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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-03-04 12:44 pm
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TDM #001 / EVENT LOG #001

TEST DRIVE MEME #001 / EVENT LOG #001


INFORMATION

Welcome to 7dead's first TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves are now open.

ARRIVAL


The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

If they find themselves in the Amplitheater they may find themselves drowning...or not. This month's scenery is partially underwater and not every role can easily survive there. They will also be able to see large scattered soap bubbles which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

AMPLITHEATER: THE LITTLE MARINER


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is The Little Mariner - an island nation surrounded by open and haunted waters. Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the nautical/piratical theme and a medieval-fantasy technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, on the island city, or underwater. This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: THE LITTLE MARINER

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a beautiful island kingdom known as Aurelia. Though Aurelia was a small kingdom it sat the the middle of many busy trade routes and ships would often come to the port city in order to trade goods or take a rest on their planned routes. Only minor troubles burdened the people of Aurelia.

This peaceful circumstance was mirrored beneath the waves where the kingdom of Atlantis was found. There the merfolk lived peacefully. While these two kingdoms existed quite close to one another both had little to do with the other. The merfolk feared what the people of Aurelia might do to them as there were sailors who sought to capture merfolk as prizes while the people of Aurelia feared the sirens and sea witches their sailors had met on expeditions...when they even believed these stories to be true.

Most merfolk and most people of Aurelia. One particular merfolk became curious about the world above the waters in which she dwelled. She watched them with her friend the porpoise who followed her faithfully and cautioned her against the world she did not understand. Despite these warnings she chose to visit the sea witch to ask for help to see the world she was so curious about.

A deal was struck. The permanent loss of her voice for a single treasure the sea witch had crafted. The merfolk princess was given a scale pendant that allowed her to shift into human form when she left the waters of Atlantis and stepped onto dry land. Happily she went to Aurelia and walked through the markets and saw how they lived...and there she met the mariner.

They struck up an easy friendship as they learned to speak without her voice. The mariner offered to take the merfolk princess sailing and taught her how to work the sails and how to navigate above the waves while the princess taught the mariner how to find and call the sea creatures she had grown up with.

One day the mariner used that knowledge to call up the porpoise who came to him full of trust - and then he fished the porpoise up. Angry and heartbroken the princess dove away from the ship and went to the sea witch begging for some way to bring back her friend. Magic that brings the dead back to life never comes at an easy cost but she was willing to give anything at all.

She would have to apprentice to the sea witch and give up a portion of her own soul. The cost caused her to become cursed, doomed to never be welcomed in the waters of her homeland again even as her once beloved porpoise friend chose to join her in exile. The porpoise swore to find a way to lift her curse at any cost to itself though she did not regret her actions.

The mariner came to regret the loss of his friend almost immediately and set sail in search of her to apologize. Against the advice of older and wiser sailors he took to the seas in the dead of night and his ship was taken by one of the cursed crews. Aboard the ship he found himself starved enough to take a bite of an apple...and then another, and another.

He lost all track of time and for a long time was part of the ship and the crew. In his free time he would sing to the empy waters of his sorrow and how he regretted the hurt he had caused not only to his lost friend but to the porpoise she had so treasured.

One night long after he lost track of all time she came from the water and offered to him a piece of soggy bread taken from the marketplace. Upon eating it he regained himself and leapt from the ghost ship, the princess helping him to swim to shore. There he asked her to come ashore but she told him she would not, and dove back into the waters to join her companion in the sea caves. In time she would become a sea witch and would never be seen again by the mariner."

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

MARINER
Sailors and citizens of the island nation in this setting. If you want to be a random sailor? Cool. If you want to enter and be royalty? Also cool. The logic of the Amplitheater can be messed up and adhere more to dreams and emotion at times so it's possible to have five kings to one nation and seventeen captains to one ship. Mariners will be (mostly) human. If your character is not typically human they can potentially be humanized for this role if you like. They also may remain inhuman if you prefer!
POWERS: Inherent knowledge of sailing & navigation, land/air animal companion optional
COMPULSIONS: Sailing, singing sea shanties, finding buried treasure
WEAKNESSES: They can't breathe underwater :(

CURSED MARINER
Cursed mariners are obligated to remain either in the water or on the various ghost ships sailing around the setting until/unless they either exit and come back with a new role or break their curse while in the setting. The curse can manifest in their appearance as a ghost, skeleton, zombie, or sea-urchin encrusted monstrosity. We're not nitpicking this, do whatever you want. Cursed mariners will find that ghosts and other cursed NPCs in the setting are chill with them instead of trying to scare them. After all, they're bros now. Ghost high five!
POWERS: Inflicting the cursed status on other non-cursed people and animals, not needing to breathe, dramatic ghostly musical cues
COMPULSIONS: Inflicting their curse on other people, capturing merfolk, attacking normal ships, burying treasure
WEAKNESSES: Incapable of going on dry land, may be incapable of leaving their ships

MERFOLK
Merfolk can come in the common or royal variety and have no standard look besides "part fish". Which part is fish and which part is human (or whatever) is up to you. If you want your character to be a top-half fish mermaid they totally can be. As long as there is part human (or whatever) and part aquatic animal going on the world is your oyster. Hey, maybe you can be an oyster merfolk! Your character will be transformed for this role but the degree to which that change takes place is up to you.
POWERS: Summon aquatic animal friends, fish-speaking, mysterious musical backups, alluring song, breathing underwater
COMPULSIONS: Singing dramatic musical numbers, acquiring human legs
WEAKNESSES: Can't remain out of water for very long, no sexy human legs (unless they have no sexy human head)

CURSED MERFOLK
There are two types of cursed merfolk: Merfolk who have simply lost anything thanks to the rampant sea witch problem or merfolk who are some variety of ghost, skeleton, or zombie sea creature. The latter is what any character assigned this role on entry will start as, while someone assigned to be a normal merfolk can change into a cursed merfolk throughout the course of their time in the Amplitheater. Sea witches can also become cursed merfolk if you like.
POWERS: Breathing underwater, summon zombie aquatic animal friends, fish-speaking, eerie ghost singing
COMPULSIONS: Spreading their curse to other people/creatures, drowning mariners, singing haunting songs in the dead of night
WEAKNESSES: Can't remain out of water for very long, instinctively disliked by non-cursed sea animals, smells like rotting fish

SEA WITCH
A variety of merfolk that practice sea magic and deal-based magic. As with normal and cursed merfolk a sea witch can be any variety of merfolk you like and we don't care which half is human (or whatever you started out as) and which half is fish. You can be a very standard looking sea witch if you don't want to think about it or you can play around with it if you do. Sea witches are disliked strongly by the setting-native NPCS but the 7 NPCs won't really care much about "good" or "bad" roles since they're more interested in the vices and virtues a soul is guilty of.
POWERS: Extracting any price from an agreed-upon deal no matter how intangible or odd - souls, voices, sandwiches, etc.; fish-speaking, breathing underwater, some magic, evil fish companions
COMPULSIONS: Making deals, cackling maniacally, singing songs about being an evil sea witch
WEAKNESSES: Can't remain out of water for very long, terrible singing voices unless they steal one, must be totally honest about the terms of their deals (can use legalese and loopholes and technical truths however), instinctively disliked by all mariners and many merfolk

PORPOISE
Congratulations, you are now a fish. Or an aquatic mammal. Or...something that lives under the sea. Maybe you're a crab. Or a sea slug. Or a clam. There aren't hard and fast rules here beyond the fact you are now a sea animal living your best sea animal life. Or maybe your worst sea animal life. What does that look like? Whatever you want it to! Maybe your porpoise wants to be a real human girl or boy and makes a deal with a sea witch and changes categories? Or maybe your character goes "fuck this" and finds an exit to try to be something other than a seahorse.
POWERS: Breathing underwater, summon aquatic animal friends, swims real fast
COMPULSIONS: Helping merfolk, offering advice (does not have to be good advice), providing back-up vocals
WEAKNESSES: You're a fish (or something)!

UNDERWATER


The underwater kingdom of Atlantis surrounds the island nation of Aurelia. There the Merfolk and Porpoises live in often musically-accompanied harmony. Coral reefs can be found all around the island and many of the corals grow into the homes the Merfolk live in. The grand palace is almost entirely constructed of corals although there are some shells and stone as well. Atlantis is a true underwater city so you can find any variety of shops, eateries, and entertainment...though all of this takes place underwater so obviously everything sold, eaten, or done must be water-appropriate. And also most of it is catered to fish and other aquatic life. So there's that! Cursed Merfolk and Sea Witches are not welcome in Atlantis.

Currently there's a grand musical celebration being planned, but the royal princess is nowhere to be found! If you happen to be a Merfolk who is royal they don't mean you. They mean...your sister? Your brother? Your second cousin twice removed? The Amplitheater's dream-logic will fill in something at random. Or maybe you ARE the missing royal merfolk and you have run away for dramatic teenage reasons or just left the area for normal reasons. Whatever the case, all of Atlantis is trying to find you and you may need a quick getaway. If you're captured they will force you to sing a solo for them in their musical celebration regardless of whether or not you can actually sing. If they can't find a royal Merfolk for this they may settle for a Porpoise. Not only are you a fish, now you have to preform! Fun.

There are various shipwrecks to be found from the many nautical battles above the waves. Some of these ships are now home to Merfolk or Porpoises but many are there to be looted by whomever wants to loot things. The VRealists are diving down and mapping the shipwrecks by persistently exiting and entering the Amplitheater until they get roles that make this possible, so you'll see many Merfolk, Cursed Merfolk, Sea Witches, and Porpoises wandering around these wrecks. They won't usually initiate combat but may ask you to search with them for various lost treasures. These range from mystical artifacts such as a gemstone that when broken will release a storm to a fork that when dipped into water can purify it. A small volume of water, anyway. Feel free to make treasures up! These won't be removable from the Amplitheater.

Also around these shipwrecks are meetings of Porpoises. Since the Porpoise role includes any aquatic animal this means...lots of sea creatures! There's various interest groups here (shiny hooks and why you should or shouldn't avoid them; what is this piece of human debris I found and if I had hair could I comb it with it; are fish friends or food?) which you might be drawn into if you try to swim by. These are the real topics that matter to real animals.

In the sea caves under the city of Aurelia are the Sea Witches. There's more than one of them. The Sea Witches are magical deal-makers who can offer you anything you can think of. Or, well, not game-breaking go home things, but anything within reason that suits the technology level within the Amplitheater. So an undersea giant transforming mecha isn't a possibility but if you want a transforming suit of armor made entirely of shells that shoots out blowfish darts that can totally happen for you. The catch is the price of the deals. Sea witches can ask for anything in exchange for these wishes, be it voices or souls or a really good sandwich. It's up to the witch in question. If you approach the sea caves you may be asked: "What do you wish for?" You may feel compelled to answer the question though you will have to decide whether or not to make a deal on your own. As a note, Sea Witches can cause curses as a result of their deals if the prices aren't paid or if the terms have it that way - and they can also offer to curse curses for a price.

GHOST SHIPS


The island nation of Aurelia has a ghost problem. Every evening the ships of the dead take to the seas...or the skies in the cases of a few flying ghost ships. While some of these ships are translucent and can only be interacted with by cursed creatures and ghosts many can be boarded by the living and uncursed. The boarding does not have to be willing: characters can find themselves on a ship either from exiting their initial memory or from entering the Amplitheater from the outside. Or they can be kidnapped by ghost pirates which is again a very big and common problem in Aurelia. Mariners are particularly susceptible to kidnappings, while Merfolk and Porpoises may find themselves fished up to be kept captive or threatened with becoming sushi.

These ghosts ships will frequently attack the ships of the living once they descend. The nightscape of Aurelia frequently has nautical battles and canonfire as a part of it, although some areas are less fraught with the obvious dangers of ghost pirate to sailor combat and instead full of less obvious dangers...

If you're a Cursed Mariner and a part of the crew you will find yourself preforming tasks around the ship. These tasks range from legitimate ship tasks such as hoisting and trimming sails seemingly at random to the less legitimate burying treasure on the seabed or even on dry land wearing very fashionable buckets of sea water as shoes. Characters who are not Cursed Mariners may find themselves drawn into the crew if they happen to eat anything from the ghostly feast on any of the ships. If they eat something from one of the feasts and stay on the ship through the night they will become a Cursed Mariner. Taking the character from the ship and feeding them uncursed food will cure them - or any other cure for a curse that characters can come up with.

What feasts, you ask? Elaborate ones with any food characters could imagine...including all their favorites, however esoteric those might be. Ghosts walk through the walls of the ship. There are floating candelabras and sometimes the food set out for the feast will disappear from the plate. Occasionally out of the corner of their eyes the food found at the feast might look different - rotted and in dark shifting colors but that only happens sometimes...and it tastes absolutely perfect regardless. The ghost chef will serve up more and more food no matter how much a character eats. "Don't you want some more? You can't leave the table until you've finished all of it." No matter how much they eat characters will still feel hungry. Worse, the more they eat the more they themselves will begin to change into something more Cursed.

Many times a deep fog will roll out over the sea. Sometimes those who enter the fog will find that they lose something to it. Often this is their voice but it can also be a memory or some sort of item they had or even one of their powers of skills. These things will turn into golden balls of light which dance over and under the ocean leading other people on like will-o-the-wisps. Catching one of these balls of light will immediately give your character the thing that was lost - even if it wasn't theirs! You might find yourself speaking with another person's voice or viewing someone else's memory or suddenly having a new ability until you give it back to them. This can be accomplished by picturing it leaving you and flowing from your hand to theirs. Or by just handing an item over if what was lost was an item.

ISLAND CITY


The island nation of Aurelia is one city on a sunny island with various fields and beaches and mountains and coves thrown into the mix. The city is very large and busy with a huge port for ships and a lively market. The castle where all the royal people live (or Mariners who happen to be royal) is on a nice cliff overlooking both the sea and the city. There are many shops in the market and plenty of eateries and food stalls, and there's a large stage near the biggest plaza where there are frequent plays and performances put on. Anyone who stages their own performance - of whatever they like! - will earn golden coins that when taken out of the Amplitheater will disappear and register as credits to their account.

Currently the city is preparing for a royal wedding. Mariners (royal or otherwise) can be as involved as they might like in this and can be cast as anyone in the wedding party or any of the celebrants. This wedding takes place every single day come rain or shine at the sunniest part of the afternoon. It often takes place on a boat but sometimes takes place on the beach or in the palace itself. None of the Amplitheater-native NPCs seem to realize they're playing out the same storyline with variations. City of 7 NPCs will mention this is normal if asked and seem to enjoy trying out different roles and doing different things from day to day. Occasionally this includes things like Blood-Drinker Cursed Merfolk attacking the wedding ship one day to spread their curse or another day Combatants commandeering the wedding ship for a battle. Yes, Wrath devotees are often a problem, why do you ask?

There's also beach fun to be had! You can go swimming or sunbathing if you like, or be dragged along for fishing and sailing by any of the various ships around the port. Or maybe you will find some buried treasure? There's a Cursed Mariner sloshing around in bucket boots who seems to be burying the treasure, and if you catch him at it he will offer to not curse you for the price of: "Y'wanna help me bury it? Otherwise..." If you say no he will curse you. He isn't even sorry about it. But if you help him he's happy enough to go on his merry way after making you promise not to unbury the treasure. You are of course free to unbury it after anyway if you like to find magical artifacts along the lines of a scrying glass that can show scenes around the Amplitheater, a wand that can call up a sea storm, or slippers that let you walk on water. None of these items can be removed from the Amplitheater.

Sailing is a major area of interest in Aurelia for obvious reasons. The seas during the days are sunny and bright while at night they tend to be choppy and foggy. During the days you might hear Merfolk singing. The songs during the day are alluring but in a more positive way - you just want to stop and listen. During the night you might be listening to Cursed Merfolk who call sailors to them in order to run them aground or into rocks so they can attempt to drag the sailors to the depths of the sea.


CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: HUMILITY


The eternal summer and aquatic theme of District 1 fits in quite well with this month's ceremony. Stepping through the elastic surface of the Amplitheater one can almost get confused about if they actually went anywhere - until the more technological details of District 1 come into focus. The denizens of the 1st district are enthused about this and have begun setting up water slides which lead into the Amplitheater to allow people a more "fun" entrance. They might not explain this properly the first time you queue up for one of the slides, however, leading to a surprise destination at the end of the ride.

Floating throughout the air are holographic and mechanical jellyfish. The holographic versions will occasionally float through people or objects while the mechanical versions seem to be used as extremely slow and often confused messengers. Some of these jellymechs will wander up to your character. Sometimes right up to your character. Like...floating into your character and continuing to try to move like they will somehow learn to phase through solid objects. They do this to walls as well.

Occasionally you will find them stuck in random locations like this and they will only after a long struggle ask for help. A small, shy robotic voice may sound out: "Um...sorry...dunno how to get out of this...can you help me out...?" They might also ask for directions to some location in 7. If you choose to help one of the myriad lost or stuck jellyfish they will reward your character with credits and a pretty seashell bracelet. The jellymechs made them themselves.

Various people dressed in fashions modeled off of jellyfish can be found following the jellymechs around. The jellymechs mostly ignore this but you might find one hiding behind you timidly. "They're...being weird again...dunno what to do..." Again, helping the jellymech out will net you thanks, credits, and this time a crayon drawing of your character that is printed out and handed over. So...crayon-ink? This may or may not have been worth it.

You can read more about District 1 over here.

DISTRICT 2: GREED


Now that a new ceremony is underway District 2 is moving to capitalize on it. The entire place is full of holographic advertisements, statues, and movies all projected into the air and on various platforms or even coming out of digital billboards. Many of these holo-ads are themed on The Little Mariner. Do you want your Little Mariner commemorative shirt? What about a jacket? A hat? A mug? Hey, they have this EXCLUSIVE recording of one of the top Envidols talking about the newest ceremony location...a low, special price JUST for you...but only if you buy now! While not everything is themed, those who follow Greed know how to cash in on a new business opportunity. They do this every month.

Even the vending & gacha machines have been taken over by the craze. Quickly manufactured figurines of characters found within the current ceremony can be found inside the gacha machines. These figurines can include your character in any role - even multiple ones! The rarity of all these figurines value, so your character might be only a 1 star pull...but they might also be a 5 star pull. Something to be happy or sad about, maybe? Or to not care about at all. The vending machines, meanwhile, will sell various aquatic supplies which can be taken into the Amplitheater. Though...they might change inside of it to match the technology level. Buyer beware!

You might be pulled aside by one of the Gambliars, many of whom run and work at any of the various mega-casinos or malls, and asked: "Hey...I hear there's pirate treasure inside this time. Think you can bring me some out? I'll make it worth your while..." The Gambliar will then supply characters with a treasure map that they can take inside of the Amplitheater. If characters are willing to bring out pirate treasure (after, you know, finding and/or stealing it) they will get an absolutely terrible exchange rate of credits to treasure that favors the Gambliar. But at least it's something?

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many nautically themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with.

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by.

Music can constantly be heard. Most of it is pleasant and joyful, but you may hear a particular compelling song that has you following it...only to end up in the middle of a hobby meeting. Are you being forced to quilt? Do you find yourself painting miniature figures? Or maybe you're suddenly being cast in a play? The Hobbyists are all about the mermaid and pirate themed plays right now and are even writing a few of their own...with varying results as to quality. One of the very impassioned amateur directors will insist you get their story just right even if the story is, in fact, terrible.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship as the sailor NPCs take anyone who wishes to go to Aurelia city into port. Being attacked by pirates may happen, so take care.

You can read more about District 3 over here.

DISTRICT 4: ENVY


The denizens of the 4th district are organizing themselves around the entertainment offered by the newest ceremony much like the other districts. In the multiple shopping centers around District 4 are many goods that could be considered useful in the current ceremony alongside the usual fare. The top piratical fashion, guaranteed not to change inside the Amplitheater!

While they keep up their usual reality shows and Envidol streams, many Envidols are streaming about the Little Mariner. Holo-memory recordings of their time in the Amplitheater can be found alongside reaction videos. Your character might feature in any of these, including videos the Envidols make mocking players within the game...so if you had an embarrassing moment and an Envidol happened to be nearby you now get to share it with the entire city of 7. Isn't that lucky?

Meanwhile there are various new VR releases built around the Amplitheater's current ceremony that come out through the month. Many of the VRealists are releasing strategy guides for the current ceremony, although most citizens of 7 will tell you that living out whatever experience you have in the Amplitheater in whatever way you want is the best way to go about things. If you want a guide to how to find the most treasure!!!! or TOP RANKED roles for this month to see how you stacked up against everyone else according to a group of VR nerds, though, you can definitely find those things.

The Thankfools are currently active as well, passing out informational pamphlets on their order. Do you want to loiter near doors waiting for people to open them for you? Do you want to thank everyone you meet for existing or other amazing traits? Do you want to always smile and never frown? Join today!

You can read more about District 4 over here.

DISTRICT 5: GLUTTONY


What matters most about any new Amplitheater setting is obviously the food. What kind of cuisine do they have? Whatever it is, District 5 is replicating it and expanding on it. This month that means there is seafood everywhere. There are fish themed and shaped snacks being sold out of many of the hover-trucks and while you can find many other types of foods almost every place is running a special on "Mariner-themed" meals.

There's supposed to be boats running off one of the tributaries of the river and straight into the Amplitheater but...there aren't. That just isn't happening. Instead there is a huge water traffic jam on the river and you're better off just walking into the Amplitheater from District 5. It's almost possible to walk along from ship to ship on the river right now without missing a step they're that packed. No one seems that worried about it, though...except some very annoyed Rational robots who nevertheless respect the current order of dis-order and don't try to hurry people along. But you can tell they're thinking it.

There seems to be an ongoing war with the vending machines of District 5. If you go to buy anything you're going to have to fight off a group of people with silly food themed hats (mostly cheeseburger) or much more sensibly dressed robots (and some people). Both groups will buy everything out of whatever vending machine they've descended on. This happens in every district although it's most frequent in District 5. Luckily the Rationals will sell you back items, although with a reasonable limit. They will not sell to Vendingmacs and will get upset if you give the Vendingmacs anything you buy from them.

You can read more about District 5 over here.

DISTRICT 6: WRATH


All the nautical battles going on in the Amplitheater are more than fine with the residents of District 6. In fact, they seem to be mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate nautical battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

There are also sword-fighting matches and a few people offering lessons if you want to be an authentic warrior inside the Amplitheater for the time period. Because that's important to some people, apparently. The weapons shops are all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity!

Inside the Amplitheater you can hire a group of Combatants as guards...or you can come across a group and fight them in skill matches. They're going to be sailing around challenging anyone and everyone to a fight. On the other side of things the Blood-Drinkers will be entering and exiting the Amplitheater until they get their preferred roles of Cursed Mariner or Cursed Merfolk. They will then proceed to fight anyone and everyone and bite them to drink their blood and spread the curse so...watch out for that!

The Brewers are in the meantime offering nautically-themed teas which they are brewing from scratch on inspiration. The worst one tastes rather like rotting fish. The Blood-Drinkers love it.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city marketplace. Though they appear human at first glance, sometimes seeing them sideways you'll catch a hint of the metal they're actually made of.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at Aurelia city as well as Atlantis and a few of the ghost ships.

In a quiet moment when the shadows seem to be behaving normally and none of the Schedulebots are around you may be drawn to the side by one of the Nap Peddlers. These are mostly cat people and actual cats with tech-based collars that allow them to speak, although there are a few less feline members in the group. "Psssst. Hey, you. Yeah, you. Come over here, you have to see what I got..." What the Peddler has is...pillows! And fuzzy blankets. "Goose down pillows, and look at these blankets...the blend is top notch! And hey, all you gotta do to get 'em is use 'em! I know a place right down the street..." If you choose to follow the Peddler you can be led to an underground nap café which fronts as either a cat café or some other kind of shop. Inside are cozy napping areas for groups or singles and lots of places to lounge around and do absolutely nothing. Come inside!

You can read more about District 7 over here.



NAVIGATIONNETWORK & LOGSOOCMEMES
ktizo: (🎭 i'm bluesing)

[personal profile] ktizo 2024-03-10 06:31 am (UTC)(link)
[Nodding, Hythlodaeus pulls up his hood and places his mask over his face. He feels more comfortable this way anyway- this is how the Amaurotines would go about their daily lives back home.]

That does sound strange. I could perhaps understand it if we were close in any way. I would treasure a letter written to me by a dear friend, not... a paper with a stranger's name upon it.

[He looks up as Finnick gestures to the sphere, expression unreadable thanks to the mask but he does hum thoughtfully.]

I confess, the more I see here the more confused I am...

[Even for one with magic at his disposal, this place is getting stranger and stranger by the minute.]
odare: (smoulder)

[personal profile] odare 2024-03-10 06:32 am (UTC)(link)
[A demon. Finnick used to fancy himself open-minded as a sex worker for not judging all the odd things people were into. But now he's clearly being tested. Time to open his mind more, apparently.]

So, you help the humans, then...?

[His tone is purely curious, not judgemental.]
odare: (tuff)

[personal profile] odare 2024-03-10 06:47 am (UTC)(link)
Ah, but to them, you aren't a stranger. They do feel like they're close to you, despite having never met you, because some of them look at images or videos of you every day. Yet, they're a complete stranger to you, as you've never seen them before.

[He never thought he would have to explain this kind of thing to someone. Looking at his own world from an outside perspective is becoming increasingly unnerving. He never realized how desensitized he is to such strange and awful things, how normal it had become to him. And that's not even touching on his profession yet.]

You and I both. [He sighs and leans against the wall, suddenly missing the familiarity of the island he was on, but not wanting to go back if he's going to be observed the whole time. He drags his hand down his face. And to think, he was actually sort of happy there, even though he already had a feeling it was fake. It was nice to live in ignorance, but now, the illusion is shattered. Nothing could ever be that simple, he should have known better.]

So what should we do?
ktizo: (🎭 nobody knows it)

[personal profile] ktizo 2024-03-10 06:55 am (UTC)(link)
[He's quiet for a long moment, until Finnick asks what they should do.]

I... should rather like to keep out of the public eye for now. To that end I would teleport us elsewhere, but as I'm unfamiliar with the layout it will mostly be places with less souls crowded together. Ah, there are so many...

[When he switches his vision to gaze upon the souls of the world there are so many densely packed areas where a myriad of colours converge, their strands a telltale sign of where they've been.]

Would that I could find us somewhere to rest, or at least find a bite to eat.

[He cheers up a little at the prospect of food.]

I haven't eaten in... a while.
lachtara: (Shock)

[personal profile] lachtara 2024-03-10 07:20 am (UTC)(link)
It doesn't take long for their 'hosts' to heed their remarks. The world begins to shift and fade into something else before it washes away in a single instant.

Mere moments later, Emet-Selch awakens with a start in a district far away from where he started. He finds himself at the foot of a great tree looking up at its branches covered in pink petals. The scent of flowers and idle conversation drifts on the wind. All seems peaceful compared to a few moments ago.

Emet-Selch's expression dims. A feeling of panic and sinking dread washes over him as looks to either side and finds himself there alone. That couldn't have been a dream, could it? The sound of his friends voice sounded so convincing and his presence so real...

Then the voice calls for him and he feels such relief. Though he cannot see his friend exactly, he calls back. "Over here." He arches his back and grumbles. "Perhaps our hosts could choose a better place for us to rest next time."
ktizo: (🎵 fading from sight; but i see you)

[personal profile] ktizo 2024-03-10 07:31 am (UTC)(link)
Hythlodaeus wanders over, and laughs a little before reaching down to help Emet-Selch up.

"I think it better than where we just were, all the same."

It had reminded him too much of the emptiness within Zodiark.

"Now, then. Best we stick together, no? Let's look around a little."
odare: (Default)

[personal profile] odare 2024-03-10 07:41 am (UTC)(link)
Hello, quick question about the bracelets! Outside of the amplitheater, do they have something sort of like the internet, or is it just for messaging other characters? For example can they google stuff on them lol
odare: (Default)

[personal profile] odare 2024-03-10 07:53 am (UTC)(link)

Food and rest sound amazing right now. Oh-- that's one thing technology is good for. Let's see if this watch works now.

[He fiddles with the bracelet on his wrist, trying to search up a place to eat.]

See- the internet can draw up information.

[The watch projects a small map of the area around them with little dots showing the restaurants.]

No shortage of food around here. But the problem remains that all these places will probably be busy... Maybe we should try to get a hotel room first and then eat in there.

Except... We also don't have money. [He thinks for a moment] But that's fine, I can sell my autographs for a quick buck.

odare: (Default)

[personal profile] odare 2024-03-10 07:56 am (UTC)(link)
Thank you for the quick reply, totally helps!
ktizo: (🎵 fearless hearts ablaze)

[personal profile] ktizo 2024-03-10 07:59 am (UTC)(link)
[Hythlodaeus peers at the watch, gasping with obvious delight as it shows the restaurants they can eat at.]

Amazing! It's... not dissimilar to my soul sight, in a way.

[The part where you can just find things, anyway. Escaping Hythlodaeus was always a futile effort.]

Oh, we shouldn't run away from the people this time, then?

[He laughs, obviously past the embarrassment of earlier.]

Very well, very well, I'll sign their documents and such. I shan't leave it all for you to handle alone!

[His mask and hood are removed in short order, his mask settled back on his chest.]

Now we simply... stand in the open? And wait for people to accost us?
crownandfaith: (pic#16887263)

[personal profile] crownandfaith 2024-03-10 08:05 am (UTC)(link)
[ While it might not be better per se, he imagines it must be easier to not have to put up a facade. That's one weight off Leo's shoulders, Tsukasa hopes.

"Let it play" feels like the wrong answer, no matter how you look at it. And if escape isn't possible (for surely Leo wouldn't joke about that now, so Tsukasa's not going to waste time insisting on the improbable), then the only thing left is to face this head on. That's what Leo isn't doing, right? So perhaps that's the key? ]


I have no complete grasp of the situation as well, so I don't think I can truly offer a viable solution. For that I apologize.

Yet it seems this memory was drawn out for the express purpose of being judged, absurd it may seem.

[ If all the voices chiming in right now are to be believed, at least. The particular word does bring out a small, wry smile. They're both quite familiar with the idea of a judgment, after all. ]

And if that is so, if that can help in any way... then would you allow me to pass on mine as well? But first I want to understand better, what memory this is that's ailing you so.
odare: (bitelip)

[personal profile] odare 2024-03-10 08:58 am (UTC)(link)
Soul sight... You really need to tell me about that. After.

[He's very curious about the magical powers Hythlodaeus has, and the world he comes from, a world where being famous is a completely foreign concept.]

Only if you're sure. Careful, though, people also like to start rumors. They might say we're dating.

[He chuckles along with him as they walk back out to the busy street. Finnick looks at the signs on the streetfood vendor menus to see how much things generally cost and what the currency here is. It looks like things are bought with credits.]

Hm... It seems like we should hold a sign or something stating our price.

[Finnick types in a message for his bracelet to project like a hologram. "AUTOGRAPHS 5 CREDITS EA." He wraps the bracelet around the toe of his boot instead of his wrist, so the message projects in front of them around knee-height and won't shake when he's signing things. From there it's easy- people begin to flock to them again, and the exchange is made. Finnick makes a little small talk with each person.]

yesdoubt: (Default)

Momo | IDOLiSH7

[personal profile] yesdoubt 2024-03-10 10:45 am (UTC)(link)
[a: arrival]

[It's this dream, again. It's only been months since it happened, but Momo has relived this night in different pieces and from different angles more times than he can count. Sometimes it ends worse than it did in reality. Sometimes pieces of it simply play themselves out again. This time seems to be the latter, the ringing of a phone breaking through a tense scene - a messy, but clearly expensive apartment with four people in it, two of them clearly professional muscle of some kind in suits, one of them holding a broken glass bottle to the neck of a delicately built silver-haired man who nonetheless has a confident, calm expression, as if daring them to make a move. The fourth person is Momo, standing across from his captive partner and trying desperately to de-escalate the situation.

The phone is answered, and with some swearing and bickering, the two imposing figures leave, talking about "boss' orders" and dropping one last threat when the silver-haired man gives them a dry "too bad" about leaving so soon. As soon as the apartment door closes, that same man lets out a long breath, and Momo rushes forward.

"Yuki!"

The silver-haired man - Yuki - crumples in on himself, a blue-nailed hand to his chest, as Momo reaches for him, clasps his arm, tries to comfort. "Oh my god, that was terrifying..."

"I'm so glad you're safe!" Momo is effusive, the overwhelming emotion of seeing Yuki in danger flowing out into relief now. "Yuki really is the perfect man! Even I was starting to think you could take them in a fight--"

He cuts off, suddenly, as Yuki raises that hand on his chest and slaps Momo hard across the face. Now that he's recovered from the initial shock, he looks almost incandescent with rage at Momo, whose hand slowly rises to his cheek as if not quite registering what happened.

"Didn't I say not to lie to me ever again!?"

Yuki lets it all out on Momo about his selfishness in trying to sacrifice himself to save him, barely giving Momo a chance to get words in edgewise. From the way he shouts about it, like this is the last straw, talking about how he's not a "god" for Momo to worship, it's clear this has been a persistent issue.

"When you're taking a leap of faith you'd better have the guts to take me with you! Got it!?"

There's a pause. Momo's lip curls under his teeth - and he raises his hand, and slaps Yuki across the face in turn.

"I don't want to end Re:vale! But if one of us has to disappear, I have to be first! If I say to run, you have to run!"

Yuki moves softly to interrupt, but Momo pushes onward. "I told Maneko-chan this once - idols are stressed and hurt by the feelings of love they receive. I know Yuki feels pressure from my love for you!"

For a moment, Yuki softens, and the matching black rings both Yuki and Momo share are cast into relief as hands come close again, considering reconciliation. But then Momo pushes his angle too hard, and Yuki visibly hardens. The argument spirals - talk of past trauma about being left behind, about how Momo was once Yuki's fan, threats to settle it with their fists, that start to blur under the weight of the voices from those watching in on the memory. Momo is usually more observant than this, but in the heat of the moment, it took until now for him to acknowledge anything other than his partner right in front of him. But now he can hear the bubbling audience whispers, and as the memory splinters off into a replay, he turns away this time, pink eyes seeking out the sources of the wrong, indistinct shadows.]


Who's there? [It's wary, rather than afraid. This isn't how things usually go.]

--

[b: amplitheater - merfolk]

[When the bubble had finally popped, it sent Momo plummeting into a vast ocean - but when the shock of landing forces him to draw a breath he otherwise wouldn't have, he feels his lungs fill despite what should be water passing through. The lower half of his body trails off into the depths, a frilled twirl of dark pink edged jellyfish limbs under a bell, and this still feels enough like a dream for him to simply roll with it. Twisting his body experimentally, he dives deeper, eyes alight with curiosity.

He can be found around shops and eateries in Aurelia, inspecting the wares with the look of someone trying to meet this up with reality. His dreams aren't usually this detailed, so as dreamlike as it feels, he's starting to creep towards it being something more. Spotting others who look a little less...NPC-like, for want of a better term, only heightens the feeling, and he'll offer an experimental wave.]


Hey, do you have a minute?

[Otherwise, he can be found around the shipwrecks, darting through gaps in hulls and shattered skeletons of ships with unbridled energy. He loves swimming already, and being able to breathe underwater is an opportunity he's not going to let go of lightly.

That said, he might get a bit too enthusiastic, and have to roll himself to one side to prevent running headlong into someone around a fairly blind turn.]


Ah, sorry, my bad! [His tentacles fan out, like he's using them for drag to slow down. Try telling him that's not how jellyfish actually work, it's working okay for him.] Are you looking for something all the way out here?

--

[c: district 3, chastity]

[In the city proper, Momo is focused primarily on one thing - getting more of an idea of what he's dealing with here. He's the type to find it easy to slip right into new environments, but he needs to actually know what the expectations are as well, especially when there's such radically different chunks of the city to consider.

In the midst of that, walking through a beautifully flowering district, he can feel something tugging at his chest more than he would like. The plants and flowers put his mind elsewhere, with a partner he hasn't seen here yet, and so when music comes to tug gently at him as well, he's a little too ready to let it.

Maybe because it puts him in mind of that partner as well, maybe because it reminds him of home otherwise, reminds him of the songs that have spoken to him in the past. Whichever it is, before long, he shakes himself back to awareness holding a script in a loose group of people, halfway through a longwinded treatise about the integrity of the story from the director. Momo's acted before, but it helps if he actually knows what he's supposed to be doing, so he sidles closest to the nearest person who looks like they got dragged into this as well.]


I think I missed something here...do you know what's going on? [He sounds somewhat apologetic, but also a little amused.]

--

[d: district 4, envy]

[Virtual reality isn't exactly difficult to lure Momo in with - his world has the beginning stages of it, but it hasn't gotten to this advanced of a level yet (not that some companies haven't been trying). So his initial venture into District 4 is very quickly sidetracked by the shiny virtual reality arcades, because where's the fun in exploring the city if he's saving all the good stuff for later?

That said, he can still try to make this a productive trip, which for him usually means forming new connections. So anyone else who looks like they're even considering dipping their toes in at the arcades will likely get him waving them over with a red-nailed hand.]


Want to join me? It's not as fun playing alone. [He pokes his tongue out between his teeth in a gently cheeky motion, revealing a continually shifting mark on the more visible half of his tongue.]

--

[e: wildcard]

[[I'm open to other prompts too, if you want to plan something specific hit me up at [plurk.com profile] reviseleviathan! Momo is at an end of Part 4 canonpoint here.]]
zookeeper: Orly? (Yazoo3)

Yazoo | Final Fantasy: Advent Children Complete

[personal profile] zookeeper 2024-03-10 12:56 pm (UTC)(link)

1. Arrival (click click)


“What do you think you’re doing?!”

“Get away from there!”

“I was so worried!”

“Who are those strange men? Come away from them now!”

“What’s wrong with your eyes?!”


“Such arrogance…Do you see it?”

The thick chain felt cold and heavy in his hand. Good. It wouldn’t break easily, he thought as he gave it an experimental tug to make sure it was firmly set into the eyesore of a monument that had been erected as a pathetic attempt at self-soothing by the guilty minds of Midgar. A few feet away, he caught sight of his brother doing the same with a different chain while around them the angry bleating of frightened people sounded.

How sorry they all looked. So confused and frightened. And the fun hadn’t even started yet either. If they had any sense of self-preservation, they’d be fleeing instead of swarming around this ridiculous shrine that glorified a tragedy as far as he was concerned.

He turned cold, green eyes out upon the crowd and watched one of those lesser creatures attempt to pull away one of the many children that encircled the large monument, watched with indifference as she fussed and fawned over the child and tried to pull him away. A subtle smirk of amusement as the child refused to move and shoved the woman away much to her surprise. It quickly disappeared back into the blasé expression that regularly graced his features.

“What did you do to them?!”

What had he done to them? To the ones that the city had abandoned and cast off simply because they had been touched by someone so much more important than them? Been given an opportunity to set right what these fools and monsters had sought to destroy? Those disgusting, arrogant, self-important and stupid creatures. Who did they think they were? What rights do they have to make demands of him? Of his brothers and their new little siblings? They who would keep Mother from them and deny everyone the better world that she would create? Those filthy, lying, stupid worms.

"So much hatred.."

Yazoo shook his head quickly to clear it. What was he thinking about?

A dark chuckle to his side drew his attention back to his brother who smirked at him with a subtle nod. He too was growing tired of these tedious people as they complained, whined and threatened but not a single one of them dared step past a simple ring of children because they didn’t actually care. Not really. Their own lives were too important to them. They would never sacrifice themselves for the greater good.

Cowards.

He raised his hand towards the crowd and a hush came across them, as if they expected some kind of speech. Perhaps they thought he would waste his breath attempting to justify himself to them? What a foolish notion. Instead, Yazoo gave them the excuse they wanted to run away, a way to save face later on when asked how they could abandon their own children again as large beasts of tangible shadow answered his call and began to tear through the crowd with a fury that matched that deep dark rage inside him that so very rarely showed upon his deceivingly calm face.

"Do you see how hot it is?"

"But whose is it?"

The panicked screaming almost sounded like music to him as the beasts chased away the mob. The young man picked up the chain once more to set about his task as his brother mirrored his movements.

”And what are we up to?”

Another interruption. Two lap dogs approached in their matching black suits, weapons already drawn. Oh. This would be fu–-

“What do you think you’re doing?!”

“Get away from there!”

“I was so worried!”

“Who are those strange men? Come away from them now!”

“What’s wrong with your eyes?!”


Yazoo shook his head, heavy chain in one hand, the other reaching towards his skull as an irritating drone seemed to echo in his ears. He blinked those cat-like eyes of his a few times as he looked around at the angry, whining crowd then towards his brother who tugged on the heavy chain in his hands to see that it was secure. Of course it was secure. They’d already checked that…Hadn’t they?

Wait…What was going on here?

Once more he casts a calculating gaze out across the crowd. How many times had he done this? He hadn’t really been paying attention before, his mind and body going through the motions. But something was different. Something had changed that had broken through whatever had been happening to him but what…

There. That one. That one wasn't right.

You don’t belong here.” The silver haired man stated as he stopped what he had been doing (again) and pointed directly at the one face in a sea of angry faces that didn’t match, “What have you done?”

”Arrogant, angry…Lost.”


2. Amplitheater - Siren Songs

How did he get here? Where even was here?! Focus.

Yazoo quickly realized two things. First, he was under water and second, he needed to breathe. There seemed to be light shining over head, so he kicked his legs and swam upward then gasped for air before he tried to orient himself. What was he even looking at?

An ocean? What were those wooden things floating in it? Were they supposed to be…Ships?

Someone yelled about a man overboard as he bobbed there treading water, trying to figure out just what it was his eyes were telling him that his mind did not actually understand in the dimming twilight. Before he knew it, a smaller (though still far larger than he would have thought) ship had come close enough to toss the young man a rope to pull himself aboard with. It was like the moment his feet touched the deck of the tall ship, he suddenly had an understanding of the vessel, the likes of which he’d ever seen before.

It was an acutely strange sensation but not one that was entirely unfamiliar. His head was already full of things he shouldn’t possibly know but it was hardly worth thinking about right now as he moved to port and helped adjust the rigging while the first mate bellowed orders to prepare to make a run for safe harbour before the damnedable sea wenches started their cursed singing at them. The man had just barely gotten the words out when a single voice seemed to call out from the growing darkness, then another and slowly more and more. From all sides the cursed song could be heard. A quick glance over the side was enough to confirm what he’d already suspected, the ship was surrounded and the locals were getting restless.

There was a call to arms followed shortly by a surprised cry and watery splash, then the ship jostled from side to side as an overwhelming stench of rotting fish filled the air. Another scream as a mariner was snatched over the railings of the ship to his fate in the seas below them as the singing grew louder still. Practically beside Yazoo’s ear even.

No, no that was beside his ear, he realized as he quickly drew the revolver from his side and wiped around to take aim at the unwelcomed creature behind him ready to fire only to discover what he possessed was not the high powered handgun he was so accustomed to but a very old and outdated looking flintlock pistol. A wet flintlock pistol. There was an unimpressed sneer from the pale man as he adjusted his plan of attack and quickly flipped the weapon around in his hand to whip the heavy wooden handle across the sideskull of the attacking monstrosity then shoved it off of the ship and back into the waters below.

“Somebody get me a gun!” He called out to the ship at large as surely someone on this tub had one that they weren’t using and he’d be damned before he let some bad tuna take him down before he knew just where the hell he was.

3. District 3 - Lantern Lights

It’s. So. Pink.

Disgusting.

Yes, alright fine. There was an aesthetic here and he was sure it was perfectly lovely in its own way. But everywhere he looked there was some shade of pink. Signs, buildings, the lantern light being used to illuminate the night time streets. Even the plants which he found especially offensive, along with their sickly flowery smell.

Look, he has some deep seeded issues with the colour pink. It was an annoying colour though he couldn’t say exactly why that was. It just simply was. But it was also where he found himself after a rather wet time and Yazoo just wanted somewhere to sit and collect his thoughts as he picked little flecks of damp seaweed out of his hair. Or at least that had been the plan before some rather determined looking person climbed up on a bench a little further down from where he was seated to start reciting passages from a book rather poorly. It was ignorable for the first two or three minutes but when they hit the five minute mark, Yazoo stopped trying to think about the day and started looking for several rocks. He’d even take the pink ones at this point.

“Excuse me, are you using those?” He asked with a gesture to a small cluster of smooth stones that rested on the ground near someone else’s foot. Wouldn’t want to be seen as rude before he started throwing stones after all.

4. Wildcard - Dealer’s Choice

((ooc: Want to plot or have a different idea? I’m game. Hit me up here or with a PM and we’ll get something going.))
bigbanger: (make sure you're where)

[personal profile] bigbanger 2024-03-10 02:19 pm (UTC)(link)
[help is a strong word]

I... like to believe I'm more helpful than other demons, at least. I really like humans, but one guy alone isn't going to be enough to save them, in the end. I'm more like... uh. A cheerleader, if that makes sense.

[he's useless]
umurice: (79)

chastity

[personal profile] umurice 2024-03-10 02:29 pm (UTC)(link)
[The play was one he's never heard of, an original from the director, and he had been happy enough to help amidst his confusion about this virtual reality-esque world. He's not been too worried about not being able to contact his friends-- not when this isn't the first time he's done this, the virtual reality thing. He thinks he'll find them sooner or later.

At least, he hopes he does.

For now, he was using what little acting skills he developed during that one project tha Eichi had put him on to use-- except well, he's as long as the rest of them, when they're told it's not right. It doesn't match the script! They need to understand it.

Ahaha...]


Mu... I wonder. I am just as lost, since I cannot tell what he wants us to do. Since the instructions are vague...

[He glances at the older man, trying to figure out if he would know more than he does. He seems to be a seasoned performer.]

Is it our interpretation?
umurice: (101)

wedding

[personal profile] umurice 2024-03-10 02:29 pm (UTC)(link)
[He's not a stranger to getting down on one knee and proposing, although it was largely due to Hiiro's own misunderstanding, but being at the altar is a new thing for him.

He'd inherited the role of a 'Prince', and even though he's experienced what it is like to have a photoshoot with that, he did not really feel like he was able to understand what a prince really is. Just that it had to do with being himself. But is being himself enough here? Perhaps not, especially since he was about to get married.

Apparently, the man he was marrying did not know that. Hm.]


Umu! I know who I am marrying. It is you, after all.

[Sorry, Shouto. You're the bride.]

Are you ready to commit your life to me? I will promise that death will not come upon us, so we will not part before we leave this stage.
bigbanger: (those who don't try)

MOMO....... b

[personal profile] bigbanger 2024-03-10 02:33 pm (UTC)(link)
[it takes Nova a split second to realize that someone else is way out here with him. they almost crashed! he uses his arms to pull back, trying to right himself up.

he looks like he's seen better days, a merman with a tail and webbing around his ears, and in between his hands. that seems natural for the setting. except that Nova also looks like he's in mid-decay, like a zombie, with dead wounds littering that pink tail and even parts of his body.

he holds up his hands to wave them emphatically, despite looking like a walking corpse]


Ah, sorry! I just heard that the exits in here are in weird places, so I've been checking everywhere.
umurice: (11)

[personal profile] umurice 2024-03-10 02:38 pm (UTC)(link)
You could die!

[What do you mean it's not a problem? He reaches out to grab him in all his tentacled glory, so he can lift him out of the water where he isn't bleeding enough for sharks to try to each him. He's seen them in aquariums!]

We need to find you a place to recover.
odare: (tuff)

[personal profile] odare 2024-03-10 03:22 pm (UTC)(link)
I see. Well, you're right. One person, or demon, does not a revolution make. It takes an incredible amount of work, cooperation, and violence, and conditions have to be just right for it to be successful.

[It's clear he speaks from experience, but doesn't specify what experience he has.]
vaporish: (008)

[personal profile] vaporish 2024-03-10 03:34 pm (UTC)(link)
[ oh my god, hiiro. kumo isn't yet agile enough in this strange form to avoid being manhandled by squid tentacles, his tail thrashing to escape but falling limp as he's grabbed. the wound bleeds a little more with the sudden movement, but kumo doesn't react at all.

the sword in his hand does, though. it shoots out of his grip on its own, positioning itself threateningly. ]


Put me down. Now.

[ the cutlass-shaped maken hovers over one of hiiro's tentacles, ready to cut. ]
piromare: (44)

kidnapped

[personal profile] piromare 2024-03-10 03:55 pm (UTC)(link)
[ he hates this. the feeling of water completely wrapped around his unfamiliar body, the fact that he no longer has the natural ability to wield fire, or that he was peppered with memories of personal failure all before he plunged into what he believes is the ocean. the sea.

the most familiar thing that he knows, of course, is struggling and fighting for survival. so in a way, this is the most natural place he can be.

however, he's never been a fish before. or a half-fish. or whatever this is. that lio is barely able to dodge one net that nearly drops on top of him for another to take its place, weighted by heavy iron sinkers. the former burnish tries to fight it, trying to grasp onto the thick fibers, trying to pull them apart... but he can't. that his tail is becoming more and more tangled causes panic to rise in his chest--- he knows he can breathe underwater. the gills along his neck make it so. and yet. ]


Get me... out of this!
murdercycle: (our mortality)

𝖓𝖆𝖙𝖍𝖆𝖓 𝖊𝖝𝖕𝖑𝖔𝖘𝖎𝖔𝖓 / metalocalypse / 𝖔𝖙𝖆

[personal profile] murdercycle 2024-03-10 05:15 pm (UTC)(link)
Permissions, opt-out, warning, etc.

For anything beyond these prompts, DM me!


𝖙𝖍𝖊 𝖘𝖙𝖆𝖇 𝖔𝖋 ❜97
arrival prompt
cw: violence
You're sounding crazy, ( Nathan finds himself saying yet again. The response, as usual, is: )

'I'm crazy... You don't even KNOW what crazy even LOOKS LIKE!'

( Followed by the sharp sting of metal biting deep into his shoulder blade. Magnus, the fucker, stabbed him. Again. And Nathan shoved him down, jumped atop him, and beat his face in until he was unrecognizable. Again.

Like before, it started with Nathan, sitting in his cheap, understuffed recliner, in their cheap, underfunished apartment, watching the band practice with a flat intensity. He's smaller now, three crates of alcohol a day and general disposition towards laziness left him with a beer gut and an addiction to potato chips.

He remembers being this muscular.

Magnus, also younger now, furiously frets the guitar before their eyes meet briefly. Suddenly, he's deciding that it all sounds wrong. 'That's not the drum pattern,' Magnus yells, 'I didn't tell you to make it your own, asshole!'

He follows this by knocking bottles on the ground, glaring fiercely at his bandmates, filling the room with a dark, menacing energy. 'Now, why don't you all shut the fuck up and listen to me, He yells, and let's play some fucking music!'

Nathan steps in at that point. He isn't sure what's gotten into Magnus, but he's going too far. He needs to take it easy. He needs to relax. He's sounding crazy. )


'You don't even KNOW what crazy even LOOKS LIKE!'

( And then Nathan's getting stabbed again. And then Nathan's beating him up again. Sometimes it feels good to punch him, justified, and sometimes it sucks. When beating someone up sucks, you know something's wrong.

God, how many times has this happened? How many times has he found himself sitting in that ratty, Goodwill recliner, waiting for the part where he feels a blade shoved hard into his insides? )


'Stop playing! That's not the drum pattern! I didn't tell you to make it your own, asshole!'

( Oh, cool, it's happening again. Nathan's lost count of how many times he's seen this play out. Has it been hours? Days?

For what it's worth, he's tried breaking the memory plenty of times. He tried: )


If you stab me one more time, I'm going to kill you.

( Which ended in his stabbening.

He tried: )


Let's talk about this.

( Which also ended with a knife in his shoulder.

He tried shaking the others, his bandmates, free of the dream, but they all remained frozen in a state of shock, horror, and fear at Magnus' outburst, impervious to his attempts.

Guess Nathan will die here. )




𝖙𝖍𝖊 𝖑𝖎𝖙𝖙𝖑𝖊 𝖒𝖊𝖗𝖒𝖆𝖎𝖉𝖊𝖗
amphitheater prompt
cw: canon-typical homophobia
( After getting stabbed by his former guitarist approximately 9,000 times, Nathan doesn't have it in him to deal with any more stupid bullshit. If someone even looks at him the wrong way, he might be the one to do the stabbing.

Well, not really, but he'll be seriously annoyed.

That trial, or whatever the fuck it was, was stupid and tedious, and he doesn't ever want to see Magnus again if he can help it. Right now, he wants to eat junk food and drink beer and forget all about that weird time loop.

Unfortunately for him, the world seems to have other plans. Rather that being dismissed back to his home, he arrives in the Amphitheater. Whatever they're telling him, he doesn't really listen to. There are a lot of people here, and he doesn't want to deal with them, so he'll say yes to whatever so long as it cuts the conversation short.

Maybe that's how he agrees to become a mermaid. Ugh, a mermaid?
Ew.
Gay.

At least he's one of the cool, scary looking ones. He's got bones wrapped around his tail and little skulls in his hair. It's still gay to be a singing fish, but these details make it marginally better.

Still, he doesn't want to deal with any of this. As soon as he figures out how [you know, without legs and all], Nathan swims himself deep into the deepest part of the sea that he can reach and pokes around in an abandoned ship. It's not as cool as watching car crashes on TV, but it might be somehow cooler since these are like ancient car crashes, or something.

He finds a skeleton half trapped in splinters and rubble, and his mood significantly improves. )


Brutal.



𝖑𝖚𝖓𝖌𝖘 𝖙𝖗𝖆𝖓𝖘𝖋𝖔𝖗𝖒 𝖙𝖔 𝖙𝖆𝖐𝖊 𝖎𝖓 𝖜𝖆𝖙𝖊𝖗
amphitheater prompt
cw: murder/cannibalism discussion
( He's been on his own for a while, just swimming around the sea and minding his own business. It was cool at first, but the novelty has started to wear off. He wants to do stuff, see things.

There's a lot of hustle over at the island, and Nathan hasn't really seen too many other people. Maybe the rest of his band is over there. Or maybe this is all a really long, really elaborate dream? He's been known to have them.

But the first time he sees another person — a human, to be exact — he wants to kill them.

What an urge. He writes music about blood and death and stuff, but that doesn't mean he actually wants to see murders happen. Until now, apparently. He sees someone and decides that he has to have them, and that's that. Nathan's pretty used to getting his way, being a billionaire rock star and all, but he doesn't have that kind of pull as a skeleton fish man.

All day, he watches. Perhaps you feel intense eyes upon you. They disappear with a splash whenever Nathan drops back underwater, hiding from his prey.

At night, he decides it's time to try his hand at securing the victim.

Interestingly enough, he's already got a song about this exact scenario. How convenient. )


We'll rise
From our depths
Down below

Release yourselves...

Drown with me...

We... will... con... quer...
Land... with... wa... ter...


( What's he going to do with this if/when he gets them? Nathan isn't sure. Eat them, probably. He thinks that's what mermaids do. )



𝖓𝖊𝖙𝖜𝖔𝖗𝖐
network prompt
cw: n/a
WHERE THE FUCK IS CHARLES?!

( Sir, this is a Wendy's. )
lachtara: (Quite Consideration)

[personal profile] lachtara 2024-03-10 06:25 pm (UTC)(link)
( It's obvious from these mutterings that he's struggling with the concept of concentration. Emet-Selch huffs; he doesn't want to be stuck here watching these proceedings either, the sooner they can break this spell the sooner they can leave.

He can hear the screams. They sound different than before... the memory is beginning to fray at its edges. )


Focus on the voices you hear. Whatever happens in this memory is an illusion, nothing more.

( Saying something likely doesn't help pull him out of it any less, but he needs to refocus! The concentration is slipping. )