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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-05-05 05:33 pm
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TDM #002 / EVENT LOG #003

TEST DRIVE MEME #002 / EVENT LOG #003


INFORMATION

Welcome to 7dead's second TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective & current players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves and applications are permanently open.

ARRIVAL & CHANGES


ARRIVAL The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

Those who find themselves in the Amplitheater will be able to see large soap bubbles scattered around the setting which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

CITY OF 7: ALTER Today there's a sudden silence in the background of the city. If you have dropped into it you will find that all machinery and all noises made by anyone other than PCs and City of 7 NPCs from their own bodies are completely muffled. Around the City NPCs will pause and look around. Some may start gathering their belongings together while looking annoyed. If any newcomers seem confused or ask they will be told that the Judgement is about to occur and that they should get their things together and leave any business or non-residential indoor area. Different Districts offer different advice but most say to get inside a residence or home or to get on some sort of craft. They're warned that businesses "don't count" and should be avoided.

The neon colored lights that go through each district begin to flicker. Dark blue to light blue, dark green to light green, dark pink to light pink...vice to virtue. One by one the Judgements are made. The voice that asks characters to judge in the Amplitheater speaks into the minds of every living being in 7. The Amplitheater's colors pulse in time with the voice.

"What are you guilty of? Pride. Charity. Chastity. Gratitude. Temperance. Wrath." "Diligence." District by District the colors settle. Those who are in District 3 or District 6 will see the familiar colors and scenery of their current Districts shift back into place and NPCs in the area will relax. For every other district, however...

Instead of settling back into their previous colors the neon lights of the 1st, 2nd, 4th, 5th, and 7th Districts alter. A deep blue and then pastel colors for the rest. Those who happened to be in any of the Districts at the time of Judgement will find that once the District they were in was called and began to shift colors wildly all of the NPCs in the District braced themselves. "I hate this part," is a common comment heard fromt hem.

All craft in the any of these Districts and any pedestrians who didn't follow the usual habit of getting to a safe location or to strap into any of the craft outside are thrown into the air and suspended high above the city, just below the dome high above their heads. The residential buildings below detach and are also thrown sky-high, with some citizens seen inside. Below the 5 changing wedges begins to lift, each in the order they were called out. Once they are high in the air close enough that suspended citizens may see the tops of buildings they rarely get to view the entire wedge will flip over. Like a pancake on a grill. They each slam back down with a thud after several spins from Vice to Virtue. At this point all craft and citizens are simply dropped out of the air. Those who followed directions and entered the craft beforehand will have much more pleasant landings. Those who did not will likely find themselves landing less nicely or even being dumped into the Amplitheater.

Anyone who chose not to exit the non-residential buildings below when warned will find themselves suspended inside said buildings and will have a bigger headache of an experience: they will be spun around and around repeatedly until they can no longer see anything and the District they were in has fully flipped. There will be a yank in their core before they sort of pop! into place again in the corresponding location of their new version of the District. They'll feel motion sick for the rest of the day.

Citizens may once again freely move between the city of 7 or in the Amplitheater proper.


AMPLITHEATER: BEBOP WARS


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is Bebop Wars - a space-themed story that takes place in the Hephaestus Galaxy. "Galaxy" sounds large, but it has three main hotspots and the Amplitheater looks no bigger on the outside than usual. For this month we will be drawing from series like Star Wars, Cowboy Bebop, and Mass Effect and encourage players and prospective players to freely draw from anything similar or to make up their own space things. We're very open to whatever players would like to do within the setting and are happy with players expanding on what we've put down.

Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the space / spacepunk theme and a sci-fi technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, in the main city, or in the void of space (luckily this will necessitate their clothes changing into a space suit, but now they're just floating there). This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: BOUNTY'S PRICE

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a planet known as Talasi. It orbited one of the brightest stars of the Hephaestus galaxy in such a way that one side of the planet was barren as a desert while the other was a lush paradise. While each half of the planet was quite different from the other the city of Talasim was found overlapping the two and was where the government for that planet sat. There was a born to that planet a Bounty Hunter from the Stargrave. He spent much of his life trying to better his circumstances but never could seem to get ahead of his losses.

One day he came across a Droid in one of the downed spacecraft he was searching for parts to fix his own ship. That Droid relayed all the messages it had stored once the Bounty Hunter fixed it. Among those messages was an entreaty from a Space Royal who found themselves in need of outside assistance. For Talasi had long held itself as a neutral power in Hephaestus but was now being pressured to choose a side in the war going on outside its skies. The Droid's message was quickly corrupted but stuck in the Bounty Hunter's memory easily.

While he was uneasy with the idea of doing anything about this his Space Defense Force friend was eager to offer help. While many of the Space Defence Force operated inside Talasim this particular SDF member had traveled with the Bounty Hunter for some years now after receiving some help from him in the aftermath of a great space battle. Unable to say no to his friend the Bounty Hunter finally agreed to go and see what they could do. The message had told them to go and find a legendary Space Knight who supposedly lived in a space station somewhere in the skies around Talasi.

The two went to seek out the Space Knight, neither realizing they were being tracked by an Evil Space Knight who had a grudge against this particular Knight. Once they arrived at the base they were forced into battle to save or destroy the person they had come to find, for the Evil Space Knight offered them an option: side with the Evil Space Empire or with the Talasi government. Life or death."

At this point the story choice will be recited as whichever characters would choose instead of being exactly the same as it has been previously.

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

Characters may lose themselves in their roles in the Amplitheater. They may feel as though their roles have been their entire lives and only find themselves remembering otherwise infrequently. This is entirely optional and is simply intended to give people more to play with in the setting if they want to. They can get as lost in the role as you would like or can be entirely aware they're playing out a part. Whenever a character leaves the Amplitheater they will fully remember who they are and realize what occurred. Getting lost in a role can also occur to the NPCs from the City of 7.

BOUNTY HUNTER
Bounty hunters can be of any species you so choose. We're not going to make a list of aliens in fiction and cap you to that or being human - feel free to either make up an alien species or pick your favorite fictional type of alien and have your character change into that within the Amplitheater if you'd like them to. Bounty hunters do exactly what you'd think - they travel the (fake) galaxy looking for targets. Their targets can be from any of the other roles and can be discussed among players. Or maybe they just have a case of mistaken identity with their target? As always please feel free to interpret things however you'd prefer.
POWERS: Understanding how to fly all space craft, tracking skills, inherent knowledge of different gambling games
COMPULSIONS: Locating bounty targets and turning them in to the authorities, making the occasional smuggling deal, gambling, being really proud of their ships
WEAKNESSES: Whatever weaknesses your chosen species might have, somehow always low on cash (can be enforced by the setting with random fines and bills)

SPACE DEFENSE FORCE
Space Defense Force members (SDF) are basically military or cops but in space. As with other roles this month SDF members can be whatever species you choose or make up and you're free to give them powers or weaknesses based on those species. SDF members are expected to patrol the spaceways and Talasi and keep things moving along regularly and will periodically be drafted to have dramatic space battles. At points the Amplitheater will seem like an action movie to anyone in this role. A lot of explosions and battles and racing the clock but low on the plot explanation for it. Any full NPCs who are not from the city of 7 will railroad characters into the SDF "plot" and keep them racing through various cinematic scenes.
POWERS: Explosions appearing behind them to walk away from, uncanny aim with weapons (good or bad as per your choice), some flight knowledge but worse than Bounty Hunters
COMPULSIONS: Making cool action poses, making dramatic speeches, running into trouble
WEAKNESSES: Whatever weaknesses your chosen species might have, crime happens around them a lot, full NPCs in the Amplitheater will make a lot of dramatic leading statements around them

DROID
For anyone who didn't get enough of robots in our first event post, this is the role for you! Droids are simply robots who may work with or against other roles. In this setting they may or may not have full rights as a person depending on preference. Many do operate as full beings with their own jobs and goals but some may be sidekicks. The choice is entirely yours.
POWERS: Incredibly intelligent, doesn't need to eat, doesn't get tired
COMPULSIONS: You want to over-explain everything to everyone, might be more prone to being nosy, likes to give messages to people
WEAKNESSES: Overheats horribly whenever they're on the desert half of Talasi, no cool space ship piloting powers built in, may run out of battery

SPACE KNIGHT
Yes, you can call them a Jedi if you want. It's fine. Basically anyone with this role can be any species you choose once again with all the powers and weaknesses that might come with that. They also have access to the cool Mystical Space Force which allows them to telekinetically move things with their minds and sense certain things around them. You can play this very loose and fast - we will not be strict about how you choose to interpret the Mystical Space Force. Just assume you have cool powers and do whatever you want with them.
POWERS: The Mystical Space Force, cool lightsabers, nifty robes to wear
COMPULSIONS: Making mysterious statements about the Mystical Space Force and other such things, fighting Evil Space Knights
WEAKNESSES: Whatever weaknesses your chosen species might have, can occasionally be corrupted into Evil Space Knights, have to follow a strict moral code of your choosing

EVIL SPACE KNIGHT
The Evil Space Knight is almost exactly like the Space Knight...but evil. Characters with this role can again be of any species with the associated powers and weaknesses and can utilize the Mystical Space Force (but evil!) to their heart's content. They may also have corrupted appearances if you want to go that way. Characters who are Evil Space Knights can pretty much interpret "evil" however they might like. If these are minor acts of mayhem like not returning library books that's fine. If they want to blow up space ships that's also fine. Live your dreams.
POWERS: The Mystical Space Force (but evil), cool lightsabers (but evil), nifty robes to wear (but evil)
COMPULSIONS: Making mysterious statements about the Mystical Space Force and other such things, fighting Space Knights
WEAKNESSES: Whatever weaknesses your chosen species might have, can occasionally be redeemed into being normal Space Knights, always gets sand in their shoes

SPACE ROYALTY
Or maybe you're a space prince. Or princess. Or king. Or queen. Or whatever title you'd like! As with other roles this role can be of any species you might like that is either taken from a canon you enjoy or made up. We won't be monitoring chosen species closely or at all. Space royalty tends to work out of the capital city of Talasi and may either be visiting from their home planet or may just live there as diplomats. Or maybe they're Talasian. The world is your oyster.
POWERS: Lots of money, more cool clothes than any other role, the authority to hijack anyone else's spaceship
COMPULSIONS: Bossing other people around, taking matters into your own hands, changing outfits every hour or so
WEAKNESSES: Whatever weaknesses your chosen species might have, no cool Mystical Space Force powers

TALASI


A beautiful tropically-themed planet with lots of green growing plants, lagoons, and waterfalls Talasi is a welcoming planet indeed. On one side of it, at least. On the lush side of Talasi characters may find the humidity can be a bit much especially for those who are made of metal or have metal limbs. Things can stop functioning properly very quickly. Many of the merchants in the capital city of Talasi - Taslasim - offer waterproofing services that characters may wish to make use of if they plan to explore the tropics to any great lengths.

Talasim straddles the two opposite sides of the planet and the city itself is divided into two zones: a pleasantly warm tropical half and a blazingly hot desert half that chills to below freezing at night. The architecture in the city is slightly divided to accommodate this and the residents of Talasim are quite fond and proud of the oddities of their city. There are many children and jacks of all trade who will sell tours to any newcomers although you can also find some idle citizens who may provide them for free. Some of the citizens may take you for all you're worth but many are perfectly reasonable. Talasim has a bustling market and starport and there are many crews hiring for their ships. In a few cases there are even AI ships hiring crews. These ships are very particular about who they hire but have somewhat odd guidelines. One ship only wants crewmembers who will tell it bedtime stories while another is only interested if you're taller than five foot nine. They will not explain their guidelines but they do seem to pay better than anyone else at the port so perhaps you're going to have to try to meet them...these are only two examples of types of guidelines but please be assured you can make up whatever you like here!

The opposite side of the planet of the tropics is a vast desert. During the day the desert is burningly hot. There are some settlements scattered through that side of the planet but there aren't as many as can be found in the tropics. Most people go indoors before night falls and they have highly exciting jobs that work on this half of the planet like moisture farming and scrap hunting. There's one traveling city on the back of a large vehicle that occasionally travels near to the divide of the planet in order to load up on water and food to then go and sell to various settlements. Characters are welcome to come aboard and join the caravan city if they wish.

At night the desert half of Talasi chills abruptly and becomes frozen over. Any characters outside at that time had best be prepared for the shift in the weather or should seek shelter. Evil Space Knights will find they are unaffected by this shift in weather and in fact there is in the middle of the desert of Talasi a secret Evil Space Knight city. It's full of plenty of law-breaking things like gambling, murder, and mayhem. You don't have to be an Evil Space Knight to go there but it does help. Bounty Hunters are also welcome, especially if they break the law a lot. Space Defense Force or Space Knight characters...not so much. If anyone like that finds themselves in the city they will be promptly jailed until broken out or until they break themselves out. Or until they find an exit. Whichever comes first.

Characters who try to locate the boundaries of the planet will find that it does appear to be an entire planet-sized area. If they get too far from any of the hotspots where characters spawn they may wish to look for one of the shimmering soap bubble exits to reset their location to outside of the Amplitheater and then re-enter. If they cannot find these exits they may get stuck if transportation breaks down. Luckily you can always send out an alert on the network to hire some help to get you out of it...right? There does seem to be an area in the desert half of Talasi that acts as a sort of Bermuda Triangle. Any craft that flies over that specific area will immediately go down and doesn't seem able to regain power. Looks like you're walking to meet whatever rescue party is coming for you. If anyone is coming at all, that is?

SPACEWAYS


The Spaceways is the colloquial term for the cosmos that the spacecraft of the Hephaestus galaxy traverse. Most of the ships that characters can find themselves in will be the beat up junkers that can move that bounty hunters or similar rebellious types might have, but they should be able to also have merchant vessels or whatever they like. Travel can take some time or can be very fast. It seems like the passage of time can be a little strange in space. Besides that they're free to fly through the floating rings that connect them to other areas in the Amplitheater known as relay devices.

Most of the activity in the Spaceways will be located on the various ships traveling around the galaxy. These ships will be subject to various events and effects throughout their travels - or they might have perfectly ordinary trips if you'd rather that. Things to look out for include cute furry animals being found in the vents...which sounds nice and normal until they start to multiply at crazy rates. These space critters may or may not get violent depending on your preferred flavor of chaos. There's also space fever which may make your character into a knock off zombie though this can be cured fairly easily with the correct medication. You just might bite a few crew members before you get that medication. No big deal, right?

There's also always the possibility of getting stuck in the tractor beam of an enemy ship and being hauled in for questioning if you're a smuggler. Or suspected of being a smuggler. Maybe try to avoid that one unless you want a big fine! You may also want to avoid the random meteor fields that seem to pop up out of absolutely nowhere if characters seem to be having too easy a flight.

Characters may also find they receive a distress signal to what appears to be a moon without a planet. It is in fact a large abandoned space station which characters can explore to find the source of the signal. What it is comes in a variety of flavors. An evil AI trying to lure in ships for parts? A stranded smuggler who ran out of gas? A long-dead space city that happened to fall prey to mysterious space fungus? Choose your own space opera adventure. One particularly dumb option is a robot who periodically tries to call people in with a distress signal in order to have people to watch its favorite soap operas with. You cannot leave until you've seen all 12 seasons, thanks.


STARGRAVE


Perhaps the most dangerous of the three locations this month the Stargrave is mostly an area on Talasi in the far wastes where many downed starships have fallen. You could potentially be in a craft that is plummeting to the graveyard or you could simply be down there living among the craft and making your way through them. This is near to the area where all craft will mysteriously cease to function but is not entirely encompassed by that area. Those who live here tend to make their homes within the downed ships as they work on scrapping them and then move on to the next big score.

Orbiting in the skies above is a large star destroyer the size of a small moon with the ability to decimate entire planets. The star destroyer will periodically shoot down craft that it takes offense to and at least once per week during the Amplitheater's run a climactic battle seems to take place in the skies above to stop the star destroyer from blowing up the planet of Talasi. A large group of rebel fighters are scrounged up every week in order to destroy the star destroyer...although characters will realize that it simply seems to reset that part of the Amplitheater story once they've won. Characters who are lost in their roles may get increasingly confused as the story resets.

Working on board that star destroyer is also an option if you'd like to be part of an evil space empire. The star destroyer and Talasi seem to be in tense diplomatic talks for the entirety of the Amplitheater run but the destroyer itself has a population the size of a huge city and characters are free to spawn within it with their own part to play. They may find that they're now suddenly ensign in charge of monitoring deep space rays or something similarly boring and dumb. Or maybe they have more exciting jobs like operating the lasers. Try not to blow up anyone you like, okay?



CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: PRIDE


The previous eternal summer of District 1 has now become an eternal winter. Gone are the water slides and rivers. Now everything is iced over and chillier in nature and somehow all the more pristine for it. Many robot-driven sleighs are available for transportation now and some of the longer term residents of District 1 have taken to ice-skating as a means of recreation as well as travel.

Characters may notice that the often-falling snowflakes of District 1 are in odd shapes. When examined closely they're actual shapes...dogs and flowers and books...but you can also see the brief outline of people you knew and things you once saw in your past before they immediately melt away leaving your character doubting themselves.

The previous ever-present jellymechs are nowhere to be found. Their devotees are absolutely devastated and wander the district wailing about their lost idols. Most people totally ignore this and say they'll probably calm down within a week or so. There doesn't seem to be a concentrated effort to get people to be more humble as the Jellys are perhaps the most poorly organized faction in the entire city.

The Perfectionistas are back in power and loving it however. They will assign demerits to anyone caught littering or otherwise making their beloved district anything less than perfect by their subjective standards. These demerits do nothing but they're pretty bossy about giving them out. Most residents of District 1 seem to be used tot his.

You can read more about District 1 over here.

DISTRICT 2: CHARITY


One of the most drastically changed districts is District 2. Gone are Greed's almost too much holographic displays to be replaced instead with only the occasional holographic shows projected mostly onto billboards and playing out movies and dramas. There is no advertising to be found and no one is selling anything...or if they are, it isn't for much. All the buildings have a pale yellow sheen that sometimes appears to be white.

There is free housing offered although the workers do caution anyone who stays there that it will only last as long as Charity is ahead. There are also many medical clinics to be found, and shops that offer either free items or very low prices, and meals provided cheap or free. Occasionally the locations will run out of what they offer, but they do try to make sure they give what they can to anyone who asks it of them. The Charimedic clinics in other districts continue running as usual but many of their number also work at the clinics now in District 2.

This month the District 2 clinics will be offering first aid seminars and organizing welcome packages for any new characters. They're better equipped to reach out and make certain everyone has the information and tools they need to prosper in 7 when Charity happens to hold sway over the city.

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many space themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with. This is a monthly activity for them that everyone treats as a group effort and this month they're trying to make one huge lantern that they want to send off into space. Some of the more technology-inclined members of the 3rd District can be found arguing about how best to do this and it appears they may set off some sort of rocket kite before the end of the month...?

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by. They're also putting on multiple demonstrations of stage fighting this month, encouraging characters to really study up for their roles. There's additionally face painting stands which seem to be space-themed. Galaxy swirls decorate the faces of many District 3 residents.

Music can constantly be heard. Most of it is pleasant and joyful, but there are some sadder tunes to be found particularly for one of the ongoing drama sagas put on in the central park. It seems that District 3 has leaned into the Space Opera theme to put on their own Space Opera...and they're taking audience suggestions for the story. Every few days the next part is put on and people can shout out suggestions to progress the scenes. Characters may be brought up on stage to play parts suddenly created or may find that many District 3 residents want to discuss the saga like a favorite soap opera.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship. For this month that means small spacecraft. One of the NPCs seems particularly enthusiastic about it and requests anyone who comes on his ship stick to playing their roles closely even if they don't get lost in them - he wants to be called "Captain" and playact dramatic space-themed scenes. He'll get sad if you don't accommodate this.

You can read more about District 3 over here.

DISTRICT 4: GRATITUDE


District 4 is far more cooperative and low-key this month. There are still multiple holographic streams broadcast around the area but this month the theme is displaying multiple people's achievements and treating people more equally. The competitive reality games and constant Envidol streams are nowhere to be found and there are many helpful streams showing the best ways to play new VR games or offering strategies for the current Amplitheater setting.

The once constant shopping malls are no longer anywhere to be found. Instead there is a focus on fixing anything broken and using what you have to the fullest. Things purchased from the small shops that pop up when Gratitude is in control tend to be built to last and don't mess around with new versions and fancy features. The virtual reality arcades are still active but there are no player rankings in anything any longer.

The Envidols have some bitter streams going but you have to actively seek these out. None of them are broadcast freely any longer. The Thankfools are currently more active than ever in the district and can be found cheerfully complimenting anyone who wanders into the 4th District and offering their help in all matters big and small. They're also organizing groups to enter the Amplitheater together in order to generate even more energy for the city. If asked they will explain they do this periodically and the Vice or Virtue in charge of a district should always make certain people are participating.

You can read more about District 4 over here.

DISTRICT 5: TEMPERANCE


District 5 is heavily plant and growing focused. The river that flows through District 5 has more plants and growing things to be found in it and has a larger wildlife populace than it does when Gluttony holds sway and there are some small river craft that focus on occasionally fishing or making deliveries. There are many fields which offer up recreation and the basics that will become meals across the city of 7.

There's are boats running off one of the tributaries of the river and straight into the Amplitheater run on perfect schedule by the Rationals. These mostly robotic devotees are keeping things running on time and never overtime. The work day ends promptly when it should and never runs over and boats run as scheduled and have mandated breaks. Similarly the vending machines and stores all have strict purchase limits.

If you want to buy anything over the limit you should look for one of the people with silly food themed hats (mostly cheeseburger) who are running a black market for as many goods as you'd like.

While the food stands of the previous months are gone there are a few nice restaurants in their place which have themed menus for the current Amplitheater setting. Portion sizes are all very reasonable and having seconds is not encouraged.

You can read more about District 5 over here.

DISTRICT 6: WRATH


Wrath is interested in one thing this month: space battles. This shouldn't be surprising to any old characters, and new ones should get used to District 6's battle theme sooner rather than later. As usual many District 6 denizens are mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate space battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

The weapons shops are as usual all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity! There's a huge difference between a lightsaber you buy and a lightsaber that you get inside the Amplitheater after your wooden sword transforms, okay? It's just less cool if you don't have the real thing. Some Wrath devotees will look down on people who don't purchase the actual weapon.

Inside the Amplitheater it seems that many of the Brewers are in Talasi looking for new exotic blends of tea to try. They'll happily invite any characters along to taste test teas and seem to be cooperating in order to make certain any members of their group or tag alongs who get lost in their roles are able to stick with the group on their little outtings.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city within. Many will periodically offer to run errands for characters inside and outside of the Amplitheater.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at each hot spot.

You can read more about District 7 over here.



NAVIGATION • NETWORK & LOGS • OOC • MEMES
towelsniper: (pic#16796006)

CW: Blood and Injury

[personal profile] towelsniper 2024-05-15 08:50 pm (UTC)(link)
[Finnick throws his spear, and Sebastian watches with a satisfying grin how it flies in a curve and sinks down, sinking right into the flesh of their bounty.]

Good one,
[He notes over the communicator]
That should slow him down a bit, before he vanishes into traffic,

[or climbs too high on the construction site, that he seems to be aiming for. Though maybe that would make him an easier target.

He lifts his blaster again, this time having a bit more feel for the specifics of the weapon, and he aims carefully, even while running, at the guy's shoulder.
Hitting his gun arm might give them yet another advantage, and make this chase a lot easier.
Also with bleeding from one leg and possibly a shoulder would make climbing almost impossible.

Holding his breath for just a moment, Sebastian pulls the trigger.]
odare: (017)

[personal profile] odare 2024-05-16 04:48 am (UTC)(link)
[Finnick grins with intense satisfaction as he finally gets a hit in and their target actually loses his footing, which Finnick was starting to doubt was even possible for this agile motherfucker.

Like a cat... It stirs something in his mind, but he can't place it. He lets Sebastian handle the firing for a minute and focuses more on running to retrieve his spear. The adrenaline hasn't quit yet, thankfully, especially not after the thrill of that spear. It just feels... Right, in his hands. Like he's used one his whole life.

So he does retrieve it, even if it takes him a little out of the way and makes him lag behind Moran slightly. They're still gaining on the guy, since he's slower now.]
zookeeper: (Yazoo13)

CW: Injury (Ongoing)

[personal profile] zookeeper 2024-05-16 08:58 pm (UTC)(link)
[He needs to move, to be faster than this. He wasn’t about to let this damn place take him again, or kill him as seemed to be the intent here. There was too much at stake. Too many tasks to do and people to find. No, he was going to survive, even if he had to kill every single person in his way to do it.

Like so many times before, he let that determination and fury fill him so that he could ignore the pain and exhaustion that hounded his every step as he fled. If he could get up into the scaffolding then he would be able to rain hell down upon these two so-called hunters and take them out of the picture. That much he was confident over as he took another jump and stumbled slightly on the landing, his thigh clearly troubling him even as he continued to push it past the limits of a normal man. It would be dealt with later, once the reunion had happened somewhere far safer than here.

A blast caught him in the back though, tossing him forward from the impact as pain seared across his left shoulder where his gear had already been compromised by an earlier brawl with a particularly explosive personality. He cursed silently to himself as he realized he should have found the time to examine it, repair and replace what needed to be tended. There was no excuse for that; he knew better, knew a good soldier was always well geared and ready to go.]


Dammit.

[The voice was digitized and synthetic as Smile pulled himself back up to his feet and scrambled. His arm wasn’t moving the way it should at first as he kept it close to his side, the shock and burning pain making him cautious of it but he wasn’t going to get anywhere if he didn’t use it, weakened or not. And as he came to the edge of this roof, it was clear that he was going to need it as the jump was a little too far for him to just land on one of the steel beams across the divide. At least, it was with a bum leg. There was a pulley system raised though with a thick cable and a counter weight below. He could make that and if he didn’t… Well, failure just wasn’t an option and never had been.

It was completely a leap of faith on his part as he backed up then with a quick burst of speed, leaped out across the gulf to grab onto the cable like his life depended on it; good arm grasping furiously for purchase as it whizzed past him with his drop before he got a grip and was able to stop himself.

It was petty, but he took a moment to glance back over to the adjacent roof that the two bounty hunters were sure to come across and flipped the distant figures off with his injured arm before he pulled his gun out one more time to shoot the rope he held free at the opposing base to send himself racing upwards several floors as a reckless speed, overshooting his mark in the process but it gave him a moment to breath as he hopped onto the building frame and started to use the bare beams as a skyway across the structure.]
odare: (020)

[personal profile] odare 2024-05-17 02:00 am (UTC)(link)
[Finnick, spear now in hand, races up to the edge of the roof a few seconds after Smile jumps off of it and disappears. He hopes the guy's missed his jump due to his injuries and fallen to the ground below, but no such luck. Somehow, he flies up several stories, pulled by a cable. Finnick tries to aim the spear at him, but he's too fast, and he doesn't want to lose the spear.

Now the guy is past this gap and up so high. He looks at Sebastian, brows pulled up in slight hopelessness.]


What the fuck do we do now?
towelsniper: (pic#16796005)

[personal profile] towelsniper 2024-05-17 10:00 am (UTC)(link)
[That fucking bastard. Well, at least Sebastian's shot incapacitated the guy's shoulder, so both his gun arm as well as his leg are now injured, giving him a huge disadvantage despite his incredible agility.
And yet he still manages to escape them by using the pully system and cable.

Seriously, how much trouble could one guy be?
But given the amount of money put on his head, he was literally worth the trouble.

Finnick catches up with him, speer in his hand just when Sebastian assesses the situation.]


Well. The only thing we can do. Jump.

[He nods towards a few of the protruding beams that could make it possible for them to follow, so of course it would take a bit more time than just using a cable like a zip line.]

Our legs still both work, right?

[He grins and winks at Finnick before taking two steps back, and taking a deep breath. With one last shrug, he starts running, and takes the jump over the edge, grabbing one of the beams with his hands while he stops his body with his feet, before pulling himself up and onto the beam, ready to go after the guy.

He's not that far away any more, and Sebastian takes his chance, taking another shot at the fleeing character, aiming for the side of his head to nick him.]

odare: (033)

[personal profile] odare 2024-05-17 05:32 pm (UTC)(link)
[Panting from all the running they've done already, Finnick exhales a huge dramatic sigh.]

My legs work, but I've got a pain in my fucking ass.

[Though he's frustrated, he backs up with Sebastian, watching him jump across. He straps his spear to his back again and makes his own running leap, grabbing the steel beam and pulling himself up. The bionic arm has less friction for gripping, but it's stronger, so it doesn't fuck him over. They continue to climb, jump, and work their way up until they're on the same level as Smile. He rips the spear off his back again and charges at him, throwing all caution to the wind, all his frustration channeled into fucking catching this asshole.]
zookeeper: eyesmexing (Yazoo8)

[personal profile] zookeeper 2024-05-17 07:22 pm (UTC)(link)
[Hmm, they were more tenacious than he’d given them credit for. Or crazy. That was also possible. Still, he could see a way off of here that would drop him right into the heart of the bustling starport and leave nothing but dust behind with a little luck.

Luck that seemed to be rapidly running out as a shot rang through, cutting through the back of his hood and clipping something against the side of his mask to inspire another growl of annoyance from him. The lights didn’t fade though and he could still draw breathe through it so Smile pushed on with a single goal in mind.

If it was another time or another place, this whole chaotic mess might have been entertaining. Though, he would have preferred to be in the other role as he was more accustomed to that position than the part of pray. But he was no stranger to the hunt and chase, nor the chaos of the combat that comes with it as the lone figure worked his was down as quickly as the pair where working their way up. His boots landed with a soft ring of sound against the thick metal as he made for an overhang of extra beams except the clang of rapidly approaching feet gave him ample warning that the pair of bounty hunters weren’t done yet.

As he twisted to meet the charge, he pulled this weapon free once again with his right arm and wielded it like a combat knife more that a firearm to parry off the incoming attack as he got a good look at the blond man attacking him.

There was a very synthesis and dark chuckle as the grin cycled through the colours of a world beyond here then spoke.]


Well, well, well. If it isn’t good old Model C227. Hello again, Sunshine. Got a replacement after all, I see.

[There didn’t need to be a sever lack of humanity in that computerized voice to grasp the distinctly frosty greeting ever as it started to crackle and short as the glowing lights flickered several time as they shorted out.

Smile shoved hard at Finn to give himself space as he jumped back himself to train a shot on him, the mask dropping down into the space between beams and to the ground many stories below. An arrogant and cruel smirk across his lips in the shadows of his hood.]


Wondered what happened to you. Guess you were a real boy after all, huh?
towelsniper: (pic#16796009)

[personal profile] towelsniper 2024-05-17 10:31 pm (UTC)(link)
[They are catching up fast, jumping and climbing further up the skeletal building to reach their target eventually.

At least his shot seems to have hit something, if not the guy himself, then it servers at least as a warning that Sebastian is both close and a damn good shot. If only he had his sniper rifle, and the guy would already be having both legs immobilised.

Finally they catch up, Sebastian can feel sweat forming on his forehead, but he is in good enough shape to still have enough breath to continue if they have to. But right now there aren't too many ways to go for their target. Except .. down.

Finnick charges forward, and Sebastian holds his breath. Not that he doesn't trust in Finnick's ability, but he has seen how good and ruthless "Smiles" can be.
He keeps his gun pointed, trained on the exposed bits of the guy who is thankfully taller than Finnick, so can easily by targeted by Sebastian.
He doesn't want to kill the guy, but if he moves to harm Finnick, he might as well ......

Finnick gets pushed away

The mask drops.

Suddenly everything moves in slow motion.

His heart misses a beat.

Green eyes blink from underneath the hood, exposing just enough of a face that Sebastian is way too familiar with ..!

And he drops his arms, lowering his weapon.]


Ya- .. Yazoo?
Edited 2024-05-17 22:31 (UTC)
odare: (031)

[personal profile] odare 2024-05-18 12:31 am (UTC)(link)
[For a moment, the words Smile is saying make no sense. Model number...? Then it clicks. This dude had been an asshole to him when he lost his arm. And now, not even lost in his role, he had them running all over the place trying to catch him for his stupid crime.

He feels fooled. And now that his mask is down, Finnick can see his smug expression, and it makes him blind with rage. He doesn't hear Sebastian behind him saying his real name, or he does, but it doesn't register.]


... You.

[In an instant, he closes the space between them and slashes at him with the spear, trying to slice across his chest. He doesn't necessarily want to kill him, but is acting automatically, his brain still catching up to his own quick movements.]
zookeeper: by tasteofblame (Yazoo7)

[personal profile] zookeeper 2024-05-19 04:23 am (UTC)(link)
[Pale green cat-eyes flick up and away from the blond in front of him as he hears his name in a voice that hurt to hear, frankly. That was not who he was expecting but damn well should have realized when that last shot managed to reach him despite the distance.

Of all the miserable and just plain terrible timing...

But there was less time than that to think about any of it as Finnick managed to turn such a simple and innocent word into a curse and pressed another attack as he dragged Yazoo's attention back towards him.

Well, he was the bad guy after all, so why shouldn't he play his part the way this damn place wanted him to. Cruelty and hatred were in his blood after all.]


Aw, is someone upset? Poor you.

[Yazoo mocked with a mirthless laugh, as he once more used the blunted blade along the barrel of his gun to guard himself and parried away the dangerous blow. It seemed someone was feeling a little blood thirsty which suited him just fine. Violence and animosity were familiar friends to the Remnant as he counter attacked the blond man in front of him with a well placed kick to the stomach in an attempt to incapacitate Finnick long enough that Yazoo could make a leap for another beam away from the pair.]
towelsniper: (pic#16796005)

[personal profile] towelsniper 2024-05-20 02:58 pm (UTC)(link)
[The whole thing feels insane, and Sebastian's mind is taking a minute to catch up with what is happening.
Suddenly it all becomes all the more obvious to him that these are just roles that they are playing, for whoever's entertainment.
That they are not in fact bounty hunters and a terrorist in a strange, futuristic setting.

So Smiles is .. Yazoo?
Yazoo is here? He found him! He finally found him!

But of course, things can't just be easy, ever. Of course they have to end up fighting each other in this version of their current reality.

Finnick and Yazoo are still attacking each other, maybe still lost in their roles, and Sebastian needs to stop them from hurting each other.
With his mind finally catching up, he sprints forward, wanting to reach them before anything more serious might happen.]


Finnick, stop, please!

[he yells first, hoping that his friend will hear him and listen to him, most of all.

Then he raises his voice even more, loud enough for Yazoo to hopefully hear him, even as he is running away once again.
Still, there is a softness, a concern in his voice, even as he yells after him.]


Yazoo! It's me! It's Sebastian! Snap out of it! Please! Listen!
odare: (031)

[personal profile] odare 2024-05-20 03:48 pm (UTC)(link)
[At the condescending remark, Finnick swings wildly a couple more times, but misses, and is then halted enough by Sebastian's voice not to swing again. Panting, he looks incredulously at his tall friend.

Yazoo...? That's... That's the guy Sebastian likes.

Sebastian likes this fucking guy?!

Now Finnick's anger is trained on Moran. Of all fucking people, his friend chooses the worst person Finnick has met yet in this goddamn city. Not only that, but Finnick had been so interested in Sebastian when they first met, and to be passed over for this piece of shit... Yeah, that's fucking rich.

His rage is still clear on his face, his jaw clenching and unclenching, but he doesn't say anything to either of them. He just steps back a bit from both of them, watching closely to see what's going to happen. His spear is still clutched in his hands instinctually.]
zookeeper: (Yazoo13)

[personal profile] zookeeper 2024-05-21 03:27 am (UTC)(link)
[Snap out of it? That was rich. He could almost admire the irony if he wasn't so on edge from not just this but the whole experience. Whatever relief he might have found in laying eyes on Sebastian again and knowing that he was actually alright was stamped down by the concern that at any moment someone else could just turn up and start attacking again. That he wouldn’t ever make it out of this never ending trial that had well and truly pushed him to his limits by continuing to show him those scant few important people in his life and forcing him to give them up for their own safety. It was such an incredibly small list and yet somehow this damn place had managed to make it happen not once but twice. How the hell it had managed to do so, he still had no idea and he hated that.

The glaring blonde was still furious enough to take a pot shot and get lucky with it if the way he was holding himself and that spear of his was any indication. He knew that he would do so in the same position, but then that's what he was made for; attacking, violence, destruction. Simple things that made sense. Yazoo kept his distance, kept moving slowly away and out of melee striking range as he kept his attention flicking back and forth between the two men while he attempted to be alert to his surroundings. Difficult given there was only one of him and so many openings to be attacked from.

Battered, burned, distrustful and with a glint in his cat-like eyes that seemed to be towing the line between cold fury and chaos induced madness. Arguably a normal state for the Remnant by some, though this felt different than the usual state of being for him. This felt more out of control and wild. Once more he couldn’t help but laugh at the absurdity of the situation now that he had all the pieces put before him.]


Oh? Am I supposed to wake up now? Will that magically make everything better for you? Please, spare me this…Whatever this is. Do your job and take the shot or let Sunshine there try his luck.

[It was pointless to goad them most likely, but that didn’t mean he wasn’t going to. For all he knew, if he stopped playing this role like he’d done previously, things would get so much worse for everyone involved around him and he was not about to let that be the case. Again he kept himself facing the others as he slowly worked his way towards the overhanging beams as subtly as he could.]

He gets it. Don’t you, Sunshine? Going to let me ruin your day again? You would be the type, wouldn’t you? Too worried about what others will think of you to actually do something for yourself because you want to. Because it’s the smart thing to do. Anymore pathetic and I’d shoot you to put you out of your misery.

[Instead he took several more steps back out onto the beams, height be damned, as he aimed for Sebastian instead as he continued to challenge Finnick and what scant patience he may have left.] But you’re not the threat here, are you, Sunshine.
towelsniper: (pic#16796004)

[personal profile] towelsniper 2024-05-21 10:08 am (UTC)(link)
[Finally, he found him. After searching through several different districts and realities in here, he finally found Yazoo.
At least he is alive, that much is obvious, though he seems to be far from okay.
And it breaks Sebastian's heart to see him like this.

But he has seen several people in a state like this, scared and lashing out, or broken and unwilling to move on, as well as everything in between.
That's what years in service and your own demons do to you.

Yazoo seems more like a wild animal than a person, and that is something Sebastian can deal with, he just needs to separate Finnick and Yazoo, get Finn out of the line of fire, for both their sakes.

He slowly walks closer, eyes flickering between Finnick, Yazoo, and the end of the ledge that Yazoo is standing on, with his hands raised, blaster back in the holster at his side.
He is not a thread to Yazoo, is what he wants to show.


Yazoo, I don't want to hurt you, [He flinches slightly when Yazoo threatens Finnick, and while he doesn't believe in God, he's still sending out a prayer to whoever might be listening that neither Finnick nor Yazoo get harmed in this. He already shot Yazoo today, he couldn't forgive himself any further injuries.
He almost sighs with relief when the gun is directed back at him.
That's okay. At least it means that Yazoo's attention is on him and not on Finnick.]


Look at me, Yazoo. Please.
See, I am unarmed. I don't want to chase you any further.
I was looking for you, you know? Like I promised? And I finally found you. So lower your gun, and we can talk, alright?

[his eyes stay on Yazoo's, hoping that his words reach something inside him, make him see that Sebastian is genuine and not trying to trick him. As long as Finnick also stays calm.]
odare: (Default)

[personal profile] odare 2024-05-21 01:29 pm (UTC)(link)
[Between the situation they're in and the rage clouding Finnick's mind, none of this is making sense to him. If Yazoo remembers Finnick, he can't be lost in his role completely. Yet, all of them knowing each other seems to do nothing to defuse the bomb ticking behind the man's eyes. He's still threatening them, still goading Finnick into attacking him. Why? Does he hate Finnick that much? It can't be that, they've only met once.

His teeth clench more and he grips the spear more tightly as the man insults him further in that awful, condescending way. But it's the way he trains his weapon on Sebastian that makes Finnick feel absolutely rabid, thinking of all the many ways he could kill Yazoo brutally.

He can't let this asshole hurt his friend. Poor taste in men shouldn't be a death sentence for Moran. And yet, he knows stepping between them is the wrong choice. The only chance this situation has of getting de-escalated is Sebastian's steady voice and pleading words. If Finnick gets involved again, it will end up in either himself or Yazoo hurt or worse, dead. Sebastian wouldn't forgive him for killing Yazoo, nor would he be happy if Finnick died for him, which he explicitly told him not to do.

Finnick promised Moran he wouldn't interfere with this potential relationship of his. So he doesn't. He just sticks close by, watching and waiting, hoping the amplitheater will be kinder to Sebastian than it was to him.]
zookeeper: Orly? (Yazoo3)

[personal profile] zookeeper 2024-05-21 08:10 pm (UTC)(link)
[There was no being hunted, there was no fighting to escape and survive yet his heart continued to hammer away and his pulse raced; a cold squeezing grip upon him that wouldn’t relent and a sense of looming dread and impending doom continued to hound him.

He wasn’t used to such a sensation. He didn’t like it. Didn’t like the lack of control he felt in his surroundings or himself. Didn’t like this dull ache that pulled at him every time Sebastian said his name or the general tone he used. It made him feel even less in control than he already was.

His eyes switched back and forth between the two men as he scowled his discontent.]


Stop. Moving. [He barked out as the dark haired man continued to slowly approach as he stepped back once more, very little room left between him and the end of the line. Once more he cast his attention over towards Finnick who apparently had the will of the gods despite his obvious loathing of the Remnant which only caused Yazoo to glare darkly at him when he refused to attack.]

Useless. [He cursed. The one time Yazoo thought he could count on someone’s natural animosity towards him to be helpful and the man has to damn well have decent control of himself. Typical.

His eyes shifted back to Sebastian’s. he couldn’t tell what was in his own eyes; Hatred? Fear? Confusion? Pain? Longing? Some strange combination of all of that and more? He just wanted this whole thing to end. To be allowed to leave, to find his brother before the city was laid to waste. Sebastian was clearly fine now, confused probably if he thought Yazoo was somehow still under the strange curse of this place but he was alive and intact and that was good enough for him to know, for now.]


You kept your word. Good for you. Now you’re free of it and if you have a trace of sense in that pretty head of yours, you’ll leave because this place doesn’t forgot or forgive.

Third times the charm though, isn’t it? Then again, misfortunes come in threes as well. Maybe that’s why I like that number so much. It has a nice solid feeling to it; a weight and purpose. I’m a third. Did you know that? No, probably not. How could you when I didn’t even know myself then. Third brother. Third son. Third of a person.

That part is the messy part. The part that made it easy to forget myself. There’s not enough there to be a real person like you or him. Just a tool for war. The third in a set. Be smart and walk away before I have to kill you because I will. I will kill you stone dead if you make me. I don’t want to but I am not losing myself again. Not here and not to you. Not again.

[The gun trembled ever so slightly as he pulled back the hammer to emphasis his point. They just needed to walk away and hope that whatever god-machine was in charge of this funhouse from hell decided that they did their parts well enough not to retaliate upon them for it. He could find a way out afterwards to reunit properly but not here in this miserable place. He won’t provide anymore entertainment to the city beyond like that.]
towelsniper: (pic#16796002)

[personal profile] towelsniper 2024-05-21 10:11 pm (UTC)(link)
[There is an array of emotions in those fascinating green eyes that Sebastian hasn't seen there before, but maybe it is understandable, given the current circumstances. They just finally met again under the most unlucky of circumstances, and whatever power is in charge of this, Sebastian hates it even more. A cruel joke at their expanse that is clearly playing with Yazoo's mind.

His words doesn't make a lot of sense, but something catches Sebastian's attention.
He stopped moving briefly, using the moment to cast a side glance to Finnick and tell him wordlessly to stay back, to please not fall for the taunting, difficult as it may be.

One of three, huh? So there is another brother? So far, Sebastian has only met one.]


I know. I know. I met your brother. I met Kadaj. We were both looking for you, but we got separated. Didn't meet the other one though. But I know.
And I know that all of this is confusing right now.
But I know that you don't want to shoot me,

[Even as Yazoo pulls back the hammer, Sebastian starts taking a slow step into his direction again.]

If you had wanted to shoot me, you would've done so already. I know what a good shot you are, remember? You wouldn't miss. You wouldn't hesitate.
So please, lower the gun and come here.

Take my hand,

[he lowers his ungloved hand to hold it out to Yazoo, for him to take]

Step away from that edge, please. It'll all be okay again. We can figure all of this out.
And then go and look for your brother.
Together.
odare: (031)

[personal profile] odare 2024-05-21 10:28 pm (UTC)(link)
[Moran warns Finnick with his gaze to stay back, and he does. But then Sebastian steps closer to the batshit crazy man even with a loaded gun in his face and Yazoo telling him to get lost.]

Sebastian. Don't.

[His voice is low and urgent, like the parent of a child who's about to stick their fingers in the tiger cage. But what a hypocrite Finnick is. Eren killed him, and he went right back to him. Eren insulted him and pushed him away, and it only made him try harder to get close. Sebastian is truly just like Finnick. And maybe Yazoo is a lot like Eren.

And it does seem like he's getting somewhere. Yazoo is talking about his life. It doesn't make a ton of sense to Finnick, but still, he's opening up. Sebastian can tell Yazoo doesn't really want to shoot him, and Finnick can tell too. Because Finnick knows Eren also didn't want to kill him, didn't want him to actually leave him alone even when he told him to.

He and Sebastian just have a sense for these things. They both know where the line is and how to toe it. At least, he hopes Sebastian knows that.

So he lets it happen. But if Yazoo makes a single move to hurt Sebastian, it's over. Finnick will toss him off the edge without remorse.]
zookeeper: by tasteofblame (Yazoo7)

[personal profile] zookeeper 2024-05-22 04:52 pm (UTC)(link)
[For a moment there’s a flash of genuine surprise that quickly turned into a perplexed frown as Yazoo’s gaze drops downward with his thoughts as he searched his own memories. He’s only had a few scant moments with his own brother before they’d been swarmed by people eager to claim the ludicrous bounty as their own. In the brief time, Kadaj hadn’t mentioned meeting Sebastian or anyone for that matter. Just that he’s been roughly told a few things and made aware that Yazoo was also somewhere in the city.

He’s barely been able to communicate a rendezvous location to his brother before Kadaj had been forced out of the Amplitheater and Yazoo forced further back in. It was reasonable, he supposed, that given the lack of opportunities to discuss anything in depth, Kadaj had simply not had the chance to mention something. But Yazoo also knew his bother almost as well as he knew himself (or at least he’d thought he’d known himself). Kadaj would have only tolerated Sebastian’s presence at the mention of Yazoo and even then, he would only have the patience for it for so long without the other’s confirmation. He wouldn’t have even thought about it without the other man there to be a physical reminder.

And he certainly wouldn’t accept anything Sebastian had told him as more than a play to gain his trust until he had proof otherwise. No, it made sense that Kadaj wouldn’t have said anything in that case. It wouldn’t have been important enough to bring up the tall tale of a charlatan to Yazoo in such circumstances as far as the other Remnant would have been concerned.

He continued to gaze down, past the edges of the ledge he found himself upon and the world below, the busy harbour and star port close enough that the faint sounds of hustle and bustle were drifting up on the air. The demands of his current role still hung over his head, even if Sebastian and Finnick seemed to have tossed their aside. What a lovely luxury for them to have. It didn’t help him at all though, or at least he’d thought that before there was a second flash of surprise followed by a slow, grim smirk.

Ah, he understood now. That was the twisted game of this play.]


For a man that claimed to enjoy hunting bigger prey, your listening skills could use work. [Yazoo chided as he returned his attention back to Sebastian.]

We know our third is missing. We would know if he was here. Everyone would know. And you’d know where we’d be if you were half as skilled as you like to think you are.

Let’s see if you can puzzle it out though. I won’t shoot, but you may still get yourself stabbed. [With that Yazoo sheathed his weapon but he didn’t reach for the offered hand. Instead he looked back over to Finnick, who for some ungodly reason hadn’t tried to save Sebastian from himself, even though he seemed as ready for war as the Remnant had been.]

Do all of us a favour and explain to him why he’s an idiot, Sunshine. Maybe you’ll actually get through to him since common sense is clearly not.

[With that, the silver haired man looked back towards Sebastian and there was a familiar warmth in those eyes that had been lacking before.]

This is where I step off, it seems. Third meeting is where you catch up. And you’re correct, my aim is very good.

[With that, the terrorist known as Smile simply stepped backwards that last step and let himself drop from sight. The wind and several stories rushed past him in a blur but it didn’t bother Yazoo at all as his eyes were trained on the small soap bubble suspended statically in the air a few hundred feet below him which he dropped into as he finally found the exit he had so desperately searched for through out his entire time this run through. He had somewhere important to be after all.]
Edited (Typos) 2024-05-22 18:34 (UTC)
towelsniper: (pic#16796005)

[personal profile] towelsniper 2024-05-29 02:37 pm (UTC)(link)
[Oh, Sebastian understands. He gets them message, loud and clear even though Yazoo might think otherwise.
They'll need to have a talk about that later, too.

But for now, he focuses on the fact that Yazoo is still talking, but at least slowly lowering his gun, putting it away even.

Maybe he is slowly getting through to him. After all, small hints of memory seem to be already returning, or at least Sebastian thinks that that's the case.

He takes another step forward, still reaching out.]


Yazoo, stop this nonsense and - Yazoo!

[The man in front of him steps backwards and his body instantly drops, causing Sebastian to shoot forward, trying to close the missing distance between them, reaching for a hand that he can't grasp, even as he clings to the beam with his whole body, arm reaching deep.

Sebastian's heart stops for a moment.

It's all too similar, flashes of his past life coming to mind, William and Holmes on that bridge, fighting, falling, holding ...

Then he sees the bubble, and eventually, Yazoo vanishing within it.

He catches his breath for a few more moments, then slowly sits back on his knees.
He is almost expecting to hear a lecture from Finnick just now. Probably deserves one too, after what Yazoo just pulled.]
odare: (033)

[personal profile] odare 2024-05-29 06:29 pm (UTC)(link)
[Sunshine has no hope of parsing Yazoo's cryptic words. He watches as Yazoo steps off the ledge and Sebastian throws himself on the edge of the beam to try to grab him. Finnick also shoots forward, grabbing Sebastian by the back of his shirt like scruffing a kitten. Upon peering over and seeing Yazoo has fallen into a portal, He yanks Sebastian up and away from the edge, depositing him roughly on the ground in a safer spot. He does it with the superhuman strength of his bionic arm, making it easy to lift the giant man.]

Now who's the one sacrificing their life for other people? You fucking idiot.

[Finnick sighs in frustration and shakes his head, walking away from Sebastian to pace in a large circle on the roof of the building. He uses that time to process what the fuck just happened. He's pissed at Yazoo, for being a fucking asshole, for threatening Sebastian with a gun without even having the excuse of being lost in the role, and after all that, just disappearing. He's pissed at Sebastian for liking a dude who would do any of that shit. But then, can he judge? Eren can be an asshole too.

... But not like that. That was next level.

He finally rounds back to Sebastian.]


You sure know how to fucking pick 'em, Seb.
Edited (made finnick angrier lol) 2024-05-29 19:13 (UTC)
towelsniper: (pic#16796008)

[personal profile] towelsniper 2024-05-29 07:27 pm (UTC)(link)
[Sebastian's eyes are still fixed on the spot where Yazoo vanished, and while he knows deep down that Yazoo will probably be fine, landing more or less safely either in another simulation, or back in the city itself, he still feels like frozen in place, even when he gets yanked and thrown back by Finnick.

He's not sure who he just saw falling, William or Yazoo.

No. He wasn't there with William, on that bridge. Holmes was. Sebastian was only allowed to watch from afar, waiting for William's signal, but not to interfere. Not to take his place to die in his stead, nor to safe him. That's what Holmes did ... hopefully.
He doesn't know.
It's the last thing he remembers from his world: the two of them falling and hitting the water from a height that surely must have killed them ...

Just like Yazoo would've died if he hadn't hit that bubble with pinpoint accuracy, but Sebastian hadn't even been able to grab his hand first ... He had been useless in this very moment.
Sure, again, Yazoo will probably be alright, and he said that he could aim, demonstration it once again, and yet. And yet.

Sebastian still feels in shock, only then noticing that Finnick is talking to him.
He tries to blink himself out of it and looks up.]


What .. what did you say?
odare: (036)

[personal profile] odare 2024-05-29 07:37 pm (UTC)(link)
[Sebastian is staring into space, and even as he looks up at Finnick, he has that faraway look in his eye, one like they both had on the day they witnessed Sebastian's traumatic memory. The look that says he's not here, he's somewhere in the past.

He sighs again, this time resigned, because he can't go off on Sebastian the way he meant to. Not when there's obviously something else going on for him. Finnick will have to swallow his own anger for now.

He kneels down right next to Sebastian and puts his real hand firmly on his shoulder, looking into his black eyes.]


Hey. You okay? You with me?
towelsniper: (pic#16796012)

[personal profile] towelsniper 2024-05-29 07:54 pm (UTC)(link)
[He shakes his head again, eyes blinking a few times until they finally come into focus, and he sees Finnick in front of him, and angry frown that slowly subsides into a concerned one.

Why would he be concerned though?
Oh ... oh, of course.

Slowly, Sebastian's brain brings him back to the here and now, getting a grasp on the situation.]


Yeah. Yeah, I'm with you.

I ... I couldn't catch him.

[is he talking about Yazoo, or about William, Sebastian probably doesn't know himself.]
odare: (038)

[personal profile] odare 2024-05-29 08:01 pm (UTC)(link)
It's okay. The bastard chose to jump, and he made it through the portal. Don't blame yourself for any of that shit. Just forget him, he isn't worth your time or attention.

[He clasps the back of Sebastian's neck with his hand, holding him there, making sure there's a grounding touch to keep him present, still looking in his eyes to ensure they stay focused.]

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nah, totally works for me!

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