the markets and saw how they lived...and there she met the mariner.

They struck up an easy friendship as they learned to speak without her voice. The mariner offered to take the merfolk princess sailing and taught her how to work the sails and how to navigate above the waves while the princess taught the mariner how to find and call the sea creatures she had grown up with.

One day the mariner used that knowledge to call up the porpoise who came to him full of trust - and then he fished the porpoise up. Angry and heartbroken the princess dove away from the ship and went to the sea witch begging for some way to bring back her friend. Magic that brings the dead back to life never comes at an easy cost but she was willing to give anything at all.

She would have to apprentice to the sea witch and give up a portion of her own soul. The cost caused her to become cursed, doomed to never be welcomed in the waters of her homeland again even as her once beloved porpoise friend chose to join her in exile. The porpoise swore to find a way to lift her curse at any cost to itself though she did not regret her actions.

The mariner came to regret the loss of his friend almost immediately and set sail in search of her to apologize. Against the advice of older and wiser sailors he took to the seas in the dead of night and his ship was taken by one of the cursed crews. Aboard the ship he found himself starved enough to take a bite of an apple...and then another, and another.

He lost all track of time and for a long time was part of the ship and the crew. In his free time he would sing to the empy waters of his sorrow and how he regretted the hurt he had caused not only to his lost friend but to the porpoise she had so treasured.

One night long after he lost track of all time she came from the water and offered to him a piece of soggy bread taken from the marketplace. Upon eating it he regained himself and leapt from the ghost ship, the princess helping him to swim to shore. There he asked her to come ashore but she told him she would not, and dove back into the waters to join her companion in the sea caves. In time she would become a sea witch and would never be seen again by the mariner."

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

MARINER
Sailors and citizens of the island nation in this setting. If you want to be a random sailor? Cool. If you want to enter and be royalty? Also cool. The logic of the Amplitheater can be messed up and adhere more to dreams and emotion at times so it's possible to have five kings to one nation and seventeen captains to one ship. Mariners will be (mostly) human. If your character is not typically human they can potentially be humanized for this role if you like. They also may remain inhuman if you prefer!
POWERS: Inherent knowledge of sailing & navigation, land/air animal companion optional
COMPULSIONS: Sailing, singing sea shanties, finding buried treasure
WEAKNESSES: They can't breathe underwater :(

CURSED MARINER
Cursed mariners are obligated to remain either in the water or on the various ghost ships sailing around the setting until/unless they either exit and come back with a new role or break their curse while in the setting. The curse can manifest in their appearance as a ghost, skeleton, zombie, or sea-urchin encrusted monstrosity. We're not nitpicking this, do whatever you want. Cursed mariners will find that ghosts and other cursed NPCs in the setting are chill with them instead of trying to scare them. After all, they're bros now. Ghost high five!
POWERS: Inflicting the cursed status on other non-cursed people and animals, not needing to breathe, dramatic ghostly musical cues
COMPULSIONS: Inflicting their curse on other people, capturing merfolk, attacking normal ships, burying treasure
WEAKNESSES: Incapable of going on dry land, may be incapable of leaving their ships

MERFOLK
Merfolk can come in the common or royal variety and have no standard look besides "part fish". Which part is fish and which part is human (or whatever) is up to you. If you want your character to be a top-half fish mermaid they totally can be. As long as there is part human (or whatever) and part aquatic animal going on the world is your oyster. Hey, maybe you can be an oyster merfolk! Your character will be transformed for this role but the degree to which that change takes place is up to you.
POWERS: Summon aquatic animal friends, fish-speaking, mysterious musical backups, alluring song, breathing underwater
COMPULSIONS: Singing dramatic musical numbers, acquiring human legs
WEAKNESSES: Can't remain out of water for very long, no sexy human legs (unless they have no sexy human head)

CURSED MERFOLK
There are two types of cursed merfolk: Merfolk who have simply lost anything thanks to the rampant sea witch problem or merfolk who are some variety of ghost, skeleton, or zombie sea creature. The latter is what any character assigned this role on entry will start as, while someone assigned to be a normal merfolk can change into a cursed merfolk throughout the course of their time in the Amplitheater. Sea witches can also become cursed merfolk if you like.
POWERS: Breathing underwater, summon zombie aquatic animal friends, fish-speaking, eerie ghost singing
COMPULSIONS: Spreading their curse to other people/creatures, drowning mariners, singing haunting songs in the dead of night
WEAKNESSES: Can't remain out of water for very long, instinctively disliked by non-cursed sea animals, smells like rotting fish

SEA WITCH
A variety of merfolk that practice sea magic and deal-based magic. As with normal and cursed merfolk a sea witch can be any variety of merfolk you like and we don't care which half is human (or whatever you started out as) and which half is fish. You can be a very standard looking sea witch if you don't want to think about it or you can play around with it if you do. Sea witches are disliked strongly by the setting-native NPCS but the 7 NPCs won't really care much about "good" or "bad" roles since they're more interested in the vices and virtues a soul is guilty of.
POWERS: Extracting any price from an agreed-upon deal no matter how intangible or odd - souls, voices, sandwiches, etc.; fish-speaking, breathing underwater, some magic, evil fish companions
COMPULSIONS: Making deals, cackling maniacally, singing songs about being an evil sea witch
WEAKNESSES: Can't remain out of water for very long, terrible singing voices unless they steal one, must be totally honest about the terms of their deals (can use legalese and loopholes and technical truths however), instinctively disliked by all mariners and many merfolk

PORPOISE
Congratulations, you are now a fish. Or an aquatic mammal. Or...something that lives under the sea. Maybe you're a crab. Or a sea slug. Or a clam. There aren't hard and fast rules here beyond the fact you are now a sea animal living your best sea animal life. Or maybe your worst sea animal life. What does that look like? Whatever you want it to! Maybe your porpoise wants to be a real human girl or boy and makes a deal with a sea witch and changes categories? Or maybe your character goes "fuck this" and finds an exit to try to be something other than a seahorse.
POWERS: Breathing underwater, summon aquatic animal friends, swims real fast
COMPULSIONS: Helping merfolk, offering advice (does not have to be good advice), providing back-up vocals
WEAKNESSES: You're a fish (or something)!

UNDERWATER


The underwater kingdom of Atlantis surrounds the island nation of Aurelia. There the Merfolk and Porpoises live in often musically-accompanied harmony. Coral reefs can be found all around the island and many of the corals grow into the homes the Merfolk live in. The grand palace is almost entirely constructed of corals although there are some shells and stone as well. Atlantis is a true underwater city so you can find any variety of shops, eateries, and entertainment...though all of this takes place underwater so obviously everything sold, eaten, or done must be water-appropriate. And also most of it is catered to fish and other aquatic life. So there's that! Cursed Merfolk and Sea Witches are not welcome in Atlantis.

Currently there's a grand musical celebration being planned, but the royal princess is nowhere to be found! If you happen to be a Merfolk who is royal they don't mean you. They mean...your sister? Your brother? Your second cousin twice removed? The Amplitheater's dream-logic will fill in something at random. Or maybe you ARE the missing royal merfolk and you have run away for dramatic teenage reasons or just left the area for normal reasons. Whatever the case, all of Atlantis is trying to find you and you may need a quick getaway. If you're captured they will force you to sing a solo for them in their musical celebration regardless of whether or not you can actually sing. If they can't find a royal Merfolk for this they may settle for a Porpoise. Not only are you a fish, now you have to preform! Fun.

There are various shipwrecks to be found from the many nautical battles above the waves. Some of these ships are now home to Merfolk or Porpoises but many are there to be looted by whomever wants to loot things. The VRealists are diving down and mapping the shipwrecks by persistently exiting and entering the Amplitheater until they get roles that make this possible, so you'll see many Merfolk, Cursed Merfolk, Sea Witches, and Porpoises wandering around these wrecks. They won't usually initiate combat but may ask you to search with them for various lost treasures. These range from mystical artifacts such as a gemstone that when broken will release a storm to a fork that when dipped into water can purify it. A small volume of water, anyway. Feel free to make treasures up! These won't be removable from the Amplitheater.

Also around these shipwrecks are meetings of Porpoises. Since the Porpoise role includes any aquatic animal this means...lots of sea creatures! There's various interest groups here (shiny hooks and why you should or shouldn't avoid them; what is this piece of human debris I found and if I had hair could I comb it with it; are fish friends or food?) which you might be drawn into if you try to swim by. These are the real topics that matter to real animals.

In the sea caves under the city of Aurelia are the Sea Witches. There's more than one of them. The Sea Witches are magical deal-makers who can offer you anything you can think of. Or, well, not game-breaking go home things, but anything within reason that suits the technology level within the Amplitheater. So an undersea giant transforming mecha isn't a possibility but if you want a transforming suit of armor made entirely of shells that shoots out blowfish darts that can totally happen for you. The catch is the price of the deals. Sea witches can ask for anything in exchange for these wishes, be it voices or souls or a really good sandwich. It's up to the witch in question. If you approach the sea caves you may be asked: "What do you wish for?" You may feel compelled to answer the question though you will have to decide whether or not to make a deal on your own. As a note, Sea Witches can cause curses as a result of their deals if the prices aren't paid or if the terms have it that way - and they can also offer to curse curses for a price.

GHOST SHIPS


The island nation of Aurelia has a ghost problem. Every evening the ships of the dead take to the seas...or the skies in the cases of a few flying ghost ships. While some of these ships are translucent and can only be interacted with by cursed creatures and ghosts many can be boarded by the living and uncursed. The boarding does not have to be willing: characters can find themselves on a ship either from exiting their initial memory or from entering the Amplitheater from the outside. Or they can be kidnapped by ghost pirates which is again a very big and common problem in Aurelia. Mariners are particularly susceptible to kidnappings, while Merfolk and Porpoises may find themselves fished up to be kept captive or threatened with becoming sushi.

These ghosts ships will frequently attack the ships of the living once they descend. The nightscape of Aurelia frequently has nautical battles and canonfire as a part of it, although some areas are less fraught with the obvious dangers of ghost pirate to sailor combat and instead full of less obvious dangers...

If you're a Cursed Mariner and a part of the crew you will find yourself preforming tasks around the ship. These tasks range from legitimate ship tasks such as hoisting and trimming sails seemingly at random to the less legitimate burying treasure on the seabed or even on dry land wearing very fashionable buckets of sea water as shoes. Characters who are not Cursed Mariners may find themselves drawn into the crew if they happen to eat anything from the ghostly feast on any of the ships. If they eat something from one of the feasts and stay on the ship through the night they will become a Cursed Mariner. Taking the character from the ship and feeding them uncursed food will cure them - or any other cure for a curse that characters can come up with.

What feasts, you ask? Elaborate ones with any food characters could imagine...including all their favorites, however esoteric those might be. Ghosts walk through the walls of the ship. There are floating candelabras and sometimes the food set out for the feast will disappear from the plate. Occasionally out of the corner of their eyes the food found at the feast might look different - rotted and in dark shifting colors but that only happens sometimes...and it tastes absolutely perfect regardless. The ghost chef will serve up more and more food no matter how much a character eats. "Don't you want some more? You can't leave the table until you've finished all of it." No matter how much they eat characters will still feel hungry. Worse, the more they eat the more they themselves will begin to change into something more Cursed.

Many times a deep fog will roll out over the sea. Sometimes those who enter the fog will find that they lose something to it. Often this is their voice but it can also be a memory or some sort of item they had or even one of their powers of skills. These things will turn into golden balls of light which dance over and under the ocean leading other people on like will-o-the-wisps. Catching one of these balls of light will immediately give your character the thing that was lost - even if it wasn't theirs! You might find yourself speaking with another person's voice or viewing someone else's memory or suddenly having a new ability until you give it back to them. This can be accomplished by picturing it leaving you and flowing from your hand to theirs. Or by just handing an item over if what was lost was an item.

ISLAND CITY


The island nation of Aurelia is one city on a sunny island with various fields and beaches and mountains and coves thrown into the mix. The city is very large and busy with a huge port for ships and a lively market. The castle where all the royal people live (or Mariners who happen to be royal) is on a nice cliff overlooking both the sea and the city. There are many shops in the market and plenty of eateries and food stalls, and there's a large stage near the biggest plaza where there are frequent plays and performances put on. Anyone who stages their own performance - of whatever they like! - will earn golden coins that when taken out of the Amplitheater will disappear and register as credits to their account.

Currently the city is preparing for a royal wedding. Mariners (royal or otherwise) can be as involved as they might like in this and can be cast as anyone in the wedding party or any of the celebrants. This wedding takes place every single day come rain or shine at the sunniest part of the afternoon. It often takes place on a boat but sometimes takes place on the beach or in the palace itself. None of the Amplitheater-native NPCs seem to realize they're playing out the same storyline with variations. City of 7 NPCs will mention this is normal if asked and seem to enjoy trying out different roles and doing different things from day to day. Occasionally this includes things like Blood-Drinker Cursed Merfolk attacking the wedding ship one day to spread their curse or another day Combatants commandeering the wedding ship for a battle. Yes, Wrath devotees are often a problem, why do you ask?

There's also beach fun to be had! You can go swimming or sunbathing if you like, or be dragged along for fishing and sailing by any of the various ships around the port. Or maybe you will find some buried treasure? There's a Cursed Mariner sloshing around in bucket boots who seems to be burying the treasure, and if you catch him at it he will offer to not curse you for the price of: "Y'wanna help me bury it? Otherwise..." If you say no he will curse you. He isn't even sorry about it. But if you help him he's happy enough to go on his merry way after making you promise not to unbury the treasure. You are of course free to unbury it after anyway if you like to find magical artifacts along the lines of a scrying glass that can show scenes around the Amplitheater, a wand that can call up a sea storm, or slippers that let you walk on water. None of these items can be removed from the Amplitheater.

Sailing is a major area of interest in Aurelia for obvious reasons. The seas during the days are sunny and bright while at night they tend to be choppy and foggy. During the days you might hear Merfolk singing. The songs during the day are alluring but in a more positive way - you just want to stop and listen. During the night you might be listening to Cursed Merfolk who call sailors to them in order to run them aground or into rocks so they can attempt to drag the sailors to the depths of the sea.


CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: HUMILITY


The eternal summer and aquatic theme of District 1 fits in quite well with this month's ceremony. Stepping through the elastic surface of the Amplitheater one can almost get confused about if they actually went anywhere - until the more technological details of District 1 come into focus. The denizens of the 1st district are enthused about this and have begun setting up water slides which lead into the Amplitheater to allow people a more "fun" entrance. They might not explain this properly the first time you queue up for one of the slides, however, leading to a surprise destination at the end of the ride.

Floating throughout the air are holographic and mechanical jellyfish. The holographic versions will occasionally float through people or objects while the mechanical versions seem to be used as extremely slow and often confused messengers. Some of these jellymechs will wander up to your character. Sometimes right up to your character. Like...floating into your character and continuing to try to move like they will somehow learn to phase through solid objects. They do this to walls as well.

Occasionally you will find them stuck in random locations like this and they will only after a long struggle ask for help. A small, shy robotic voice may sound out: "Um...sorry...dunno how to get out of this...can you help me out...?" They might also ask for directions to some location in 7. If you choose to help one of the myriad lost or stuck jellyfish they will reward your character with credits and a pretty seashell bracelet. The jellymechs made them themselves.

Various people dressed in fashions modeled off of jellyfish can be found following the jellymechs around. The jellymechs mostly ignore this but you might find one hiding behind you timidly. "They're...being weird again...dunno what to do..." Again, helping the jellymech out will net you thanks, credits, and this time a crayon drawing of your character that is printed out and handed over. So...crayon-ink? This may or may not have been worth it.

You can read more about District 1 over here.

DISTRICT 2: GREED


Now that a new ceremony is underway District 2 is moving to capitalize on it. The entire place is full of holographic advertisements, statues, and movies all projected into the air and on various platforms or even coming out of digital billboards. Many of these holo-ads are themed on The Little Mariner. Do you want your Little Mariner commemorative shirt? What about a jacket? A hat? A mug? Hey, they have this EXCLUSIVE recording of one of the top Envidols talking about the newest ceremony location...a low, special price JUST for you...but only if you buy now! While not everything is themed, those who follow Greed know how to cash in on a new business opportunity. They do this every month.

Even the vending & gacha machines have been taken over by the craze. Quickly manufactured figurines of characters found within the current ceremony can be found inside the gacha machines. These figurines can include your character in any role - even multiple ones! The rarity of all these figurines value, so your character might be only a 1 star pull...but they might also be a 5 star pull. Something to be happy or sad about, maybe? Or to not care about at all. The vending machines, meanwhile, will sell various aquatic supplies which can be taken into the Amplitheater. Though...they might change inside of it to match the technology level. Buyer beware!

You might be pulled aside by one of the Gambliars, many of whom run and work at any of the various mega-casinos or malls, and asked: "Hey...I hear there's pirate treasure inside this time. Think you can bring me some out? I'll make it worth your while..." The Gambliar will then supply characters with a treasure map that they can take inside of the Amplitheater. If characters are willing to bring out pirate treasure (after, you know, finding and/or stealing it) they will get an absolutely terrible exchange rate of credits to treasure that favors the Gambliar. But at least it's something?

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many nautically themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with.

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by.

Music can constantly be heard. Most of it is pleasant and joyful, but you may hear a particular compelling song that has you following it...only to end up in the middle of a hobby meeting. Are you being forced to quilt? Do you find yourself painting miniature figures? Or maybe you're suddenly being cast in a play? The Hobbyists are all about the mermaid and pirate themed plays right now and are even writing a few of their own...with varying results as to quality. One of the very impassioned amateur directors will insist you get their story just right even if the story is, in fact, terrible.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship as the sailor NPCs take anyone who wishes to go to Aurelia city into port. Being attacked by pirates may happen, so take care.

You can read more about District 3 over here.

DISTRICT 4: ENVY


The denizens of the 4th district are organizing themselves around the entertainment offered by the newest ceremony much like the other districts. In the multiple shopping centers around District 4 are many goods that could be considered useful in the current ceremony alongside the usual fare. The top piratical fashion, guaranteed not to change inside the Amplitheater!

While they keep up their usual reality shows and Envidol streams, many Envidols are streaming about the Little Mariner. Holo-memory recordings of their time in the Amplitheater can be found alongside reaction videos. Your character might feature in any of these, including videos the Envidols make mocking players within the game...so if you had an embarrassing moment and an Envidol happened to be nearby you now get to share it with the entire city of 7. Isn't that lucky?

Meanwhile there are various new VR releases built around the Amplitheater's current ceremony that come out through the month. Many of the VRealists are releasing strategy guides for the current ceremony, although most citizens of 7 will tell you that living out whatever experience you have in the Amplitheater in whatever way you want is the best way to go about things. If you want a guide to how to find the most treasure!!!! or TOP RANKED roles for this month to see how you stacked up against everyone else according to a group of VR nerds, though, you can definitely find those things.

The Thankfools are currently active as well, passing out informational pamphlets on their order. Do you want to loiter near doors waiting for people to open them for you? Do you want to thank everyone you meet for existing or other amazing traits? Do you want to always smile and never frown? Join today!

You can read more about District 4 over here.

DISTRICT 5: GLUTTONY


What matters most about any new Amplitheater setting is obviously the food. What kind of cuisine do they have? Whatever it is, District 5 is replicating it and expanding on it. This month that means there is seafood everywhere. There are fish themed and shaped snacks being sold out of many of the hover-trucks and while you can find many other types of foods almost every place is running a special on "Mariner-themed" meals.

There's supposed to be boats running off one of the tributaries of the river and straight into the Amplitheater but...there aren't. That just isn't happening. Instead there is a huge water traffic jam on the river and you're better off just walking into the Amplitheater from District 5. It's almost possible to walk along from ship to ship on the river right now without missing a step they're that packed. No one seems that worried about it, though...except some very annoyed Rational robots who nevertheless respect the current order of dis-order and don't try to hurry people along. But you can tell they're thinking it.

There seems to be an ongoing war with the vending machines of District 5. If you go to buy anything you're going to have to fight off a group of people with silly food themed hats (mostly cheeseburger) or much more sensibly dressed robots (and some people). Both groups will buy everything out of whatever vending machine they've descended on. This happens in every district although it's most frequent in District 5. Luckily the Rationals will sell you back items, although with a reasonable limit. They will not sell to Vendingmacs and will get upset if you give the Vendingmacs anything you buy from them.

You can read more about District 5 over here.

DISTRICT 6: WRATH


All the nautical battles going on in the Amplitheater are more than fine with the residents of District 6. In fact, they seem to be mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate nautical battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

There are also sword-fighting matches and a few people offering lessons if you want to be an authentic warrior inside the Amplitheater for the time period. Because that's important to some people, apparently. The weapons shops are all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity!

Inside the Amplitheater you can hire a group of Combatants as guards...or you can come across a group and fight them in skill matches. They're going to be sailing around challenging anyone and everyone to a fight. On the other side of things the Blood-Drinkers will be entering and exiting the Amplitheater until they get their preferred roles of Cursed Mariner or Cursed Merfolk. They will then proceed to fight anyone and everyone and bite them to drink their blood and spread the curse so...watch out for that!

The Brewers are in the meantime offering nautically-themed teas which they are brewing from scratch on inspiration. The worst one tastes rather like rotting fish. The Blood-Drinkers love it.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city marketplace. Though they appear human at first glance, sometimes seeing them sideways you'll catch a hint of the metal they're actually made of.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at Aurelia city as well as Atlantis and a few of the ghost ships.

In a quiet moment when the shadows seem to be behaving normally and none of the Schedulebots are around you may be drawn to the side by one of the Nap Peddlers. These are mostly cat people and actual cats with tech-based collars that allow them to speak, although there are a few less feline members in the group. "Psssst. Hey, you. Yeah, you. Come over here, you have to see what I got..." What the Peddler has is...pillows! And fuzzy blankets. "Goose down pillows, and look at these blankets...the blend is top notch! And hey, all you gotta do to get 'em is use 'em! I know a place right down the street..." If you choose to follow the Peddler you can be led to an underground nap café which fronts as either a cat café or some other kind of shop. Inside are cozy napping areas for groups or singles and lots of places to lounge around and do absolutely nothing. Come inside!

You can read more about District 7 over here.



NAVIGATIONNETWORK & LOGSOOCMEMES
enteloki: dresspheres @ tumblr (pic#16965402)

goro akechi - persona 5 royal

[personal profile] enteloki 2024-03-06 01:58 am (UTC)(link)
[as a note, there are P5R spoilers & he's third semester endgame canonpoint.]

water

[The world has a wonderful habit of disappointing him. It doesn't matter who's in control because those puppet strings seem to extend beyond gods, beyond distortions in reality-

Beyond death because he's currently in the process of drowning in salt instead of darkness. A startling new trend in his life.

With the demeanor and expression of a disgruntled cat, he manages to get above water. Claw his fingers into mud and sand to drag himself onto some kind of land. A mini island in a sea of haunted waters with only enough room to walk about three paces in any direction.
]

How quaint.

[Bitter doesn't begin to describe his tone as he mentally maps out how long of a swim this is about to be, peeling off his sopping wet winter coat. To anyone who's on this mini-mass with him, he adds-]

If you know what's happening, then I suggest you start talking.

ghost ship

[The thing is - no one likes being ghost napped onto a haunted ship.

Akechi, in particular, isn't taking it well. Or rather, didn't take it well. The nice part about having Hereward at his disposal is the absolute cacophony he's able to cause in an instant. An 'I'll kill all of you! snarling from his lips as he goes to attack again and again and again-

Because he wants to see every piece of shit on this boat sink and rot at the bottom of the ocean floor.

And every delighted, high pitched cackle that occurs with brutal attacks might sound like a warning, but hey! He's helping! Kinda!! Anything that looks pirate themed is the subject of his wrath and he is taking every opportunity to riot gun his way out of this.
]

Oh, I'm so scared you piece of shit!

[He sounds like he's having a great time! Come help???? Or stop him from destroying the boat??? Help destroy the boat harder??]

fog's haunted

[Call of Chaos is a dangerous skill to have and one-

That's currently lost in this sea of golden lights and it takes everything in his power to not lose it. This reality is breaching the number one slot of worst places he's ever been. The fact he now has a list enough to enrage him further and-

He crushes a nearby ball of light in his fingers, squeezing it tight to reveal-

Not Call of Chaos, that's for sure, and when he opens his mouth it's definitely not his voice that comes out.
]

What? Are you joking?

[He hates it.]

This place is absurd.

wildcard

[hmu if u want something custom! via PM or [plurk.com profile] spicypillow. warnings/permissions for akechi are here.]
ktizo: (🎵 that its chorus might ring for all)

Hythlodaeus | Final Fantasy XIV

[personal profile] ktizo 2024-03-06 02:04 am (UTC)(link)
Arrival
"I daresay your smile is never so sincere as when you see Azem off."

Hythlodaeus finds himself back in a garden, Azem's soul drifting further out of sight, and with Emet-Selch standing where the other man had no doubt left him. Of course, no sooner had he spoken did Emet-Selch's usual frown reappear. He finds himself musing, wishing the other's smile had lasted just a little longer.

"I presume you did not seek me out solely to etch new lines upon my forehead."

Hythlodaeus moves to stand by his friend's side as he watches the shape of Azem fade in the distance.

"It's a compliment. I find your smile quite charming, and only wish that you would grace us with it more often."

As the memory goes on, Hythlodaeus finds something strangely... off about it. Is he being watched? Hm. Perhaps, perhaps not. He's more interested in Emet-Selch- who begins to speak of how he's always so pleased to be there to say goodbye to Azem as he embarks on a new journey. Hythlodaeus teases him, Emet-Selch relents and elaborates, and predictably Hythlodaeus begins to giggle.

--

"I daresay your smile is never so sincere as when you see Azem off."

Wasn't he just here? Interesting. A case of déjà-vu, surely. He blinks it away and proceeds to his friend's side once more. A voice whispers in his ear. Gratitude.

"It's a compliment. I find your smile quite charming, and only wish that you would grace us with it more often."

It feels wrong, somehow. The shadows play on the ground in the opposite direction to the sun's rays. Whispers intensify. Patience.

And on it goes, every iteration of the memory becoming more confusing and muddled, until it all falls apart.


Amplitheater
Given the lower half of a frilly pink fish and enough jewellery to start his own boutique, Hythlodaeus finds himself a newly-assigned merfolk. Breathing underwater is nice, he has to admit, but the lack of legs is... a pain, honestly! What is going on up on the shore? He wants to see! He's also curious about the flickering shape settled on his collarbone... it's a difficult job to see it properly for himself. He will have to ask someone else about it soon.

--

1. He has no idea what he's supposed to be doing, so he's off exploring. Singing to himself, swimming through the wrecks beneath the sea... hunting for treasure sounds like fun, so if he gets asked to search he'll happily do so.

"Is there aught you wish to find in particular?"

2. A hearty debate amongst fishy friends has Hythlodaeus pausing amongst the Porpoises, and joining in for the hot topic of the day. A spoon? Surely it could double as a mirror, if you're not looking for an accurate reflection... ah, the ruins of that luxury ship would make a fine hotel, of course. He quite cheerfully grabs his nearest friend and asks them for their opinion, though!

3. In the sea caves, Hythlodaeus pauses as the question of what he wishes for is asked. He wishes for his home, but that seems too big of an ask. He'll settle for a lyre, to better play beautiful music. But what do the sea witches ask for in return?

4. The underwater world is great, but what's happening on shore? Hythlodaeus is quite content to settle himself on the nearest rock to the beach and wait for people to walk by, calling out when he sees someone who looks interesting.


Wildcard
Fancy another scenario? PM me or hit me up at [plurk.com profile] soulseer and we can plot something out!
defendure: (Medusa)

Izuku Midoriya | My Hero Academia | OTA

[personal profile] defendure 2024-03-06 02:29 am (UTC)(link)
001. YOU CAN BE A HERO! (click to expand; arrival memory)
[ The light of day is fading. Sunset is happening, the warm yellow-red light washing over the street. Izuku's walked this path a thousand times before. It's the way he goes from Aldera Junior High to the apartment he shares with his mother. He'd had his shoulders hunched, eyes on his red sneakers and the ground (the shadows seem darker than he remembered) as he thought about everything All Might had said. Everything Kacchan had yelled. It had been a long day and he wasn't sure if it was bad or good, back in that moment before everything changed.

He thinks about this memory a lot. His life before All Might said the words that changed his entire universe and his life after that are two very different things and these days he has a difficult time thinking about a universe where it hadn't happened. All Might runs up and shocks him and it plays out the same way it did back then. All Might in his thin and gaunt form saying: "Kid. I've come to thank you and revise what I said earlier...I also have a proposal. Without you...if I hadn't heard your story...I'd have been nothing but fake muscles and insincerity! So thank you!!"

Izuku's mouth opens. He feels smaller than he knows he is, shorter and slighter and he can kind of see himself looking that way, the noodle he'd been in middle school as his voice comes out a little younger. "That...no. I mean, it was all my fault from the start! I got in your way...even though I'm quirkless, I dared to ask if..."

"Exactly!! Of all the people at the scene...it was only you, timid and quirkless, who acted! You spurred me to action! Most of the top heroes show signs of greatness even as children...many of them claim that their bodies simply moved before they could think! That's what happened to you back there, yes?"

His own choked voice, wet with tears, feels quiet (but there's some other sound beyond it that he can just about make out now - ?) "Yes..."

And then the final words: "You can be a hero." They hit him like a physical blow and Izuku goes to his knees - before he's walking down the same path again, tripping immediately as he loses his balance. When his hands catch on the pavement they aren't the soft and uncalloused hands he'd had in middle school. These are his hands at sixteen, scarred and crooked. When he stumbles to his feet, looking around wildly, Izuku can feel the injuries he knows he has and his middle school uniform is replaced with his hero costume - wrecked though it is from battle. ]


What - ? [ This time his voice comes out clearer, less of a stuttered and shy mess and more a frantic and firm tone. He whirls around, looking for anything out of place. He can just about make out a shape - until you enter the scene and he falls back into a ready stance like there's a threat. Behind him a memory version of himself continues walking to meet All Might, two years ago now. Now he can hear the voices. "Humility," says one - "Diligence," says another, and - ] A Quirk...there has to be a way out!
002. AMPLITHEATER.
A. THE DEEPS.
[ When his initial memory bursts, Izuku finds himself suddenly drowning in cold water. Or...he should be drowning. Instead his luck has come in the clutch and his first-timer Amplitheater role is as a Merfolk. Specifically an octopus merman because that isn't just for sea witches, damnit (this time). Water rushes in but he can breath fine even as he flails for a minute or two adjusting to the fact he now has many limbs. Luckily it's kind of like controlling Blackwhip so the skill translates into him figuring himself out relatively quickly, but...

Then as he looks around trying to spot the people he'd seen and perhaps interacted with before, he find that he's in the ocean. And also is part octopus. And is IN the OCEAN. Before Izuku can fully progress to muttering frantically about this new development, another bubble pops. Yours, probably? And maybe for the sake of this you're a little less lucky and don't have the ability to swim underwater, so...There is suddenly a teenaged octomer coming to your rescue, reaching out with both his human arms and a few of his octopi limbs as he shoots through the water. Shit, okay, he can get to the surface - ]


Just hang on! [ Especially if he activates his Quirk to get them moving even faster. At least the need to save someone always overrides the need to freak out for Izuku. ]

B. WHAT DO YOU WISH FOR?
[ So he's probably been warned by NPCs or something about not taking deals from evil sea witches. Actually, he's been warned about strangers and danger from his mother, so Izuku has absolutely no good reason to stop when a creepy voice asks him what he wishes for. Izuku Midoriya is a smart guy and he knows that's a question that absolutely opens you up to a whole lot of bullshit about nine times out of ten. But knowing all of that doesn't stop the minor compulsion to answer anyway. It doesn't take much of a compulsion to make Izuku blurt out what he wishes for because he's kind of a chatterbox so talking is a normal state of being for him a lot of the times - ]

The rare commemorative All Might wall hanging from his 1st anniversary celebration! There were only one hundred ever made and they almost never go on sale and when they do go on sale they cost more than I've ever been able to save up. It's so frustrating! I mean, I know EXACTLY where I would put it, too. I saved a spot for it just in case in my room...

[ The NPC Sea Witch probably did not expect all...that. There's a long pause, during which you can totally object unless you wait to hear: "...Well, uh, I can grant you what you most desire...so long as you're willing to give me your soul."

And again. This is very obviously a terrible deal he should not take and he should run away right now and also why would a random sea witch be able to grant him the wall hanging of his dreams. AND YET. And yet. Izuku looks very legitimately tempted by this so maybe now would be a good time to stop him from doing something absolutely stupid for a piece of merchandise that wouldn't be good wet anyway. ]


C. WHAT DO YOU WISH FOR? ("EVIL" REDUX)
[ Or maybe you catch him on a different Amplitheater entry when he is a Sea Witch instead even thought he looks mostly the same but now he doesn't have cute underwater animal companions but is trying to wrangle a less cute electric eel who seems to want to bite people. Specifically you. Izuku grabs it with whips of black energy and smiles sheepishly as he draws it back in, then gives in and asks: ]

So, er, weird question but...is there anything in particular you want? [ He's...sort of trying to play along with the story and stuff and figure out how a sea witch works but there's a solid chance he won't be able to make a "mean" deal to save his life. He does kind of want to help someone out, though. It can sort of be like granting wishes, right? That's kind of cool! ]

D. LIGHT IN THE DARK FOG.
[ Or maybe you run into Izuku when he is either a Mariner or a normal Merfolk chasing balls of light through the fog in either a ship or like...in the water, if he's a meroctopus at the time. If you'd like him to catch something of yours just let me know what it is! Or if you'd like to catch something of his feel free to choose from: his voice, red gauntlets or boots depending on if he's a merfolk or a mariner, or the sudden ability to Float or use black whips of energy. The latter can be pretty hard to control and he will need both of them back however... ]

E. WEDDING BLUES.
[ Today is Izuku's wedding day. ...APPARENTLY? HE GUESSES? He's kind of just going with it at this point since one day he was an evil sea witch and today during his stint as a mermaid prince he's now getting married to...someone? HE GUESSES???? Although other people might be getting married? He doesn't totally get how the Amplitheater works despite having at least one or two notebooks worth of thoughts on it so far.

So anyway, Izuku is getting married and this is of course, by the properties of his luck as a protagonist, the day the Blood-Drinkers decide to attack the wedding ship as cursed merfolk. He...actually doesn't hate this because he was trying to figure out how to politely extract himself from the situation with the apparently-part-of-the-story-NPCs and hadn't figured out a way to do it. A zombie merpeople attack seems like a good out, though. So he sort of brightens just a little for half a second before it dims and he gets all worried. ]


We need to evacuate the ship! And don't let any of them bite you! [ So he just turns to whoever happens to be around, automatically trying to find a team to work with. ]
003. CITY OF 7.
A. I'VE GACHA BACK.
[ Izuku has a bit of a problem with merchandise. This is specific to hero merchandise and even more specifically to All Might merchandise...but he's that guy who absolutely plans to buy everything his friends put out because he wants to support them and he loves them. So the fact that a bunch of gacha machines are producing little figurines of people he's met here or back home (you know, if anyone else is on the TDM) as well as himself (which is embarrassing actually, but) is really tempting. Too tempting to turn down, so...He's absolutely going to all of the gacha machines on a hunt for rare figurines of people he's met or known, and if he spots someone he knows or someone he doesn't after he just does one more pull and gasps happily when it's the Rarest Kind Possible he'll hold it up to show them. ]

Look, I pulled you! [ Please don't take it away collecting shit is his reason to be (well, okay, being a hero is his reason to be but he really enjoys collecting shit too)...but if you try to take it he probably won't stop you. ]

B. CROSS-STICHED.
[ Honestly Izuku probably could have just been asked politely to attend a cross-stitch meeting and he would have attended because occasionally he has trouble saying "no" if he has nothing better to do and someone seems particularly earnest. But when he comes to after hearing a song and then following it, he finds himself seated in a circle with a cross-stitch on his lap and several messy stitches done, and blinks. Then leans over to you, someone else who was probably musically lured here: ]

Er. What are we actually supposed to be making, here?
▶ WILDCARD.
[ If nothing here works feel free to throw a wildcard at me or to PM me to discuss other options! ]
defendure: (Cell Activation)

fog's haunted

[personal profile] defendure 2024-03-06 02:39 am (UTC)(link)
[ Wow, are you saying Akechi doesn't like speaking with a somewhat cuter voice? Can't believe that at all. It probably doesn't help that Izuku's voice does not really match Akechi's everything but he personally happens to be a fan of his voice and would like it back. Because it's his.

If it makes Akechi feel any better, though, Izuku has a lot of experience with randomly acquiring dangerous powers and also he's just a Nice GuyTM so he isn't going to be going around using Call of Chaos like, say...Akechi would? But anyway when he ends up finding where he THINKS the ball of light went he hears his voice so he will pantomime fervently at Akechi's throat as he comes into view.

This is not a threat. He's just never had to mime that he wants his voice back before? This is uncharted territory here. ]
ktizo: (🎵 you're not alone)

2, A

[personal profile] ktizo 2024-03-06 02:58 am (UTC)(link)
It's so sudden- water rushes to fill his mouth, and his first instinct is to struggle. He doesn't understand why he's here, or how he's here, but he's drowning and that's the most important thing happening right now!

He grabs onto Izuku blindly when he feels himself taken hold of by many limbs, and yet soon enough he's breaking the surface of the water, coughing and spluttering in a most undignified way as he wipes his hair out of his face and cracks his eyes open.

"What-" He's too busy coughing to make words happen, give him a moment. He eventually takes a few gulps of air in and squints at his saviour.

"Where am I?"
enteloki: antibiotical (pic#16992943)

[personal profile] enteloki 2024-03-06 03:06 am (UTC)(link)
[The rapid gestures catch his attention and he gathers the meaning in an instant. It's not hard to figure out. A quiet kid and his new high pitched voice? It doesn't take a detective for that.]

Before we negotiate, I have a question - did you happen to pick up something?

[The voice is surreal and unnatural on his lips. Irritating in that it distorts his sense of who's talking, though his gaze is laser focused on the child in front of him.]

An ability, perhaps?
defendure: (Acnologia)

[personal profile] defendure 2024-03-06 03:11 am (UTC)(link)
That is a very good question to which Izuku has basically no answers. He's gotten to the point where he doesn't think this is a Quirk (probably. maybe. the jury is forever gonna be out on that one to a degree) but that doesn't mean he has a clearer idea on what it actually is. All he can say is that if he's hallucinating he's sure hallucinating a lot less All Might related stuff than he would otherwise figure. Though you can't pick hallucinations, probably? But he doesn't see why he would hallucinate being an octopus merman in an ocean because that has absolutely nothing to do with anything he's ever thought about ever.

So! "I - don't actually know where we are?" Izuku treads water easily enough like this, and he's happy to help keep the older man afloat as well for the time being. It doesn't take a lot of effort when he's some kind of merthing. "I was somewhere else and then I was in the water, but I could breathe it? And then I saw you, so..."
defendure: (Barrier)

[personal profile] defendure 2024-03-06 03:14 am (UTC)(link)
[ Despite the babyface he's sixteen, thank you Akechi...although, well, he's also shorter than the other teen so that doesn't help any impression to the contrary otherwise. But Izuku does nod rapidly, though he's not...sure what he picked up? He can feel some new sort of power there in the back of his mind but trying it out randomly to see what it did didn't seem like the best idea when he was chasing something of his own.

He taps his head, though, shrugging. Yes, not sure what it is. ]
ktizo: (🎵 thunder stilled oaths fulfilled)

[personal profile] ktizo 2024-03-06 03:21 am (UTC)(link)
"That doesn't explain much," he sighs, appearing to notice that the other man is actually half-octopus. He blinks, but then shifts to face Izuku better, brows furrowed.

"You could breathe under the water? Intriguing! So I suppose you aren't always a strange assortment of limbs and tentacles? Ah, but I've never seen anything like it before! Apologies, I'm getting ahead of myself..."

Never mind that he almost just drowned, this man is partially an octopus! He can at least swim, but he's much more comfortable being held up.

"I don't suppose you can see land anywhere? My eyes are somewhat sore from the water, forgive me."

Seeing in front of him is easy enough, but at a distance it's all a bit blurry still.
enteloki: rosebursts (pic#17049631)

[personal profile] enteloki 2024-03-06 03:32 am (UTC)(link)
[That's good.

Good, but impossible to tell what power it is. He can't have the kid use it. Can't describe its dark thrall or the sensation of power licking at his heels, pushing and twisting and weaving throughout the body until the mind is numb and angry.

If it's not his own, then any power would do on his path to get it - easier to threaten someone to return it.
]

Alright. Then we'll switch.

[Somehow!!! That's the next issue at hand.]

It must be simple to exchange, if it was this easy to gain it in the first place.

[Maybe a physical exchange? A handshake? Is there a mental way to re-wisp their voice and ability?]

Do you know how or shall we experiment?
bigbanger: (when you're dancing)

Nova || original || ota

[personal profile] bigbanger 2024-03-06 03:45 am (UTC)(link)
i) arrival memory

[he's staring down at his friend who is on the verge of death, probably just like he is at this point. that's what Nova thinks is happening. he's dying, and, so, he's reliving the most important memory of his life. it keeps replaying. he keeps seeing Naberius smiling weakly up at him as nova cradles him in his arms. they are both in their uniforms. Nova is crying, holding his friend's hand up to his chest]

It's fine... It's gonna be fine...! W-we'll get you to a healer... Just stay with me!

[Naberius' breathing is shallow. he knows he doesn't have much longer. and, yet, he still finds enough strength to smile at Nova. Orias, as he was called back then. he smiles at Orias, forcing himself to speak to him.

"I know you're miserable, Orias..."

Orias blinks back tears, surprised by those words. he didn't expect to be called out]


Wh-what? [no, focus. he shakes his head] Stop speaking. Y-y-you need to rest...

[Naberius' breathing is shallow, a look of pain across his face. there is so much blood seeping onto the ground, and into Orias' lap. and he still continues to smile warmly, even as his vision is becoming blurry. Orias barely recognizes his voice as he speaks.

"...You should do what you want... what will make you happy..."

now he can't see at all. and Orias' own vision is clouded by tears. he calls to Naberius again, gives his hand a squeeze, but there is no response from the larger demon. Orias' breathing quickens. he shakes Naberius' shoulders lightly. then a little more firmly. the other demon is gone, and Orias lets out a wail once he realizes this]


...........!

[how many times has this memory played back now? Nova wants it to stop. hasn't he perished, yet? he turns when he hears something, but it doesn't sound like soldiers. it sounds like murmurs in his ears. just as the memory goes to play again, it suddenly bursts, and Nova is free. free to gasp and clutch his own arm in pain. he's obviously not okay. one eye is black, a wing may be broken, his hair and clothing are disheveled and he's dirty. he slumps forward, trying to push himself up.

and then he's falling]


ii) amplitheater

[SPLASH.

Nova looks around and realizes he is under water. and he can breathe. he pushes his hand through the water, feeling its weight around him. then he's sinking. lower and lower until he tries to kick his feet. feet? no, a long tail is what keeps him upright. it looks weird, though. almost sickly, a pale ugly pink color. in fact, he notices strange patches on his arms and lower body that look like his skin is decaying. and what is that smell? is it him? he needs to find a mirror!

Nova attempts to swim, looking around for something that might offer a reflection. on his quest, though, he starts to forget about what he is doing and feels more compelled to drown someone. wait, what? so now he's looking for helpless victims. other merfolk, or even ships carrying mariners. yeah, that sounds much more interesting tha searching for a mirror]


iii) district chastity

[Nova is finally free from the Amplitheater. that was a bizarre experience. he's still injured, but without the other demons on his tail, he's come to the realization that he might be getting a second chance. so he limps along in an attempt to find some place to rest. he finally collapses beneath a cherry blossom tree, huffing from exertion. feel free to find him resting there. he doesn't look so good, but he's alive and that is what matters!]

iv) wildcard
[are there any other options you want to play with? slap them down here! pm this journal or poke [plurk.com profile] radiodust to plot! anyone is welcome to have seen his memory, and i can respond to either brackets or prose]

ooc:
[hello! thanks for taking an interest in Nova. while i have tons of info up in his journal, here are the basics: Nova is an adult male demon who is currently coming from a point in time where he's been attacked. why? ask him and find out! he absolutely loves human culture, and is eager to make friends with everyone. let's have fun!]
arsenist: <user name=albarose> (ka90)

[personal profile] arsenist 2024-03-06 03:45 am (UTC)(link)
hi mods, I'm back with two more questions!

1. for the arrival, since characters can experience senses like smell and hearing in their memory, would they also be able to experience pain?

2. if characters try to bring back something that's not gemstones out of the Amplitheater, like shells or non-precious stones, will those also be converted to credits?
defendure: (Voyance)

[personal profile] defendure 2024-03-06 03:55 am (UTC)(link)
"Er, no, this is entirely new to me..." Izuku is definitely not normally a metamorph. There's nothing wrong with being a metamorph and he doesn't mind it on a philosophical level or anything but he's more used to being fully human in terms of appearance and body so he's a little bit confused and definitely doesn't quite like that he doesn't have all the information yet. He plans to get all the information somehow, but it's probably not going to be anything like an immediate thing. He's going to have to investigate.

Unfortunately this guy seems just as confused as he does, so no information farming here. He does peer around, though, when asked that question. "Uh, let's see - I think I can actually see something in that direction. Do you mind grabbing onto my back or something? I think I can swim us over there." And he'll just hope people don't mind seeing half-octopus people in wherever he is.
defendure: (Iron Man)

[personal profile] defendure 2024-03-06 03:57 am (UTC)(link)
[ Yeah, he actually has no idea how to do that. Izuku's brow furrows as he looks around them at the fog. It obviously got the ball of light out in the first place, but...How, Actually? Izuku doesn't remember doing anything when he went into the fog that would have caused him to lose his voice since all he'd done was enter. Maybe that's the thing, though?

He makes a circular motion and gestures towards where he'd come from, indicating maybe they should leave and come back in? Have you tried turning it off and then back on again? The IT departments of other worlds feel him strongly in this moment. ]
arsenist: <user name=albarose> (ka50)

[personal profile] arsenist 2024-03-06 04:10 am (UTC)(link)
excellent, thank you so much!!
galacticpassenger: (I'll hear you out.)

3A

[personal profile] galacticpassenger 2024-03-06 05:09 am (UTC)(link)
[The teen in the tattered red serape and bullet hole-ridden hat stops when he realized someone was calling out to him]

Really?

[He said in a rather disbelieving tone. Tetsuro was uncomfortable with how much stuff was getting hawked at them, maybe it's how he grew up, but the stuff... looks nice, but it's really stuff, though this guy seems pretty happy to find]

Oh hey, it really does look like me! But that's kind of weird...
odare: (smoulder)

4

[personal profile] odare 2024-03-06 05:37 am (UTC)(link)
[Finnick's ship is docked and it's a beautiful day for a stroll along the water. Equally beautiful are the people who litter the shore, and he enjoys giving them a look and an occasional grin and wink as he walks past.

His attention is caught by a gleam of light, which turns out to be a reflection from the jewelry a gorgeous pink merfolk is wearing. He approaches as he's called out to, with a confident but casual stride. He looks over the creature, liking everything he sees, from the jewelry to the long lavender hair. His eyes linger on a shifting emblem on the stranger's collarbone, which looks a lot like the one Finnick has on his chest, though his own is a little lower, on his pec muscle. He nods to it.]


Nice tattoo. I have one just like it, and here I was, thinking I was so original.
odare: (worried)

Finnick Odair | The Hunger Games

[personal profile] odare 2024-03-06 05:56 am (UTC)(link)
[Note: Finnick dies in canon so this is essentially how he wakes up after dying.]

Arrival. [TW gore, violence, death]

[Terror. Adrenaline. Some kind of horrifying, faceless Capitol mutts with jaws that unhinge to bare seemingly hundreds of long, sharp teeth. Trying to rip those teeth into his companions, into him.

He can’t let anyone die, not now, when they’re so close to infiltrating the Capitol and winning this war. Not here, in a sewer. And not like this, ripped apart by a genetic mutation designed to kill them in the most painful and awful way possible.

He shoves Katniss toward the ladder.]


“GO!”

[As she climbs, one of the mutts tries to drag her down. He throws a spear at it, and she’s able to climb up. He realizes with dread that all the others have made it up the ladder, and now it’s him, down here with them. He desperately grips the ladder and begins to climb, but is yanked off by yet another mutt. He fights it off with his dagger, but there are more, still more. They’re neverending. They swarm him, and he screams as those knife-teeth tear into him.]

“KATNISS!”

[He pleads to her for help as he’s ripped apart, searing pain all over. Then, suddenly, an explosion, and then nothing. Blackness, darkness, silence.

Slowly, his terror abates. He’s floating in a dark void and hears whispers and faint voices. He catches a word or two. Charity. Wrath.

And then it all starts again. He relives his final moments, again and again. He must be in hell, or in a neverending nightmare.]


The waterfront.

[Finally, he wakes up somewhere that isn’t a sewer, and finds that oddly, there is no imminent danger. He’s standing on a wooden pier that’s bustling with people, looking out onto a sparkling sea, the smell of salt and seaweed filling his nose. Is he… Home? He looks around. No, he doesn’t recognize this place, or any of the people. A man- a crewmate? Nudges him to get moving, tells him to help them tie up the ship. Thankfully, Finnick knows what he’s doing, grabbing a thick length of rope and coiling it around a hold in the pier.]

“TO THE BAR!”

[Another crewmate shouts, wrapping an arm around his shoulders as they walk toward town. So a series of nightmares is followed by this… Weirdly nice dream? Well, when in Rome. He joins his newfound crew for a drink, eyeing the others in the bar slyly. Maybe he could make this a fun dream to make up for all that ruckus.]

Ghost ship.

[Finnick’s days as a sailor are going well. It’s almost like the life he never had, the life he would have had if he hadn’t been reaped for the games. That is, until one day he wakes up on a ship that is not his. As he explores the ship, he sees the ghostly crew. Great, one of those cursed ships. He has to find a way off of here, before he’s cursed himself. Just as he’s sneaking toward some kind of window to see where they are, he runs into someone. He holds his dagger at the ready, in case they’re hostile.]

Pesky Little Orb.

[While out sailing, Finnick’s ship had gotten stuck in a fog, and a shining golden orbs of light had approached him. It lifted the locket from his chest, the one that held pictures of Mags and Annie, and before he knew it, was floating away with it. He tried to chase after it, but it seemed to slip through his fingers with each desperate grasp of his hand. Days later, a fog has settled on the shore, and he sees those glowing orbs in it. He needs to find that locket.

He rows out until he gets near an orb, and reaches out to it. Surprisingly, this time he can grasp it, and it seeps into his chest. But… No locket.]


“Oh, come on—”

[He stops as he realizes the voice coming out of him is not his own.]

Wildcard.
[Other ideas, lay em on me]
Edited 2024-03-06 06:00 (UTC)
musicaldemon: (004)

Reko Yabusame | Your Turn to Die

[personal profile] musicaldemon 2024-03-06 06:11 am (UTC)(link)
ARRIVAL;
[The late evening sun is pouring through the windows of the quaint little house you might be looking into. Or standing in. Maybe you walked right into the memory playing out?

However it goes there's the yellow light of sunset streaming through amd a young girl with wild black hair is playing an electronic keyboard piano. She's playing it with wild abandon but she's playing it well. Shockingly so for her apparent age too. The piece sounds difficult to do properly but she's nailing it, her techniques advanced and her whole body poured into the activity. She had her eyes closed, rocking back and forth as she plays.

Just behind her a young boy stands, agape and obviously shocked over what she's doing. He stares for a moment and then looks more than a little sad. The look doesn't dissipate once the girl stops playing, breathes out a big sigh and states with a triumphant smile:]


Ahh... I feel kinda refreshed!

[She turns to look back at the boy behind her, giving him a confident grin.]

Sorry about before, bro. I just wanted to try harder songs.

[The silence is thick before the boy turns on his heels and takes off out of the room and out the front door, maybe even breezing right past where you and another onlooker stand. The younger girl doesn't seem to notice anyone else besides the boy as she first starts in surprise and then looks a little ticked off.]

Where the hell you going?! Ugh!

[... Then it starts over. And over. And over. Meanwhile there's another person here, an older woman so recognizably the young girl with her head bowed. She says nothing for a long while as voices cry out virtues, vices and it's not until someone calls out the boy as being envious that one can almost hear the creaking of her teeth gritting together.]

DON'T TALK ABOUT HIM LIKE THAT! MY BRO DIDN'T ENVY ME! MY BRO ...

[... Ah fuck, her eyeliner is running.]

My bro was ... a good guy. He wouldn't ... he was so fuckin' proud of me.


GHOSTLY SEA SHANTIES;
[At least Reko doesn't have to worry about the runny eyeliner anymore. That bubble pops and before she knows it she's plunged into water and comes out sopping wet. She's also in the proper outfit for her role to boot!

Except she's not in water. When she opens her eyes she's on her hands and knees on some wooden surface. It's not until she makes her way up to her feet and sort of ogles the area that she figures it out.]


... A pirate ship?

[Then she looks to her left and outright screams.]

WHAT THE FUCK? IT'S A GODDAMN SKELETON!


MUSIC IN THE AIR;
[It's no surprise that the district Reko ends up drawn to is the Chastity one. Not because of the chastity but more because of the music. It's absolutely everywhere and Reko is chiefly trying to follow it as she wanders around and ends up bumbling into more than one hobby meeting.

1) One is about painting miniature figures? Reko is ... surprisingly good? She's going ham with some details on the one she's working on, tongue stuck out of the corner of her mouth and everything.

2) Suddenly being cast in a play doesn't go quite so well. Chiefly because they've got her in this outfit that shows just a hint more cleavage than she likes and well ... yeah, she's not having it. She keeps being too flustered to repeat her lines and by the time she trips over them for a third time, she's just like, "Y'know what? Fuck this."


WILDCARD;
[If I missed a prompt you might like to try out with Reko then feel free to hit me up! PMs are open or you can get me on Plurk @ [plurk.com profile] goodluckstarfighter!]
defendure: (Yasemin)

[personal profile] defendure 2024-03-06 07:05 am (UTC)(link)
Do you think so? I mean, I guess it's a bit odd how fast they made all these...and that they felt it was worth making them of, er, everyone? [ From what he can tell. He's at least been able to find a wide variety, although Izuku's been secretly hoping to find All Might this whole time because of that. Sadly this has yet to actually occur but he can live out his secret quiet dreams, can't he? Besides, he does like finding all these figures of people he's met. It's neat! ]

I'm actually not even sure about the manufacturing process...I mean, where'd they grab the specs from? [ If he thinks too hard about it this is gonna get creepy - ] But! Look, you've got the highest rating. That's pretty cool, right? The only figure I could find of myself so far was mid-tier.

[ Yes, he actually is disappointed by this. ]
defendure: (Acnologia)

iii

[personal profile] defendure 2024-03-06 07:12 am (UTC)(link)
[ Alive does matter, but looking not so good also matters! Or at least it worries Izuku who happens to be passing by and that's the main thing. He stops a little ways away, dithering and sort of hovering as he debates whether or not to approach. Eventually - that is to say rather quickly - his concern wins out and he does come up nearby, trying to figure out if the guy is injured or what. ]

Are you okay...? I don't mean to be intrusive, but... [ You don't LOOK okay, man. ]
arsenist: <user name=albarose> (ka25)

akira kurusu | persona 5 royal

[personal profile] arsenist 2024-03-06 08:46 am (UTC)(link)
((ooc: two things of note 1) persona 5 royal spoilers may or may not come up since Akira is from post-canon, so please let me know if you need to avoid them oocly and 2) p5 is a canon that gets a little graphic - including the scene I linked for his arrival, which is pretty bloody - so take care if you need to avoid that for any reason!))

i-a. arrival
[It's a scene that he's familiar enough with by now. Even though it's been nearly a year since then, it's still a feature in his dreams that weren't interrupted by the Velvet Room. It's the moment that changed the trajectory of his life, and that means it's burned into his mind's eye.

After all, how could he ever forget what it feels like for his soul to burn with the need to stop injustice?

Except... something seems wrong. He can hear whispers coming from people he's never heard before, people that weren't there, whispering things about wrath and patience or pride and humility. There's no time for him to figure it out, because he feels the sharpcuttingburning pain of ripping his mask off of his face.

It hurts. It hurts so much, he can't stand it, he almost forgot how much this hurts- but he also doesn't understand why he's remembering it beyond how everything looked. Akira's remembering it like he's living it all over again.

And just when he summons Arséne... it starts all over, from Kamoshida spitting on Ryuji. Again. Again. Again.

Right when he feels like he can't take anymore, one of those voices speaks a virtue or a vice for the last time - their voices go silent, the scene pops like a soap bubble, and Akira...]
i-b. island city [ROLE: MARINER]
[...Akira comes to right as he hits the water.

There's a moment of panic and disorientation, the leftover sensation of feeling weak and pained after summoning his Persona for the first time, but he can't afford to waste a moment being bogged down in those feelings when his head is under the water. He can see sand, and as he twists, the sparkle of the sunlight above him; he's not that far from the shore, nor is he far from the surface. He swims towards it and breaks out with a gasp.

The place he's in... he doesn't recognize. His hometown is near the ocean, but this looks nothing like it, might not even be Japan. He doesn't recognize the clothes he's woken up in either as he swims towards the shore, taking note of them as he pulls himself out of the water.

It's on the beach that he finally takes stock of the bracelet on his wrist, markedly different in its appearance from the rest of what he's wearing. A little bit of investigation shows it hasn't been damaged by his tussle with the sea, and Akira begins to piece together a little bit of what's going on.

As his fingers roam over stones and shells that he frees of sand and slips into his pockets, he wonders if the story it holds is the reason he feels a tug in his chest while reading about the mariner's friend.

Soon enough, Akira won't have time to figure it out anymore anymore. A young girl waves at him as she approaches.

"There you are, oh prince of hearts! How much longer do you intend to dawdle? You'll be late to your own wedding!"

Akira blinks at that. Then once more for good measure.]


I'm not- you have the wrong person. [The girl walks up to him, seemingly no longer listening to what he has to say. She grabs him by the wrist and immediately begins pulling. Akira's voice pitches up slightly.] You really have the wrong person- I'm already married. I'm a dad?

[It works every time (source: ?)... Except right now it's really not, because she's still insistently pulling him towards the city.]
ii. city of 7: district 2 > ghost ship [ROLE: MERFOLK]
[After Akira either gets married or (apparently???) continues to evade his own marriage, he happens upon a soap bubble that reminds him of the one from his memory. And when he touches it... he's suddenly freefalling through the air, no time to move as he crashes onto a casino table.

His dramatic entrance works out, though. Even if he feels like he's being sized up in an uncomfortable way and is probably about to be cheated out of everything he owns, he has a little more knowledge and even a fancy new treasure map (warranty may apply). Akira re-enters the Amplitheater...

...but he doesn't arrive as a human the way he did before. Instead, for all his troubles he gets a nifty black and red merman tail and some skeletal men trying to hunt him for dinner or worse.

It takes a while to get away, but he does. Unfortunately, it's out of the frying pan and into the fire, because the next thing he knows is the fog washing over the rock he's resting against and stealing something vitally important.]


Hey! [He's had repeated silly impulses to sing of all things since he winded up in here again, but even that is obliterated in his sudden urgency to chase the orb of light just out of his reach. It's important, Akira knows it is, it has something to do with-] If I don't have that... I can't do what I'm supposed to...
iii. district 7
[This day? It's already been a lot in multiple ways. So when he finally retrieves his memory and escapes from the Amplitheater, winding up in front of one the cat-shaped nap peddlers doesn't phase him too much. Not only because of said-long day, but also because he's lived with a cat-shaped best friend for a year... and because winding up in front of a person offering naps of all things sounds like divine intervention.

In no time at all, Akira can be found sprawled out on one of nap café cushions. If you needed him for something? Good luck waking him up. If he happened to sprawl on you and you need to get up? Good luck with that, too.]
iv. wildcard

((want to do something else? feel free to throw it at me! if you'd like to plot something out, you're welcome to reach out to me either via [plurk.com profile] Yamadori or through PMs to Akira's journal))
umurice: (100)

district 7

[personal profile] umurice 2024-03-06 12:13 pm (UTC)(link)
[The whole day had been a lot, and Hiiro finds himself more tired than not after he's gone around endlessly searching for a familiar face. The worst part, he finds, is how little he understands the going-ons of the place. He had thought that just by being in the city, he was already learning a lot. Virtual reality was something that Switch had introduced to him, and he knew that it could mimic reality so closely it was impossible to tell sometimes if something is real or fake.

Yet being here felt like he was stuck in another reality, and he can't fully tell if he had not logged off, or if he really wasn't home. Since he couldn't contact his friends, his colleagues, nor his brother-- he might not be home.

Not that it mattered right now, not when he had a new concern to deal with. One in the form of a mischievous shadow-- his own even-- breaking away from him and running off on its own. He hadn't been sure what was going on when he saw it run off, and instinctively chased it around town. Diligence, one could say, with how doggedly he persisted in tracking it down.

What he doesn't account for is the way it stops in front of an establishment and, in a twist of fate, forces him in somehow. Attaching itself back to him and making him walk, up until he stumbles right into a slumbering young man.]


Whoa!