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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-03-04 12:44 pm
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TDM #001 / EVENT LOG #001

TEST DRIVE MEME #001 / EVENT LOG #001


INFORMATION

Welcome to 7dead's first TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves are now open.

ARRIVAL


The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

If they find themselves in the Amplitheater they may find themselves drowning...or not. This month's scenery is partially underwater and not every role can easily survive there. They will also be able to see large scattered soap bubbles which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

AMPLITHEATER: THE LITTLE MARINER


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is The Little Mariner - an island nation surrounded by open and haunted waters. Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the nautical/piratical theme and a medieval-fantasy technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, on the island city, or underwater. This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: THE LITTLE MARINER

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a beautiful island kingdom known as Aurelia. Though Aurelia was a small kingdom it sat the the middle of many busy trade routes and ships would often come to the port city in order to trade goods or take a rest on their planned routes. Only minor troubles burdened the people of Aurelia.

This peaceful circumstance was mirrored beneath the waves where the kingdom of Atlantis was found. There the merfolk lived peacefully. While these two kingdoms existed quite close to one another both had little to do with the other. The merfolk feared what the people of Aurelia might do to them as there were sailors who sought to capture merfolk as prizes while the people of Aurelia feared the sirens and sea witches their sailors had met on expeditions...when they even believed these stories to be true.

Most merfolk and most people of Aurelia. One particular merfolk became curious about the world above the waters in which she dwelled. She watched them with her friend the porpoise who followed her faithfully and cautioned her against the world she did not understand. Despite these warnings she chose to visit the sea witch to ask for help to see the world she was so curious about.

A deal was struck. The permanent loss of her voice for a single treasure the sea witch had crafted. The merfolk princess was given a scale pendant that allowed her to shift into human form when she left the waters of Atlantis and stepped onto dry land. Happily she went to Aurelia and walked through the markets and saw how they lived...and there she met the mariner.

They struck up an easy friendship as they learned to speak without her voice. The mariner offered to take the merfolk princess sailing and taught her how to work the sails and how to navigate above the waves while the princess taught the mariner how to find and call the sea creatures she had grown up with.

One day the mariner used that knowledge to call up the porpoise who came to him full of trust - and then he fished the porpoise up. Angry and heartbroken the princess dove away from the ship and went to the sea witch begging for some way to bring back her friend. Magic that brings the dead back to life never comes at an easy cost but she was willing to give anything at all.

She would have to apprentice to the sea witch and give up a portion of her own soul. The cost caused her to become cursed, doomed to never be welcomed in the waters of her homeland again even as her once beloved porpoise friend chose to join her in exile. The porpoise swore to find a way to lift her curse at any cost to itself though she did not regret her actions.

The mariner came to regret the loss of his friend almost immediately and set sail in search of her to apologize. Against the advice of older and wiser sailors he took to the seas in the dead of night and his ship was taken by one of the cursed crews. Aboard the ship he found himself starved enough to take a bite of an apple...and then another, and another.

He lost all track of time and for a long time was part of the ship and the crew. In his free time he would sing to the empy waters of his sorrow and how he regretted the hurt he had caused not only to his lost friend but to the porpoise she had so treasured.

One night long after he lost track of all time she came from the water and offered to him a piece of soggy bread taken from the marketplace. Upon eating it he regained himself and leapt from the ghost ship, the princess helping him to swim to shore. There he asked her to come ashore but she told him she would not, and dove back into the waters to join her companion in the sea caves. In time she would become a sea witch and would never be seen again by the mariner."

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

MARINER
Sailors and citizens of the island nation in this setting. If you want to be a random sailor? Cool. If you want to enter and be royalty? Also cool. The logic of the Amplitheater can be messed up and adhere more to dreams and emotion at times so it's possible to have five kings to one nation and seventeen captains to one ship. Mariners will be (mostly) human. If your character is not typically human they can potentially be humanized for this role if you like. They also may remain inhuman if you prefer!
POWERS: Inherent knowledge of sailing & navigation, land/air animal companion optional
COMPULSIONS: Sailing, singing sea shanties, finding buried treasure
WEAKNESSES: They can't breathe underwater :(

CURSED MARINER
Cursed mariners are obligated to remain either in the water or on the various ghost ships sailing around the setting until/unless they either exit and come back with a new role or break their curse while in the setting. The curse can manifest in their appearance as a ghost, skeleton, zombie, or sea-urchin encrusted monstrosity. We're not nitpicking this, do whatever you want. Cursed mariners will find that ghosts and other cursed NPCs in the setting are chill with them instead of trying to scare them. After all, they're bros now. Ghost high five!
POWERS: Inflicting the cursed status on other non-cursed people and animals, not needing to breathe, dramatic ghostly musical cues
COMPULSIONS: Inflicting their curse on other people, capturing merfolk, attacking normal ships, burying treasure
WEAKNESSES: Incapable of going on dry land, may be incapable of leaving their ships

MERFOLK
Merfolk can come in the common or royal variety and have no standard look besides "part fish". Which part is fish and which part is human (or whatever) is up to you. If you want your character to be a top-half fish mermaid they totally can be. As long as there is part human (or whatever) and part aquatic animal going on the world is your oyster. Hey, maybe you can be an oyster merfolk! Your character will be transformed for this role but the degree to which that change takes place is up to you.
POWERS: Summon aquatic animal friends, fish-speaking, mysterious musical backups, alluring song, breathing underwater
COMPULSIONS: Singing dramatic musical numbers, acquiring human legs
WEAKNESSES: Can't remain out of water for very long, no sexy human legs (unless they have no sexy human head)

CURSED MERFOLK
There are two types of cursed merfolk: Merfolk who have simply lost anything thanks to the rampant sea witch problem or merfolk who are some variety of ghost, skeleton, or zombie sea creature. The latter is what any character assigned this role on entry will start as, while someone assigned to be a normal merfolk can change into a cursed merfolk throughout the course of their time in the Amplitheater. Sea witches can also become cursed merfolk if you like.
POWERS: Breathing underwater, summon zombie aquatic animal friends, fish-speaking, eerie ghost singing
COMPULSIONS: Spreading their curse to other people/creatures, drowning mariners, singing haunting songs in the dead of night
WEAKNESSES: Can't remain out of water for very long, instinctively disliked by non-cursed sea animals, smells like rotting fish

SEA WITCH
A variety of merfolk that practice sea magic and deal-based magic. As with normal and cursed merfolk a sea witch can be any variety of merfolk you like and we don't care which half is human (or whatever you started out as) and which half is fish. You can be a very standard looking sea witch if you don't want to think about it or you can play around with it if you do. Sea witches are disliked strongly by the setting-native NPCS but the 7 NPCs won't really care much about "good" or "bad" roles since they're more interested in the vices and virtues a soul is guilty of.
POWERS: Extracting any price from an agreed-upon deal no matter how intangible or odd - souls, voices, sandwiches, etc.; fish-speaking, breathing underwater, some magic, evil fish companions
COMPULSIONS: Making deals, cackling maniacally, singing songs about being an evil sea witch
WEAKNESSES: Can't remain out of water for very long, terrible singing voices unless they steal one, must be totally honest about the terms of their deals (can use legalese and loopholes and technical truths however), instinctively disliked by all mariners and many merfolk

PORPOISE
Congratulations, you are now a fish. Or an aquatic mammal. Or...something that lives under the sea. Maybe you're a crab. Or a sea slug. Or a clam. There aren't hard and fast rules here beyond the fact you are now a sea animal living your best sea animal life. Or maybe your worst sea animal life. What does that look like? Whatever you want it to! Maybe your porpoise wants to be a real human girl or boy and makes a deal with a sea witch and changes categories? Or maybe your character goes "fuck this" and finds an exit to try to be something other than a seahorse.
POWERS: Breathing underwater, summon aquatic animal friends, swims real fast
COMPULSIONS: Helping merfolk, offering advice (does not have to be good advice), providing back-up vocals
WEAKNESSES: You're a fish (or something)!

UNDERWATER


The underwater kingdom of Atlantis surrounds the island nation of Aurelia. There the Merfolk and Porpoises live in often musically-accompanied harmony. Coral reefs can be found all around the island and many of the corals grow into the homes the Merfolk live in. The grand palace is almost entirely constructed of corals although there are some shells and stone as well. Atlantis is a true underwater city so you can find any variety of shops, eateries, and entertainment...though all of this takes place underwater so obviously everything sold, eaten, or done must be water-appropriate. And also most of it is catered to fish and other aquatic life. So there's that! Cursed Merfolk and Sea Witches are not welcome in Atlantis.

Currently there's a grand musical celebration being planned, but the royal princess is nowhere to be found! If you happen to be a Merfolk who is royal they don't mean you. They mean...your sister? Your brother? Your second cousin twice removed? The Amplitheater's dream-logic will fill in something at random. Or maybe you ARE the missing royal merfolk and you have run away for dramatic teenage reasons or just left the area for normal reasons. Whatever the case, all of Atlantis is trying to find you and you may need a quick getaway. If you're captured they will force you to sing a solo for them in their musical celebration regardless of whether or not you can actually sing. If they can't find a royal Merfolk for this they may settle for a Porpoise. Not only are you a fish, now you have to preform! Fun.

There are various shipwrecks to be found from the many nautical battles above the waves. Some of these ships are now home to Merfolk or Porpoises but many are there to be looted by whomever wants to loot things. The VRealists are diving down and mapping the shipwrecks by persistently exiting and entering the Amplitheater until they get roles that make this possible, so you'll see many Merfolk, Cursed Merfolk, Sea Witches, and Porpoises wandering around these wrecks. They won't usually initiate combat but may ask you to search with them for various lost treasures. These range from mystical artifacts such as a gemstone that when broken will release a storm to a fork that when dipped into water can purify it. A small volume of water, anyway. Feel free to make treasures up! These won't be removable from the Amplitheater.

Also around these shipwrecks are meetings of Porpoises. Since the Porpoise role includes any aquatic animal this means...lots of sea creatures! There's various interest groups here (shiny hooks and why you should or shouldn't avoid them; what is this piece of human debris I found and if I had hair could I comb it with it; are fish friends or food?) which you might be drawn into if you try to swim by. These are the real topics that matter to real animals.

In the sea caves under the city of Aurelia are the Sea Witches. There's more than one of them. The Sea Witches are magical deal-makers who can offer you anything you can think of. Or, well, not game-breaking go home things, but anything within reason that suits the technology level within the Amplitheater. So an undersea giant transforming mecha isn't a possibility but if you want a transforming suit of armor made entirely of shells that shoots out blowfish darts that can totally happen for you. The catch is the price of the deals. Sea witches can ask for anything in exchange for these wishes, be it voices or souls or a really good sandwich. It's up to the witch in question. If you approach the sea caves you may be asked: "What do you wish for?" You may feel compelled to answer the question though you will have to decide whether or not to make a deal on your own. As a note, Sea Witches can cause curses as a result of their deals if the prices aren't paid or if the terms have it that way - and they can also offer to curse curses for a price.

GHOST SHIPS


The island nation of Aurelia has a ghost problem. Every evening the ships of the dead take to the seas...or the skies in the cases of a few flying ghost ships. While some of these ships are translucent and can only be interacted with by cursed creatures and ghosts many can be boarded by the living and uncursed. The boarding does not have to be willing: characters can find themselves on a ship either from exiting their initial memory or from entering the Amplitheater from the outside. Or they can be kidnapped by ghost pirates which is again a very big and common problem in Aurelia. Mariners are particularly susceptible to kidnappings, while Merfolk and Porpoises may find themselves fished up to be kept captive or threatened with becoming sushi.

These ghosts ships will frequently attack the ships of the living once they descend. The nightscape of Aurelia frequently has nautical battles and canonfire as a part of it, although some areas are less fraught with the obvious dangers of ghost pirate to sailor combat and instead full of less obvious dangers...

If you're a Cursed Mariner and a part of the crew you will find yourself preforming tasks around the ship. These tasks range from legitimate ship tasks such as hoisting and trimming sails seemingly at random to the less legitimate burying treasure on the seabed or even on dry land wearing very fashionable buckets of sea water as shoes. Characters who are not Cursed Mariners may find themselves drawn into the crew if they happen to eat anything from the ghostly feast on any of the ships. If they eat something from one of the feasts and stay on the ship through the night they will become a Cursed Mariner. Taking the character from the ship and feeding them uncursed food will cure them - or any other cure for a curse that characters can come up with.

What feasts, you ask? Elaborate ones with any food characters could imagine...including all their favorites, however esoteric those might be. Ghosts walk through the walls of the ship. There are floating candelabras and sometimes the food set out for the feast will disappear from the plate. Occasionally out of the corner of their eyes the food found at the feast might look different - rotted and in dark shifting colors but that only happens sometimes...and it tastes absolutely perfect regardless. The ghost chef will serve up more and more food no matter how much a character eats. "Don't you want some more? You can't leave the table until you've finished all of it." No matter how much they eat characters will still feel hungry. Worse, the more they eat the more they themselves will begin to change into something more Cursed.

Many times a deep fog will roll out over the sea. Sometimes those who enter the fog will find that they lose something to it. Often this is their voice but it can also be a memory or some sort of item they had or even one of their powers of skills. These things will turn into golden balls of light which dance over and under the ocean leading other people on like will-o-the-wisps. Catching one of these balls of light will immediately give your character the thing that was lost - even if it wasn't theirs! You might find yourself speaking with another person's voice or viewing someone else's memory or suddenly having a new ability until you give it back to them. This can be accomplished by picturing it leaving you and flowing from your hand to theirs. Or by just handing an item over if what was lost was an item.

ISLAND CITY


The island nation of Aurelia is one city on a sunny island with various fields and beaches and mountains and coves thrown into the mix. The city is very large and busy with a huge port for ships and a lively market. The castle where all the royal people live (or Mariners who happen to be royal) is on a nice cliff overlooking both the sea and the city. There are many shops in the market and plenty of eateries and food stalls, and there's a large stage near the biggest plaza where there are frequent plays and performances put on. Anyone who stages their own performance - of whatever they like! - will earn golden coins that when taken out of the Amplitheater will disappear and register as credits to their account.

Currently the city is preparing for a royal wedding. Mariners (royal or otherwise) can be as involved as they might like in this and can be cast as anyone in the wedding party or any of the celebrants. This wedding takes place every single day come rain or shine at the sunniest part of the afternoon. It often takes place on a boat but sometimes takes place on the beach or in the palace itself. None of the Amplitheater-native NPCs seem to realize they're playing out the same storyline with variations. City of 7 NPCs will mention this is normal if asked and seem to enjoy trying out different roles and doing different things from day to day. Occasionally this includes things like Blood-Drinker Cursed Merfolk attacking the wedding ship one day to spread their curse or another day Combatants commandeering the wedding ship for a battle. Yes, Wrath devotees are often a problem, why do you ask?

There's also beach fun to be had! You can go swimming or sunbathing if you like, or be dragged along for fishing and sailing by any of the various ships around the port. Or maybe you will find some buried treasure? There's a Cursed Mariner sloshing around in bucket boots who seems to be burying the treasure, and if you catch him at it he will offer to not curse you for the price of: "Y'wanna help me bury it? Otherwise..." If you say no he will curse you. He isn't even sorry about it. But if you help him he's happy enough to go on his merry way after making you promise not to unbury the treasure. You are of course free to unbury it after anyway if you like to find magical artifacts along the lines of a scrying glass that can show scenes around the Amplitheater, a wand that can call up a sea storm, or slippers that let you walk on water. None of these items can be removed from the Amplitheater.

Sailing is a major area of interest in Aurelia for obvious reasons. The seas during the days are sunny and bright while at night they tend to be choppy and foggy. During the days you might hear Merfolk singing. The songs during the day are alluring but in a more positive way - you just want to stop and listen. During the night you might be listening to Cursed Merfolk who call sailors to them in order to run them aground or into rocks so they can attempt to drag the sailors to the depths of the sea.


CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: HUMILITY


The eternal summer and aquatic theme of District 1 fits in quite well with this month's ceremony. Stepping through the elastic surface of the Amplitheater one can almost get confused about if they actually went anywhere - until the more technological details of District 1 come into focus. The denizens of the 1st district are enthused about this and have begun setting up water slides which lead into the Amplitheater to allow people a more "fun" entrance. They might not explain this properly the first time you queue up for one of the slides, however, leading to a surprise destination at the end of the ride.

Floating throughout the air are holographic and mechanical jellyfish. The holographic versions will occasionally float through people or objects while the mechanical versions seem to be used as extremely slow and often confused messengers. Some of these jellymechs will wander up to your character. Sometimes right up to your character. Like...floating into your character and continuing to try to move like they will somehow learn to phase through solid objects. They do this to walls as well.

Occasionally you will find them stuck in random locations like this and they will only after a long struggle ask for help. A small, shy robotic voice may sound out: "Um...sorry...dunno how to get out of this...can you help me out...?" They might also ask for directions to some location in 7. If you choose to help one of the myriad lost or stuck jellyfish they will reward your character with credits and a pretty seashell bracelet. The jellymechs made them themselves.

Various people dressed in fashions modeled off of jellyfish can be found following the jellymechs around. The jellymechs mostly ignore this but you might find one hiding behind you timidly. "They're...being weird again...dunno what to do..." Again, helping the jellymech out will net you thanks, credits, and this time a crayon drawing of your character that is printed out and handed over. So...crayon-ink? This may or may not have been worth it.

You can read more about District 1 over here.

DISTRICT 2: GREED


Now that a new ceremony is underway District 2 is moving to capitalize on it. The entire place is full of holographic advertisements, statues, and movies all projected into the air and on various platforms or even coming out of digital billboards. Many of these holo-ads are themed on The Little Mariner. Do you want your Little Mariner commemorative shirt? What about a jacket? A hat? A mug? Hey, they have this EXCLUSIVE recording of one of the top Envidols talking about the newest ceremony location...a low, special price JUST for you...but only if you buy now! While not everything is themed, those who follow Greed know how to cash in on a new business opportunity. They do this every month.

Even the vending & gacha machines have been taken over by the craze. Quickly manufactured figurines of characters found within the current ceremony can be found inside the gacha machines. These figurines can include your character in any role - even multiple ones! The rarity of all these figurines value, so your character might be only a 1 star pull...but they might also be a 5 star pull. Something to be happy or sad about, maybe? Or to not care about at all. The vending machines, meanwhile, will sell various aquatic supplies which can be taken into the Amplitheater. Though...they might change inside of it to match the technology level. Buyer beware!

You might be pulled aside by one of the Gambliars, many of whom run and work at any of the various mega-casinos or malls, and asked: "Hey...I hear there's pirate treasure inside this time. Think you can bring me some out? I'll make it worth your while..." The Gambliar will then supply characters with a treasure map that they can take inside of the Amplitheater. If characters are willing to bring out pirate treasure (after, you know, finding and/or stealing it) they will get an absolutely terrible exchange rate of credits to treasure that favors the Gambliar. But at least it's something?

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many nautically themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with.

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by.

Music can constantly be heard. Most of it is pleasant and joyful, but you may hear a particular compelling song that has you following it...only to end up in the middle of a hobby meeting. Are you being forced to quilt? Do you find yourself painting miniature figures? Or maybe you're suddenly being cast in a play? The Hobbyists are all about the mermaid and pirate themed plays right now and are even writing a few of their own...with varying results as to quality. One of the very impassioned amateur directors will insist you get their story just right even if the story is, in fact, terrible.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship as the sailor NPCs take anyone who wishes to go to Aurelia city into port. Being attacked by pirates may happen, so take care.

You can read more about District 3 over here.

DISTRICT 4: ENVY


The denizens of the 4th district are organizing themselves around the entertainment offered by the newest ceremony much like the other districts. In the multiple shopping centers around District 4 are many goods that could be considered useful in the current ceremony alongside the usual fare. The top piratical fashion, guaranteed not to change inside the Amplitheater!

While they keep up their usual reality shows and Envidol streams, many Envidols are streaming about the Little Mariner. Holo-memory recordings of their time in the Amplitheater can be found alongside reaction videos. Your character might feature in any of these, including videos the Envidols make mocking players within the game...so if you had an embarrassing moment and an Envidol happened to be nearby you now get to share it with the entire city of 7. Isn't that lucky?

Meanwhile there are various new VR releases built around the Amplitheater's current ceremony that come out through the month. Many of the VRealists are releasing strategy guides for the current ceremony, although most citizens of 7 will tell you that living out whatever experience you have in the Amplitheater in whatever way you want is the best way to go about things. If you want a guide to how to find the most treasure!!!! or TOP RANKED roles for this month to see how you stacked up against everyone else according to a group of VR nerds, though, you can definitely find those things.

The Thankfools are currently active as well, passing out informational pamphlets on their order. Do you want to loiter near doors waiting for people to open them for you? Do you want to thank everyone you meet for existing or other amazing traits? Do you want to always smile and never frown? Join today!

You can read more about District 4 over here.

DISTRICT 5: GLUTTONY


What matters most about any new Amplitheater setting is obviously the food. What kind of cuisine do they have? Whatever it is, District 5 is replicating it and expanding on it. This month that means there is seafood everywhere. There are fish themed and shaped snacks being sold out of many of the hover-trucks and while you can find many other types of foods almost every place is running a special on "Mariner-themed" meals.

There's supposed to be boats running off one of the tributaries of the river and straight into the Amplitheater but...there aren't. That just isn't happening. Instead there is a huge water traffic jam on the river and you're better off just walking into the Amplitheater from District 5. It's almost possible to walk along from ship to ship on the river right now without missing a step they're that packed. No one seems that worried about it, though...except some very annoyed Rational robots who nevertheless respect the current order of dis-order and don't try to hurry people along. But you can tell they're thinking it.

There seems to be an ongoing war with the vending machines of District 5. If you go to buy anything you're going to have to fight off a group of people with silly food themed hats (mostly cheeseburger) or much more sensibly dressed robots (and some people). Both groups will buy everything out of whatever vending machine they've descended on. This happens in every district although it's most frequent in District 5. Luckily the Rationals will sell you back items, although with a reasonable limit. They will not sell to Vendingmacs and will get upset if you give the Vendingmacs anything you buy from them.

You can read more about District 5 over here.

DISTRICT 6: WRATH


All the nautical battles going on in the Amplitheater are more than fine with the residents of District 6. In fact, they seem to be mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate nautical battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

There are also sword-fighting matches and a few people offering lessons if you want to be an authentic warrior inside the Amplitheater for the time period. Because that's important to some people, apparently. The weapons shops are all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity!

Inside the Amplitheater you can hire a group of Combatants as guards...or you can come across a group and fight them in skill matches. They're going to be sailing around challenging anyone and everyone to a fight. On the other side of things the Blood-Drinkers will be entering and exiting the Amplitheater until they get their preferred roles of Cursed Mariner or Cursed Merfolk. They will then proceed to fight anyone and everyone and bite them to drink their blood and spread the curse so...watch out for that!

The Brewers are in the meantime offering nautically-themed teas which they are brewing from scratch on inspiration. The worst one tastes rather like rotting fish. The Blood-Drinkers love it.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city marketplace. Though they appear human at first glance, sometimes seeing them sideways you'll catch a hint of the metal they're actually made of.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at Aurelia city as well as Atlantis and a few of the ghost ships.

In a quiet moment when the shadows seem to be behaving normally and none of the Schedulebots are around you may be drawn to the side by one of the Nap Peddlers. These are mostly cat people and actual cats with tech-based collars that allow them to speak, although there are a few less feline members in the group. "Psssst. Hey, you. Yeah, you. Come over here, you have to see what I got..." What the Peddler has is...pillows! And fuzzy blankets. "Goose down pillows, and look at these blankets...the blend is top notch! And hey, all you gotta do to get 'em is use 'em! I know a place right down the street..." If you choose to follow the Peddler you can be led to an underground nap café which fronts as either a cat café or some other kind of shop. Inside are cozy napping areas for groups or singles and lots of places to lounge around and do absolutely nothing. Come inside!

You can read more about District 7 over here.



NAVIGATIONNETWORK & LOGSOOCMEMES
abandonhumanity: (24)

Eren Jaeger | Attack on Titan | please see CWs in journal

[personal profile] abandonhumanity 2024-03-22 09:04 pm (UTC)(link)
arrival; cw: graphic violence, cannibalism, blood, parental death

[It's a memory that he's relived a thousand times. At first, he doesn't sense that anything is amiss. He could be lost somewhere in the infinite, timeless expanse of the Paths, or perhaps he's just dreaming. He watches himself at ten, Mikasa Ackerman at his side, the two of them straining to lift a collapsed roof off of the crushed body of Eren's mother. She's still alive, begging them to leave her and run. In the distance, a monster, fourteen meters tall, stomps in their direction, causing the ground to shake.

[Their efforts are futile. A man approaches. Eren's mother begs for him to take the children and run. In a boastful attempt at bravery, the man attempts to attack the monster first, but is overcome by fear. He takes Eren and Mikasa in his arms and flees. Eren watches as his mother reaches after him, screaming for him to "Survive!".

[Horror of horrors. Eren is helpless as his mother is taken by the monster, lifted into the sky, crushed, and eaten. Blood dances through the air like butterfly wings, showering them. Eren screams.

[He'll never go home again.

[The memory ends, then restarts. Eren becomes aware of a presence - perhaps several - that shouldn't be there. Something isn't right. Distress begins to creep in. The memory plays, ends, plays again. People are murmuring, but he can't understand what they're saying. When it comes to a verdict, however, the answer should be clear. The memory ends with the overwhelming feeling of wrath - a determination to slaughter every one of the monsters responsible for the death of his mother.

[Something else you might pick up on - the overwhelming ache of responsibility.]

[The bubble bursts. The memory ends. And Eren is gone. Perhaps you witnessed the ceremony. Whether in the Amplitheater or the City, do you recognize the man whose memory you witnessed? Do you dare say something?]

ghost ship; cw: gore; graphic body horror

[Eren has been made a monstrosity - a cursed mariner that looks less than half human. His outfit is worn, torn, and tattered, exposing portions of his body that appear to be mostly bone, meager strands of muscle and swaths of skin clinging to it. The features of his face are frightening - sharp cheekbones and sunken eyes that make him resemble a skeleton more than a man. His throat is cut deeply, down to the point where the right tilt of his head would expose the bone white of his spinal cord.

[And he's coming toward you, intent on spreading his curse. It's the one singular goal in his mind, provoked by an unshakeable compulsion. He extends a hand, equal parts exposed bone and rotting flesh. The time has come to join his ghostly crew.]

underwater;

[Eren is still in the cursed mariner form as described above, but below the water and off of the cursed ship, he doesn't appear to be in an aggressive stance; quite the opposite, in fact.

[His will has been altered due to the curse, but something has managed to break through. Beneath the water, he watches the reef with an expression unbefitting to his face; mouth slightly parted, sunken eyes green and slightly awed beneath the darkly cast shadow. He's distracted - enthralled even. He's thinking of someone.

[Maybe he's blocking your way as you try to hunt for treasure, or maybe he ghosts through you as he's wandering the reef, distracted by whatever wonder seems to have captured him. Maybe you're just wondering why he's stuck still staring.]

in the districts / wildcard option

[This prompt is specifically for characters that might have witnessed Eren's memory (see prompt above) and encounter him in the city / feel the need to say something. He can be found in any one of the districts. He stands, observing whatever is occurring around him, expression flat and difficult to read; he doesn't exactly look friendly, but he doesn't seem aggressive. This will serve as a wildcard option as well. If you'd like to plot, hit me up on plurk at [plurk.com profile] pantheraliam]
lachtara: (Resigning)

Arrival

[personal profile] lachtara 2024-03-23 12:38 am (UTC)(link)
( Memories such as this one are so unfortunate. The death, the bloodshed, the sounds of distant screaming and buildings rent asunder——the experience would carve itself into the memories of everyone here and shape their futures. Yet, it never had to be this way.

Emet-Selch watches the events unfold while lingering next to a building that lay in ruin. People run past in a panic and yet he stands still and observes, resigned from the horrors he sees. Although he can't say that he doesn't feel a twinge of age-old emotion when he sees the beasts that lay waste to it all. They resemble a horror he knows all too well.

He glances to one side and sees someone of whom the illusion stems from. And he watches as the horror begins again and again and again only to have them bear witness. Until it all ends. Then they find themselves outside of the bubble of memory. The air out here seems so quiet in comparison to the roar that had surrounded them prior.

He takes a deep breath and exhales. The moment is left to sit until he solemnly comments. )


The quiet that follows can be a horror all its own. In the midst of it your thoughts are consumed with survival, but after your mind runs wild like a beast of its own making.
Edited 2024-03-23 00:39 (UTC)
abandonhumanity: (11)

[personal profile] abandonhumanity 2024-03-23 06:17 am (UTC)(link)
[What's happening?

[A dream, or a memory that lasts a lifetime - that would make sense. Some...error with The Founder's power - yes, that...had made sense for a moment too. But this - what he's seeing now - doesn't make sense at all.

[Eren's faced with walls of neon light in every direction, an overwhelm of technology that's not even within the realm of his most basic understanding. It's...frightening. Marley had been a shock; Marley's nothing like this.

[Eren doesn't quite process that anyone is speaking to him at first. His eyes bounce around the landscape, his body poised as if to attack. His heart is racing. This isn't right. Is this the future? How did he reach so far...?

[..."...your thoughts are consumed with survival, but after, your mind runs wild like a beast of its own making."

[Eren whips around to face the man speaking, brows sharp with a glare. His body is still poised to attack. His right hand is raised halfway to his mouth.]

Who are you? What is this place?
lachtara: (Classic)

[personal profile] lachtara 2024-03-23 09:24 pm (UTC)(link)
The City of Seven; It is a place far from the world you know.

( His eyes focus on the defensive posture. Is it a reaction from having witnessed the memory from before, or has he stumbled upon an aggressor? )

I've answered your question. ( He flits his wrist at the stranger. ) Now, would you be so kind as to put those away. I have no intention to engage you in fisticuffs here on the street.

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enteloki: rosebursts (pic#17049631)

: ) cw: suicide & arrival cws

[personal profile] enteloki 2024-03-23 12:41 am (UTC)(link)
[It doesn't matter.

The death of a parent - the crunch and twist of bones and flesh grasped in the hands of a monster doesn't matter. Everyone has a tragedy behind their actions - an unshakeable grief that weaves through the loose threads of their lives and ties them to the ground.

To be crushed, shattered, ripped apart again and again and again whenever your body revolts against it. Rebels against it. Tries to fight and rip and tear those threads free again.

But Akechi doesn't give a shit about the life of random man standing in front of his apartment complex, poised and sullen at the entrance. An expression that mimics one he held in a mirror - staring at a dangling corpse in the background, hanging from ceiling, swaying with-

It's a far cry from desperate pleas and ear piercing screams from an unprompted memory. A vision not meant for him or anyone else - he offers the benefit of ignoring it, as he steels his gaze at the immobile statue.
]

Move. You don't have the luxury of sulking wherever you want.
abandonhumanity: (sonea 18)

congratulation akechi ur the first person he meets

[personal profile] abandonhumanity 2024-03-23 06:09 am (UTC)(link)
[Eren doesn't seem to hear Akechi at first. He isn't facing him. His expression is indeed sullen, but upon closer inspection, there's something more to it too. Dull green eyes shine with the reflection of the city's endless neon light. His lips are slightly parted. At his side, his right hand idly flexes, fingers curling and flexing as if in pain.

[He doesn't move. Belatedly, Akechi's words seem to process. Eren's mouth closes, lips drawing in a tight line. He turns. At this angle, the light no longer reflects in his eyes.]

You. What is this place?
enteloki: rosebursts (pic#16980704)

my DEEPEST condolences

[personal profile] enteloki 2024-03-23 06:33 pm (UTC)(link)
[The demand pisses him off - it's immediate and resounds through his chest.

What is this place? like it isn't obviously a city, as if he wasn't trapped in a bubble of unrelenting memories and can't seem to connect that to the large prison they've been set in.

He's tempted to push past him and ignore the stupid question out of spite. Does he look like a tour guide? Hell's greatest wrath ambassador?

Instead, he throws up a hand to gesture towards the massive sprawl of buildings, directing his gaze and fingers to the area beside the rude man in front of his door.
]

Wrath. I suggest you remember that and take note of how you talk to people in here. Specifically, you're in front of the entrance of my residence. Move.

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demonrebel: by <lj user="redweth"> (Yeah riiiight)

underwater;

[personal profile] demonrebel 2024-03-23 02:36 am (UTC)(link)
[Something tall and dark, possibly covered in dozens of shiny red scales, swims near Eren. It is larger than a tiger shark but not as big as a great white. This mysterious creature is somewhere in the middle of the size spectrum, but it is still slightly larger than the average fish. It swims past Eren again, this time to the left, before becoming a little bolder.

A dark, terrifying shadow looms over Eren briefly before what seems to be a scaley red hand is waved in his face.
]

Hey~!

[Is there someone calling him? It seems so, but it's a bit muffled. After all, they're underwater.]

Yo captain, do you mind moving slightly to the left there?

[Remember the part of the story about the Atlantean merfolk? Well, Eren is looking at one of them. Dante isn't a fan of the fishtail and fins, but he does enjoy the ability to breathe underwater. He gives the mariner another friendly wave before swimming past him again, clearly enjoying himself despite the current predicament.]

C'mon, bud! I'm asking you nicely to move. [He reiterates.]

I'm after that pretty seashell over there. 
Edited 2024-03-23 02:36 (UTC)
abandonhumanity: (McRib is back?)

[personal profile] abandonhumanity 2024-03-23 06:24 am (UTC)(link)
[There's a lot to take in. Never mind the city, which had been overwhelming enough; this is entirely novel all on its own. The "fish", large as it is, is just one of the many that have swum by - that is to say, Eren doesn't particularly seem to notice it at first. There's something about this role he's taken on that makes him feel somewhat acclimated to the ocean, but not enough to override a brain that grew up only hearing about it as a myth...

[What would Armin think of all this?

[The shadow manages to get his attention. His head snaps up, gaze following the merman as he circles around.

["Captain"?

[What...the hell is he looking at? It feels like he should know, but...he's seen nothing like it yet.]

What are you? [A blunt, flat question, though...even for Eren, it's hard to mask the fascination entirely. His brow is slightly pinched, mouth parted after he's done speaking.]

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filikos: (🎵 purpose fed)

in the districts

[personal profile] filikos 2024-03-23 07:19 am (UTC)(link)
The memory had been a terrible thing to bear. Yet it was a pain Hythlodaeus knew well enough. Bearing witness to such horrors can cause a great deal of suffering. But perhaps the worst part is the silence afterwards, the numb emptiness of knowing you will never live the life you once had.

With that in mind, Hythlodaeus approaches Eren and offers a small smile.

"Your arrival was a difficult one. I'm sorry."

He himself had only relived a pleasant memory on arrival, but since then he's had his fair share of nightmares too.

"Are you well? You seem lost."

District 7 is very busy for the moment, with people shoving past and hurrying to get to where they need to be. But Hythlodaeus is clearly quite relaxed.
Edited (how did i bracket AND prose.) 2024-03-23 07:19 (UTC)
abandonhumanity: (43)

lmk if you want me to match! it doesn't matter to me <3

[personal profile] abandonhumanity 2024-03-23 07:43 am (UTC)(link)
[Eren still hasn't gotten used to this environment, though he's managed to compose himself after the initial shock, at least. Still, his body is tense, and his eyes dart around at the various lights or sharp, unfamiliar sounds. He focuses a cold glare on Hythlodaeus in return for his smile.

[But it's true. He is lost. And he doesn't have the first idea as to how to find his footing.

[Ease up, Eren. This could be kindness. There's a lot you can do with kindness.]

Lost. Yeah. You're right about that. [Although his tone isn't exactly friendly, he's taken all edge out of it.

[If he were anywhere else, maybe he'd try to present that he was only lost in this part of the city, or something like that - not wise to let on that you have no idea what's going on in most cases, but he knows that it's obvious he's a fish out of water. He can't begin to comprehend the technology of this place, and he has no idea what the hell just happened in the Amplitheater.

[He has to swallow his pride as much as he can.]

You were there, right? ["Your arrival was a difficult one. I'm sorry."]

What the hell was that?

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cw: animal harm mention

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forbiddenlore: octo (37)

Ghost ship

[personal profile] forbiddenlore 2024-03-24 11:16 am (UTC)(link)
[Azul has, much to his perpetual annoyance, been reverted to his true form. Something that would never see the light of day if he had any say about it, especially not in front of a bunch of strangers. It was partially his fault however, he wasn't expecting anyone to have the audacity to try and fish him up. Sure, other merfolk would see him as an easy meal, but ghosts? Humans ones? Please.

So predictably it's gone poorly for bother sides. Things went completely awry when they tried to lower the net to make a meal of him- he had eight heavy, strong limbs that made him difficult to contend with... so back up in the net he went. Each time.

He was mostly left alone, until some scrawny looking ghoul came up to pester him... and offer... a hand. Pfft. Was he serious? Azul stared at him for a moment, then went back to inspecting his nails. Not like he had anything better to do at the moment.
]

...I'll pass. Thanks.
abandonhumanity: (sonea 6)

[personal profile] abandonhumanity 2024-03-25 05:05 am (UTC)(link)
[Eren doesn't seem to hear him, nor particularly note the rejection. It isn't something he's offering, but something he's taking. His dull expression could well tell one that he's in a trance, but...it's not all that different from the one he normally wears.

[Reaching out again, he attempts to grip Azul's hair in his hands to yank him close. His mouth is poised open for a bite.]

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AS WELL YOU SHOULD

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defendure: (Acnologia)

as promised, deku: in the districts!

[personal profile] defendure 2024-03-28 07:44 pm (UTC)(link)
[ Izuku has seen a lot of memories since coming here. Well, maybe not a lot...but a somewhat significant number that has him feeling some sort of weird way about it. After all, looking in on memories like that seems a little bit rude and intrusive to him...but leaving people trapped in a loop of their memories waiting for votes also seems rude, and perhaps the more cruel option.

That said, Eren's memory stuck out. How couldn't it, with what it covered...?

So seeing the guy he recognized from the loop standing there looking kind of out of it, Izuku's just a little bit worried, coming over a bit hesitantly. ]


Hey, er, are you okay...?
abandonhumanity: (5)

[personal profile] abandonhumanity 2024-03-29 03:19 am (UTC)(link)
[A sideways glance, as sharp as a knife.

[Yet another unwitting witness. Beautiful. He finds it difficult to keep the features of his face controlled, but manages, his gaze just as cold and blank as ever.]

I'll assume you witnessed my memories.

We don't need to talk about that. Don't concern yourself with me.

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towelsniper: (Default)

Sebastian Moran | Yuukoku no Moriarty / Moriarty the Patriot

[personal profile] towelsniper 2024-03-24 09:59 pm (UTC)(link)
Arrival

tw: PTSD, Survivor's guilt, death

[Rain keeps falling down on him, but he doesn't even notice any more.
Not when he is already soaking wet, sitting here for hours just staring ahead, just waiting for time to pass.
Waiting for some higher power, some grim reaper, to come and take their toll on his body, grabbing him and dragging him away into the same darkness that already took his comrades.
That should've taken him, just like the others, not just a piece of him, both physically and mentally.

Even now his ears are still ringing; the gunfire, the explosion that took his hand and his platoon, the people he cared about and that trusted him, still sounding in his ears.
He's not sure if it's still only rain that's running down his face, but why would he even care? Would anyone care?
If he died here, right now, no one would care, would even know who he is.
He is already dead to the world, died along with his soldiers on that battlefield in Afghanistan, so why did he even bother coming back here to London? To seek revenge on those that did this. But how was he even supposed to do this?

What purpose does his life even still have?

When the rain suddenly stops, he doesn't even realise at first that it is because of a young man, not even fifteen, dressed in noble clothes, who's holding an umbrella over his head. Face and blond hair like and angel, but with blood red eyes like the devil.
And a knowing smile that makes Sebastian realise that his soul may already be lost.]



...

[Rain keeps falling down on him, but he doesn't even notice any more.
Not when he is already soaking wet, sitting here for hours just staring ahead, just waiting for time to pass.

But this time, there are more voices. The memory is still burned into Moran's head like it was yesterday and not almost a decade ago, when William James Moriarty found him on that street, but it was the moment that changed his life, so remembers it all too well.
But he doesn't remember the voices ..

No one else was there that day, in the rain, especially not that person, looking directly at him ...]




1. Ship adventures

[Finding himself on a ship in the middle of the ocean wasn't something that Sebastian expected to happen after waking up fro what felt like the weirdest dream he'd ever had. And that's saying something, as someone who regularly wakes up covered in cold sweat because he once again saw the deaths of his comrades, of his friends, right in front of his eyes.

This time though, things had been different, felt different, and while dreams are never quite the same each time, this time it had been more of a strange feeling in his gut that something was off.

But ending up on a large ship with a bustling crew after waking up, as unfamiliar as it felt at first, suddenly didn't seem so out of place any more. Instead it was easy to pick up a task - any task required on board, really - and go about his day.
Still wondering, still confused, but keeping his hands busy .... his hand. Seriously? His prosthetic had been replaced by a goddamn hook. This seemed almost too cliché.

However, not much time to think about it, and at least he seems to be just as capable with his hook as with his prosthetic, cause there is suddenly yelling, and there seems to be someone in the water who needs rescuing, as well as an attack of creatures that Sebastian has only read about in books, and yet he simply accepts their existence as a given fact.
Fighting starts, and Sebastian almost laughs. No matter where he goes, no matter where he ends up, fighting always seems to follow him. But fine, at least it's something he's good at!]



2. Under the sea

[He opens his eyes again, confused for just a moment for being completely surrounded, no, engulfed even, by water. Wherever Sebastian's eyes flicker, there's the deep wide sea around him, and despite the fact that he is apparently several miles below surface, he notices that he is very well able to breathe.
As is he able to move quite easily through the water, not even needing to .. tread water?
He glances down and finds his legs gone, replaced by some greyish fishtail with sharp fins, of whatever sea creature it might be, his torse only covered by his already familiar scars.

For a moment, Sebastian wonders if maybe he's had too much to drink; the whiskey last night a welcomed distraction, but he's never hallucinated like this, nor does it feel like a dream.

Instead, his head is flooded with knowledge of things he should probably not know, like how to use dolphins for transportation, or which seaweeds taste the best when combined with Kombu. Hell, he shouldn't even know what Kombu is in the first place!?
And yet it feels so normal, and with every passing moment, if feels more and more natural to him, so the best thing he can do is do the usual: calm down, and go look for a drink!]



3. Greed district

[Yellow lights, brighter than anything that Moran has ever seen, blind him.
Even when he tries to blink and shield his eyes against the overwhelming amount of lights, it seems impossible to escape.
There are people buzzing past him, more than he has ever seen on any busy day in London, and all of them look strange and foreign.

His eyes adjust quickly, a skill that he needs as a sniper, but they grow wide the moment he takes in his surrounding.
These are not the cobblestone streets of Victorian London, with heavy smoke from factories and ships filling the air. It's an entirely different city, with sorts of lights that he has never seen in his life, with people that dress weirdly, and strange pictures that flicker and move, the sound almost deafening him.

A few more blinks and it suddenly doesn't feel so disturbing any more.
Those are neon lights, he knows. How? That he can't tell.
TVs and screens displaying ads for the people that go about their day as they brush past him. He simply knows, even though he just happened to be in 1879's London mere seconds ago.

It feels familiar and foreign at the same time, and whatever was on his mind earlier, he drops it the moment he sees something resembling a bar.
Not like the pubs he's used to, but he is sure that there'll be a barkeeper, a table, and something resembling a whiskey, which he craves more than anything - besides a cigarette - right now. ]

Edited (typos) 2024-03-24 22:51 (UTC)
odare: (smoulder)

Arrival (transitioning into boatventures if u like)

[personal profile] odare 2024-03-25 02:04 am (UTC)(link)
[Finnick is happy to play the role of a mariner again, after having a few strange experiences as a fish and a cursed merfolk when he'd come back into the amplitheater. By now he guesses this stuff is randomly assigned, but the mariner role is his favourite. The camaraderie of the crew is so nice, and being out on the water reminds him of his childhood.

Whatever overlords they have here are assigning credits as rewards for participating in this weird stuff in the amplitheater. He had to come in again this time for more credits to feed himself in the city. Plus, he's decided he wants his own boat someday, so he better start saving.

But for now the crew has halted to watch a memory. Great. Finnick fucking hates these. So many of them are traumatic, and he feels guilty for learning an extremely intimate thing about someone before even meeting them, and without their consent. But they need the credits, so here it goes.

... Aaaaand of course. It's traumatic.

Finnick's own heart begins to race. The blood, the man's friends killed violently, the heavy burden of being alive when others had died in the same situation. All things that strike a deep, deep nerve with him, and make his body ring alarm bells of danger. He tries to slow his breathing, but the memory plays again and again. Finnick's vote. He needs to vote. His brain isn't working. He doesn't know what to fucking vote.]


Sloth.

[He blurts it quickly, wanting to end this horrible memory for the man in the bubble, though instantly feels guilty for judging him anyway.

It pops, and the man floats down to the deck, landing with a small thud.]


Fuck.

[He says it under his breath, trying to get a handle on his panic as the other sailors get back to work. He rubs his forehead for a second, considering whether to run below deck to be alone and calm down, or whether to try to brush it all off and continue like nothing happened.

Of course, Finnick chooses the secret third thing he always chooses.

He approaches the man lying on the deck, reaching a hand out to him to help him up.]


Hey. It was just a memory. You're safe.
towelsniper: (pic#16796008)

[personal profile] towelsniper 2024-03-25 10:20 am (UTC)(link)
[He is caught in that constant loop of a memory within in memory.
Sure, what he remembers is the moment when he met William James Moriarty and his life changed forever, but with it comes the lowest moment of his life, and the memory of the moment that brought him there.

He can still feel the rain on his skin.
He can still hear distant gunfire ringing in his ears.
But now it's a memory in a memory.

And suddenly it all ends, and he is falling.
Not for long and not deep, more like those moments of being half-asleep and feeling like falling while you're actually safe in bed.
However he does hit something hard as he lands, and it takes him a moment to notice that it's hard wood he's lying on.
And once he blinks his eyes open he realises that the rain he is still feeling on his face is the spray of the sea that surrounds them.

He blinks once again, needing a moment to collect himself and take it all in: the fact that he seems to be on a ship, that he just fell here after reliving a memory, and that the prosthetic of his right hand has apparently been replaced with a hook.]


What the fuck ..?

[he remembers the hook before he reaches to rub his eyes and decides against it, only to instead look up and find himself next to a young man, probably in his early to mid 20s, and a look in his eyes that Sebastian knows too well. This man has seen too much death and suffering in his life as well.

With a groan, he takes the other's hand and scrambles to his feet, noticing the change of his clothes to match the scenery.]


Thanks.
I know that it was a memory, but .. what the fuck is going on here?

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LOL twinsiesssss!

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it is. slutty slutty men

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cw child sex trafficking

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shurajodo: art commissioned; do not take. (⦁ 15 💀)

GARA UKAI. 💀 HANDEAD ANTHEM.

[personal profile] shurajodo 2024-04-10 09:41 pm (UTC)(link)

01. ) ARRIVAL


//////////////////////////////// A MEMORY // CW: MISSING PERSONS TRAUMA, ZOMBIE/ROT IMAGERY ////
( Asserting his freedom in the face of the shiny new kid didn't feel as great, at the time, as Gara thought it would. It left him raw, and angry, and seeing himself there in front of that Waziki brat, brandishing his freedom like a weapon ... He didn't come off the way he thought at all.

It's the third go through.

Stop making your memories of Kakeru be all bad.

He wants to break something. His knuckles, Waziki's jaw. Break apart the windows on Gokuraku Jodo. Burn it, scream until his throat is raw. It's not even the worst part: Waziki telling him he wasn't scared of the red of Gara's eyes, the threat he poses ...

If he's not as dangerous as he'd been painted to be before when he was cast aside and abandoned, what does it mean for him?

His breathing labored as he watches himself scream, eyes colored red and silver in his heightened emotions. )


02. ) LET'S GO BIG WAVE


//////////////////////////////// DISTRICT 1 ////
( This blows ass.

Gara doesn't like being wet, doesn't like the beach or the ocean very much at all. The heat of summer gets to him, reminds him of sticky fruit juice on his fingers when he was younger. Stuck with Yuki and their caretakers, stubbornly refusing to wash his hands off despite the discomfort of the sand.

Maybe those beach boys in HIGH-TIDE would be better suited for this.

Thinking about them makes him want to smash through the fucking jellyfish thing that's stuck in the — ... wait, what.

That voice.

It sounds a little like a child, and it makes the anger melt from his frame quite abruptly. He doesn't hesitate, pulling the mech out of the bundle of discarded cords by the curb. )


... Pay attention more, yeah? Fuc — ... Freaks around here aren't gonna help you out all the time.


03. ) WILDCARD


//////////////////////////////// ???? ////
( go for it put him somewhere. i welcome this. )
abandonhumanity: (4)

1

[personal profile] abandonhumanity 2024-04-10 09:51 pm (UTC)(link)
[When Gara manages to exit the memory at last, Eren, an unwitting witness, stands by. He eyes the man with an appraising gaze. Normally, he might not pry into someone's memory; didn't like it all that much when others did the same to him. There's something that caught his attention, though.]

You spoke so surely of freedom.

Did you truly have it?
shurajodo: (⦁ 02 💀)

[personal profile] shurajodo 2024-04-10 09:56 pm (UTC)(link)
( Great.

The question he poses is one Gara doesn't want to answer. Doesn't want to look at it even on his own. He thinks of being abroad, escaping Japan to, hopefully, escape the pain of abandonment and his father figure going missing. )


What's it to ya? I ain't know your ass from a hole in the ground.

( People have seen Gara go insane before; it's kind of his thing on stage.

But knowing people saw that with Waziki ... He pulls his cowl and hood back up. )

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odare: (cutesmile)

District 1

[personal profile] odare 2024-04-13 09:09 pm (UTC)(link)
[Finnick has the opposite disposition toward the ocean, the beach, and summertime. He grew up by the sea in the fishing district of Panem, he basically lived on the beach as a kid, and has been on boats since he was a baby. District 1 is where he lives because he feels like he belongs there, like he's just always a little happier by the water.

So he's in a very different mood than Gara, smiling faintly as he strolls down the street. He spots the man and takes notice of him, since his purple hair and cyberpunk outfit are pretty striking. Finnick assumes he must be a long-time resident of 7 since he looks to fit in so well. Finnick also hears the cry of the jellyfish and stops to help it as well, but Gara gets there first.]


They're a bit hopeless, huh.

[He gives a small smile to the stranger as the jellyfish mech is freed. Freaks, huh? Interesting assessment...]
lookslikepecs: (it's the best!)

Tomoe | Tsukimichi: Moonlit Fantasy

[personal profile] lookslikepecs 2024-04-12 09:25 pm (UTC)(link)
1. Arrival - Fighting dragons


[There are two memories playing out in turn:

The first one shows a huge Chinese-style dragon fighting against an unassuming human, and getting beaten up rather embarrassingly. Eventually, the dragon locks his opponent into a dream-cage woven from that person's memories while it goes to take a peek at the memories of its opponent as well -- and ends up squealing and twisting itself into pretzels at what it sees while also blushing with joy. (How a scale-covered dragon manages to blush is a question left unanswered, but it's very clearly acting like a fan who just won a whole day with their favorite star ever.)

The memory keeps playing out to show the human managing to break out of their cage only to be met with the dragon baring its belly and acting like a puppy begging for scritches as a peace offering. The giant monster then wastes no time to strong-arm the human into making a contract with it, starting from attempting to make their relationship one of equals, only to be forced to adjust their power balance until it became one of servant and master - with the dragon in the servant role. (None of those adjustments and details are conveniently told to the human.)

As the magic seals the pact the dragon's body disintegrates, turning into the shape of the woman who is currently watching the whole memory play out with a distinctly pleased look on her face.]


Hmmmm, yep, that's the time when I first met the young master and got a taste of the best thing ever! The moment I caught a glimpse of his memories, I just -knew- that I had to keep him around so that I could watch them forever!

[She tosses a look in the direction of her observers, clearly amused and not at all surprised that they are there.]

I never realized that he didn't seem to like the showing my belly act, though. Do you think I did it wrong?



2. Arrival - What she really was after

[A new memory plays out shortly after, showing exactly just what she was after and how far she's ready to go for it. This time Tomoe squeals and cups her cheeks in her hand.]

Oh no, you saw that!? I promised master that I'd never tell anybody about his thing for weird fantasy catgirls or that I pretended to be one just to get him to let me watch another episode of that great period drama!

[That's it, that's her dirty secret. She's such a huge Jidaigeki otaku that she just wants to consume all of it ever. Anything samurai, she's consuming and stanning it! (If your character wants to keep watching, here's proof number 3.)]



3. Little Lost ....Sea Witch?

[She doesn't mind being tossed into this new story bubble too much. Tomoe is actually rather amused by it all, to the point where she is even willing to ignore that she's currently short two companions and a way back home. Or her powers. Or clothes.

No, it's something else that's absolutely unacceptable.

Her sword! They took her prized katana, and she is not having that! Screw the story, she's currently standing on a tiny joke of a sandbank close to the shore, jumping up and down in utter disregard of the
costume she's been stuck in as she's waving her arms and hollering at the top of her lungs.]

Hey! Heeeey! You, yes you over there! The one who's currently trying to pretend they didn't see me! Come over and give me a hand, will you?! They made a costume mistake, Mariners and Mermaids can totally wield katanas too if you just call them 'exotic weapons-' [give her a second, she's checking what role she's been actually cast in]

Wait, I'm a Sea Witch!??!




4. Wildcard


Bring your own ideas, toss 'em at me and I'll happily roll with it! Tomoe is going to be Gluttony and sport an easily seen mark of it for any scenarios where that might be important.
bigbanger: (make sure you're where)

1

[personal profile] bigbanger 2024-04-13 07:40 pm (UTC)(link)
[the whole judging memories aspect of being here is still something Nova is on the fence about. but, since he's in the Amplitheater, he might as well watch how this one plays out. he views the memory a few times, trying to pick it apart. this woman is a dragon, which is super cool and interesting. but her attitude is... manipulative, at best. he can't give her a virtue, no matter how hard he tries to give her the benefit of the doubt.

ah, well. it's not like the demon was granted a virtue of his own. he sighs as she openly speaks to her audience. she's not embarrassed? well, she does seem to be a dragon. maybe they don't care what lesser beings think of them. kind of badass]


...Pride?

[he's not sure exactly how to judge this memory, but that's the best he can do for now. he crosses his arms, his tail twisting curiously while he waits for the others to vote and the decision to be made]
lookslikepecs: (Ronin)

[personal profile] lookslikepecs 2024-04-14 12:44 am (UTC)(link)
[Tomoe still has no clue where she is or what the Amplitheater is about, but she isn't a greater dragon who specializes in illusions and mind-affecting magics for nothing. She at least knows when she's being messed with, and how not to panic about something like that.

He'd not be the first to accuse her of being manipulative. Definitely also won't be the last, although she still prefers it being called 'cunning' instead.]


Pride? Not what my own first choice would have been. But I guess it's a typical enough trait for my kind, so I can't really deny it either, heh.

You're a demon, right? I haven't seen one of your kind in quite a while. Can you tell me what all this is actually about? Besides that we're playing voyeur to some of my private memories with my master.

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