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7dead Moderators ([personal profile] 7deadmods) wrote in [community profile] 7deadmemes2024-03-04 12:44 pm
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TDM #001 / EVENT LOG #001

TEST DRIVE MEME #001 / EVENT LOG #001


INFORMATION

Welcome to 7dead's first TDM! If you get into the game your threads on the TDM will be considered game canon - with allowance for occasional fudging in terms of people who didn't apply or duplicate characters. We ask that players do not post blank/placeholder toplevels and we will be deleting any that we see.

Prospective players are free to utilize the setting to create prompts outside of the TDM prompts if they would like to do so. If you have any questions about the TDM please feel free to direct them to the moderator toplevel!

Our reserves are now open.

ARRIVAL


The world has changed although you can't remember it changing. Wherever you were and whatever you were doing you are now reliving one of your most important memories. Good or bad, serious or silly, this was something that impacted you deeply. It feels like you're there again living through it. The temperature, the scent, the sounds - they're all exactly as they were back then...but you can hear something else, too. Voices that are muffled and indistinct and far away. Shadows cast on the scene that fall wrong from nowhere. The faintest shimmer of a purple butterfly may play at the corner of your eye.

You aren't alone. Those figures may remain outside of your memory or they may enter the memory, but no matter what the memory itself does not change. The places and people being remembered play out their parts like a movie you've stepped into...and then the memory will repeat when you've reached the end. The wrongness and sense of others watching may increase with each repetition. City of 7 NPCs will call out vices and virtues in turn: this person is guilty of pride - or was it humility? Greed or charity? Lust or chastity? Envy or gratitude? Gluttony, temperance, wrath, patience, sloth, diligence...all the seven deadly vices and seven deadly virtues might be called out in turn. Player characters who enter the memory will be compelled to cast a vote spoken aloud, though they may use whatever metric they like to determine which of the seven deadly vices or seven deadly virtues the person at the center of the memory is most guilty of.

And perhaps that was the deciding vote. As soon as the final vote is cast the characters will witness the memory...bursting! Like a soap bubble. It shimmers and wavers and then blows apart. After this they will find themselves landing in either the city of 7 or in the Amplitheater proper.

If they find themselves in the Amplitheater they may find themselves drowning...or not. This month's scenery is partially underwater and not every role can easily survive there. They will also be able to see large scattered soap bubbles which they can enter that contain other characters trapped in one of their own memories until they receive enough votes to leave. Once all the characters are freed no more of these bubbles can be found.

Upon leaving their bubble characters will discover that on their body is an emblem. This emblem is an oddly shifting mark of colors much like the Amplitheater itself, and the shape of the emblem seems to shift from moment to moment. Sometimes technicolor lights flicker through it. It will only full settle upon acceptance to the game when a character is fully sorted. The emblem should be at least the size of a quarter and in a location that is sometimes visible.

AMPLITHEATER: THE LITTLE MARINER


Every month the Amplitheater puts on a grand story which the characters can enter and leave at will. This month the stage is The Little Mariner - an island nation surrounded by open and haunted waters. Characters may be warned by NPCs in 7 that items taken into the Amplitheater will take on the relative technology level of the scene, but if they simply arrive inside the Amplitheater after their bubble bursts they will instead find that all their belongings now fit the nautical/piratical theme and a medieval-fantasy technology level. Their belongings will change back to the appropriate appearance and use once they leave the Amplitheater.

The interior of the Amplitheater does not appear to be a sphere. It appears to be an entire world. The exits to the city of 7 all have the shimmer of a soap bubble and can be found in odd places: in puddles, under rocks, in boots...feel free to have your character locate an exit anywhere should they need or want one or have fun with them having more trouble finding an exit. Any exit in the Amplitheater will randomly deposit your character somewhere in the city of 7 regardless of where they entered. You can use this to get your character into city-based prompts they might otherwise not want to join if you like. Or just to dump them on someone else. Go wild. And yes, these exits to look similar to the soap-bubble memories characters find themselves arriving in.

Please note that just as exiting is random so is entering. Your character may show up on a ship, on the island city, or underwater. This is regardless of whether or not their role is suited to that location so feel free to mess around.

Whenever they leave or enter the Amplitheater characters will hear a voice asking them "What are they guilty of?" Before them will flash the faces of one person of each role found in the Dramatis Personae section. They will know that by the 25th they must assign at least one vice or virtue to one of the roles found within this world.

TALE: THE LITTLE MARINER

Within the Amplitheater the only piece of technology that doesn't transform is the bracelet the characters are wearing. There's a notification that pops up during their first entry into the Amplitheater but they can ignore it until they have the time to get to it. They can also ignore it forever if they don't want to listen to the story that goes with the scenery. This is not required reading as much of the story is reflected in prompts but is simply there for those who want to know it. The message is the following story:

"There once was a beautiful island kingdom known as Aurelia. Though Aurelia was a small kingdom it sat the the middle of many busy trade routes and ships would often come to the port city in order to trade goods or take a rest on their planned routes. Only minor troubles burdened the people of Aurelia.

This peaceful circumstance was mirrored beneath the waves where the kingdom of Atlantis was found. There the merfolk lived peacefully. While these two kingdoms existed quite close to one another both had little to do with the other. The merfolk feared what the people of Aurelia might do to them as there were sailors who sought to capture merfolk as prizes while the people of Aurelia feared the sirens and sea witches their sailors had met on expeditions...when they even believed these stories to be true.

Most merfolk and most people of Aurelia. One particular merfolk became curious about the world above the waters in which she dwelled. She watched them with her friend the porpoise who followed her faithfully and cautioned her against the world she did not understand. Despite these warnings she chose to visit the sea witch to ask for help to see the world she was so curious about.

A deal was struck. The permanent loss of her voice for a single treasure the sea witch had crafted. The merfolk princess was given a scale pendant that allowed her to shift into human form when she left the waters of Atlantis and stepped onto dry land. Happily she went to Aurelia and walked through the markets and saw how they lived...and there she met the mariner.

They struck up an easy friendship as they learned to speak without her voice. The mariner offered to take the merfolk princess sailing and taught her how to work the sails and how to navigate above the waves while the princess taught the mariner how to find and call the sea creatures she had grown up with.

One day the mariner used that knowledge to call up the porpoise who came to him full of trust - and then he fished the porpoise up. Angry and heartbroken the princess dove away from the ship and went to the sea witch begging for some way to bring back her friend. Magic that brings the dead back to life never comes at an easy cost but she was willing to give anything at all.

She would have to apprentice to the sea witch and give up a portion of her own soul. The cost caused her to become cursed, doomed to never be welcomed in the waters of her homeland again even as her once beloved porpoise friend chose to join her in exile. The porpoise swore to find a way to lift her curse at any cost to itself though she did not regret her actions.

The mariner came to regret the loss of his friend almost immediately and set sail in search of her to apologize. Against the advice of older and wiser sailors he took to the seas in the dead of night and his ship was taken by one of the cursed crews. Aboard the ship he found himself starved enough to take a bite of an apple...and then another, and another.

He lost all track of time and for a long time was part of the ship and the crew. In his free time he would sing to the empy waters of his sorrow and how he regretted the hurt he had caused not only to his lost friend but to the porpoise she had so treasured.

One night long after he lost track of all time she came from the water and offered to him a piece of soggy bread taken from the marketplace. Upon eating it he regained himself and leapt from the ghost ship, the princess helping him to swim to shore. There he asked her to come ashore but she told him she would not, and dove back into the waters to join her companion in the sea caves. In time she would become a sea witch and would never be seen again by the mariner."

DRAMATIS PERSONAE

Upon entering the Amplitheater characters are randomly assigned a role from the below list. They can exit and re-enter to be assigned a new role. The assigning of these roles is done by you, so feel free to pick whatever you like regardless of what your character does or does not approve of. Each role has certain compulsions (which are easy to fight off if preferred or which can be interpreted in whatever way you like) and powers.

NPCs from the city of 7 can be found in the Amplitheater filling out various roles the same as PCs can. There also seem to be NPCs that are part of the setting itself that move about in specific patterns through their own little internal stories. It's usually easy to tell the two apart.

MARINER
Sailors and citizens of the island nation in this setting. If you want to be a random sailor? Cool. If you want to enter and be royalty? Also cool. The logic of the Amplitheater can be messed up and adhere more to dreams and emotion at times so it's possible to have five kings to one nation and seventeen captains to one ship. Mariners will be (mostly) human. If your character is not typically human they can potentially be humanized for this role if you like. They also may remain inhuman if you prefer!
POWERS: Inherent knowledge of sailing & navigation, land/air animal companion optional
COMPULSIONS: Sailing, singing sea shanties, finding buried treasure
WEAKNESSES: They can't breathe underwater :(

CURSED MARINER
Cursed mariners are obligated to remain either in the water or on the various ghost ships sailing around the setting until/unless they either exit and come back with a new role or break their curse while in the setting. The curse can manifest in their appearance as a ghost, skeleton, zombie, or sea-urchin encrusted monstrosity. We're not nitpicking this, do whatever you want. Cursed mariners will find that ghosts and other cursed NPCs in the setting are chill with them instead of trying to scare them. After all, they're bros now. Ghost high five!
POWERS: Inflicting the cursed status on other non-cursed people and animals, not needing to breathe, dramatic ghostly musical cues
COMPULSIONS: Inflicting their curse on other people, capturing merfolk, attacking normal ships, burying treasure
WEAKNESSES: Incapable of going on dry land, may be incapable of leaving their ships

MERFOLK
Merfolk can come in the common or royal variety and have no standard look besides "part fish". Which part is fish and which part is human (or whatever) is up to you. If you want your character to be a top-half fish mermaid they totally can be. As long as there is part human (or whatever) and part aquatic animal going on the world is your oyster. Hey, maybe you can be an oyster merfolk! Your character will be transformed for this role but the degree to which that change takes place is up to you.
POWERS: Summon aquatic animal friends, fish-speaking, mysterious musical backups, alluring song, breathing underwater
COMPULSIONS: Singing dramatic musical numbers, acquiring human legs
WEAKNESSES: Can't remain out of water for very long, no sexy human legs (unless they have no sexy human head)

CURSED MERFOLK
There are two types of cursed merfolk: Merfolk who have simply lost anything thanks to the rampant sea witch problem or merfolk who are some variety of ghost, skeleton, or zombie sea creature. The latter is what any character assigned this role on entry will start as, while someone assigned to be a normal merfolk can change into a cursed merfolk throughout the course of their time in the Amplitheater. Sea witches can also become cursed merfolk if you like.
POWERS: Breathing underwater, summon zombie aquatic animal friends, fish-speaking, eerie ghost singing
COMPULSIONS: Spreading their curse to other people/creatures, drowning mariners, singing haunting songs in the dead of night
WEAKNESSES: Can't remain out of water for very long, instinctively disliked by non-cursed sea animals, smells like rotting fish

SEA WITCH
A variety of merfolk that practice sea magic and deal-based magic. As with normal and cursed merfolk a sea witch can be any variety of merfolk you like and we don't care which half is human (or whatever you started out as) and which half is fish. You can be a very standard looking sea witch if you don't want to think about it or you can play around with it if you do. Sea witches are disliked strongly by the setting-native NPCS but the 7 NPCs won't really care much about "good" or "bad" roles since they're more interested in the vices and virtues a soul is guilty of.
POWERS: Extracting any price from an agreed-upon deal no matter how intangible or odd - souls, voices, sandwiches, etc.; fish-speaking, breathing underwater, some magic, evil fish companions
COMPULSIONS: Making deals, cackling maniacally, singing songs about being an evil sea witch
WEAKNESSES: Can't remain out of water for very long, terrible singing voices unless they steal one, must be totally honest about the terms of their deals (can use legalese and loopholes and technical truths however), instinctively disliked by all mariners and many merfolk

PORPOISE
Congratulations, you are now a fish. Or an aquatic mammal. Or...something that lives under the sea. Maybe you're a crab. Or a sea slug. Or a clam. There aren't hard and fast rules here beyond the fact you are now a sea animal living your best sea animal life. Or maybe your worst sea animal life. What does that look like? Whatever you want it to! Maybe your porpoise wants to be a real human girl or boy and makes a deal with a sea witch and changes categories? Or maybe your character goes "fuck this" and finds an exit to try to be something other than a seahorse.
POWERS: Breathing underwater, summon aquatic animal friends, swims real fast
COMPULSIONS: Helping merfolk, offering advice (does not have to be good advice), providing back-up vocals
WEAKNESSES: You're a fish (or something)!

UNDERWATER


The underwater kingdom of Atlantis surrounds the island nation of Aurelia. There the Merfolk and Porpoises live in often musically-accompanied harmony. Coral reefs can be found all around the island and many of the corals grow into the homes the Merfolk live in. The grand palace is almost entirely constructed of corals although there are some shells and stone as well. Atlantis is a true underwater city so you can find any variety of shops, eateries, and entertainment...though all of this takes place underwater so obviously everything sold, eaten, or done must be water-appropriate. And also most of it is catered to fish and other aquatic life. So there's that! Cursed Merfolk and Sea Witches are not welcome in Atlantis.

Currently there's a grand musical celebration being planned, but the royal princess is nowhere to be found! If you happen to be a Merfolk who is royal they don't mean you. They mean...your sister? Your brother? Your second cousin twice removed? The Amplitheater's dream-logic will fill in something at random. Or maybe you ARE the missing royal merfolk and you have run away for dramatic teenage reasons or just left the area for normal reasons. Whatever the case, all of Atlantis is trying to find you and you may need a quick getaway. If you're captured they will force you to sing a solo for them in their musical celebration regardless of whether or not you can actually sing. If they can't find a royal Merfolk for this they may settle for a Porpoise. Not only are you a fish, now you have to preform! Fun.

There are various shipwrecks to be found from the many nautical battles above the waves. Some of these ships are now home to Merfolk or Porpoises but many are there to be looted by whomever wants to loot things. The VRealists are diving down and mapping the shipwrecks by persistently exiting and entering the Amplitheater until they get roles that make this possible, so you'll see many Merfolk, Cursed Merfolk, Sea Witches, and Porpoises wandering around these wrecks. They won't usually initiate combat but may ask you to search with them for various lost treasures. These range from mystical artifacts such as a gemstone that when broken will release a storm to a fork that when dipped into water can purify it. A small volume of water, anyway. Feel free to make treasures up! These won't be removable from the Amplitheater.

Also around these shipwrecks are meetings of Porpoises. Since the Porpoise role includes any aquatic animal this means...lots of sea creatures! There's various interest groups here (shiny hooks and why you should or shouldn't avoid them; what is this piece of human debris I found and if I had hair could I comb it with it; are fish friends or food?) which you might be drawn into if you try to swim by. These are the real topics that matter to real animals.

In the sea caves under the city of Aurelia are the Sea Witches. There's more than one of them. The Sea Witches are magical deal-makers who can offer you anything you can think of. Or, well, not game-breaking go home things, but anything within reason that suits the technology level within the Amplitheater. So an undersea giant transforming mecha isn't a possibility but if you want a transforming suit of armor made entirely of shells that shoots out blowfish darts that can totally happen for you. The catch is the price of the deals. Sea witches can ask for anything in exchange for these wishes, be it voices or souls or a really good sandwich. It's up to the witch in question. If you approach the sea caves you may be asked: "What do you wish for?" You may feel compelled to answer the question though you will have to decide whether or not to make a deal on your own. As a note, Sea Witches can cause curses as a result of their deals if the prices aren't paid or if the terms have it that way - and they can also offer to curse curses for a price.

GHOST SHIPS


The island nation of Aurelia has a ghost problem. Every evening the ships of the dead take to the seas...or the skies in the cases of a few flying ghost ships. While some of these ships are translucent and can only be interacted with by cursed creatures and ghosts many can be boarded by the living and uncursed. The boarding does not have to be willing: characters can find themselves on a ship either from exiting their initial memory or from entering the Amplitheater from the outside. Or they can be kidnapped by ghost pirates which is again a very big and common problem in Aurelia. Mariners are particularly susceptible to kidnappings, while Merfolk and Porpoises may find themselves fished up to be kept captive or threatened with becoming sushi.

These ghosts ships will frequently attack the ships of the living once they descend. The nightscape of Aurelia frequently has nautical battles and canonfire as a part of it, although some areas are less fraught with the obvious dangers of ghost pirate to sailor combat and instead full of less obvious dangers...

If you're a Cursed Mariner and a part of the crew you will find yourself preforming tasks around the ship. These tasks range from legitimate ship tasks such as hoisting and trimming sails seemingly at random to the less legitimate burying treasure on the seabed or even on dry land wearing very fashionable buckets of sea water as shoes. Characters who are not Cursed Mariners may find themselves drawn into the crew if they happen to eat anything from the ghostly feast on any of the ships. If they eat something from one of the feasts and stay on the ship through the night they will become a Cursed Mariner. Taking the character from the ship and feeding them uncursed food will cure them - or any other cure for a curse that characters can come up with.

What feasts, you ask? Elaborate ones with any food characters could imagine...including all their favorites, however esoteric those might be. Ghosts walk through the walls of the ship. There are floating candelabras and sometimes the food set out for the feast will disappear from the plate. Occasionally out of the corner of their eyes the food found at the feast might look different - rotted and in dark shifting colors but that only happens sometimes...and it tastes absolutely perfect regardless. The ghost chef will serve up more and more food no matter how much a character eats. "Don't you want some more? You can't leave the table until you've finished all of it." No matter how much they eat characters will still feel hungry. Worse, the more they eat the more they themselves will begin to change into something more Cursed.

Many times a deep fog will roll out over the sea. Sometimes those who enter the fog will find that they lose something to it. Often this is their voice but it can also be a memory or some sort of item they had or even one of their powers of skills. These things will turn into golden balls of light which dance over and under the ocean leading other people on like will-o-the-wisps. Catching one of these balls of light will immediately give your character the thing that was lost - even if it wasn't theirs! You might find yourself speaking with another person's voice or viewing someone else's memory or suddenly having a new ability until you give it back to them. This can be accomplished by picturing it leaving you and flowing from your hand to theirs. Or by just handing an item over if what was lost was an item.

ISLAND CITY


The island nation of Aurelia is one city on a sunny island with various fields and beaches and mountains and coves thrown into the mix. The city is very large and busy with a huge port for ships and a lively market. The castle where all the royal people live (or Mariners who happen to be royal) is on a nice cliff overlooking both the sea and the city. There are many shops in the market and plenty of eateries and food stalls, and there's a large stage near the biggest plaza where there are frequent plays and performances put on. Anyone who stages their own performance - of whatever they like! - will earn golden coins that when taken out of the Amplitheater will disappear and register as credits to their account.

Currently the city is preparing for a royal wedding. Mariners (royal or otherwise) can be as involved as they might like in this and can be cast as anyone in the wedding party or any of the celebrants. This wedding takes place every single day come rain or shine at the sunniest part of the afternoon. It often takes place on a boat but sometimes takes place on the beach or in the palace itself. None of the Amplitheater-native NPCs seem to realize they're playing out the same storyline with variations. City of 7 NPCs will mention this is normal if asked and seem to enjoy trying out different roles and doing different things from day to day. Occasionally this includes things like Blood-Drinker Cursed Merfolk attacking the wedding ship one day to spread their curse or another day Combatants commandeering the wedding ship for a battle. Yes, Wrath devotees are often a problem, why do you ask?

There's also beach fun to be had! You can go swimming or sunbathing if you like, or be dragged along for fishing and sailing by any of the various ships around the port. Or maybe you will find some buried treasure? There's a Cursed Mariner sloshing around in bucket boots who seems to be burying the treasure, and if you catch him at it he will offer to not curse you for the price of: "Y'wanna help me bury it? Otherwise..." If you say no he will curse you. He isn't even sorry about it. But if you help him he's happy enough to go on his merry way after making you promise not to unbury the treasure. You are of course free to unbury it after anyway if you like to find magical artifacts along the lines of a scrying glass that can show scenes around the Amplitheater, a wand that can call up a sea storm, or slippers that let you walk on water. None of these items can be removed from the Amplitheater.

Sailing is a major area of interest in Aurelia for obvious reasons. The seas during the days are sunny and bright while at night they tend to be choppy and foggy. During the days you might hear Merfolk singing. The songs during the day are alluring but in a more positive way - you just want to stop and listen. During the night you might be listening to Cursed Merfolk who call sailors to them in order to run them aground or into rocks so they can attempt to drag the sailors to the depths of the sea.


CITY OF 7


Welcome to the city of 7, a floating technological metropolis that seems to be suspended in the midst of an infinite void of space. The city is divided into seven more or less even wedges centered around a huge iridescent multi-colored sphere at the center known as the Amplitheater. You can read in-depth about the city on our setting page.

Early on in the month the city is bustling and citizens are leaving and entering the Amplitheater very frequently, trying to generate more power for their city. Many are willing to direct new characters to Charimedic clinics where members of the Charimedic order are willing to explain how things work in the city of 7. The Amplitheater generates the power their entire city runs on. It's called a soul-weighing ceremony, although many people refer to it as simply the ceremony.

Characters are encouraged to participate in the ceremony but aren't obligated to do so. There's plenty to do and see within the city itself, and each district is celebrating the current ceremony in their own unique ways.

DISTRICT 1: HUMILITY


The eternal summer and aquatic theme of District 1 fits in quite well with this month's ceremony. Stepping through the elastic surface of the Amplitheater one can almost get confused about if they actually went anywhere - until the more technological details of District 1 come into focus. The denizens of the 1st district are enthused about this and have begun setting up water slides which lead into the Amplitheater to allow people a more "fun" entrance. They might not explain this properly the first time you queue up for one of the slides, however, leading to a surprise destination at the end of the ride.

Floating throughout the air are holographic and mechanical jellyfish. The holographic versions will occasionally float through people or objects while the mechanical versions seem to be used as extremely slow and often confused messengers. Some of these jellymechs will wander up to your character. Sometimes right up to your character. Like...floating into your character and continuing to try to move like they will somehow learn to phase through solid objects. They do this to walls as well.

Occasionally you will find them stuck in random locations like this and they will only after a long struggle ask for help. A small, shy robotic voice may sound out: "Um...sorry...dunno how to get out of this...can you help me out...?" They might also ask for directions to some location in 7. If you choose to help one of the myriad lost or stuck jellyfish they will reward your character with credits and a pretty seashell bracelet. The jellymechs made them themselves.

Various people dressed in fashions modeled off of jellyfish can be found following the jellymechs around. The jellymechs mostly ignore this but you might find one hiding behind you timidly. "They're...being weird again...dunno what to do..." Again, helping the jellymech out will net you thanks, credits, and this time a crayon drawing of your character that is printed out and handed over. So...crayon-ink? This may or may not have been worth it.

You can read more about District 1 over here.

DISTRICT 2: GREED


Now that a new ceremony is underway District 2 is moving to capitalize on it. The entire place is full of holographic advertisements, statues, and movies all projected into the air and on various platforms or even coming out of digital billboards. Many of these holo-ads are themed on The Little Mariner. Do you want your Little Mariner commemorative shirt? What about a jacket? A hat? A mug? Hey, they have this EXCLUSIVE recording of one of the top Envidols talking about the newest ceremony location...a low, special price JUST for you...but only if you buy now! While not everything is themed, those who follow Greed know how to cash in on a new business opportunity. They do this every month.

Even the vending & gacha machines have been taken over by the craze. Quickly manufactured figurines of characters found within the current ceremony can be found inside the gacha machines. These figurines can include your character in any role - even multiple ones! The rarity of all these figurines value, so your character might be only a 1 star pull...but they might also be a 5 star pull. Something to be happy or sad about, maybe? Or to not care about at all. The vending machines, meanwhile, will sell various aquatic supplies which can be taken into the Amplitheater. Though...they might change inside of it to match the technology level. Buyer beware!

You might be pulled aside by one of the Gambliars, many of whom run and work at any of the various mega-casinos or malls, and asked: "Hey...I hear there's pirate treasure inside this time. Think you can bring me some out? I'll make it worth your while..." The Gambliar will then supply characters with a treasure map that they can take inside of the Amplitheater. If characters are willing to bring out pirate treasure (after, you know, finding and/or stealing it) they will get an absolutely terrible exchange rate of credits to treasure that favors the Gambliar. But at least it's something?

You can read more about District 2 over here.

DISTRICT 3: CHASTITY


In District 3 there are many nautically themed lanterns and kites to be found in the sky almost constantly depending on whether it is night or day. These sometimes float entirely free on the breeze that blows constantly through the district but many times can be found being released or flown by the residents of District 3. Denizens of the 3rd district can be found making and painting these kites or selling them. The price is fairly cheap and reasonable and mostly citizens seem to be making a lot for fun and then just asking a few credits for all the extras they end up with.

There are flowering trees found all throughout the district. Cherry blossom, Magnolia, Crabapple, and strange alien options that characters may or may not recognize from home or from other worlds. The scent of it is heavy but pleasant - unless you're not into florals. It's pretty common at this time of year to find various people picnicking under the trees. Various hobby groups will put on demonstrations of skills or will have storytelling time in order to entertain anyone who happens to pass by.

Music can constantly be heard. Most of it is pleasant and joyful, but you may hear a particular compelling song that has you following it...only to end up in the middle of a hobby meeting. Are you being forced to quilt? Do you find yourself painting miniature figures? Or maybe you're suddenly being cast in a play? The Hobbyists are all about the mermaid and pirate themed plays right now and are even writing a few of their own...with varying results as to quality. One of the very impassioned amateur directors will insist you get their story just right even if the story is, in fact, terrible.

There are various small open-topped airships that fly through the district. Several offer rides to the Amplitheater if you don't wish to walk, passing through the bubble with no trouble and transforming instantly into a scene-appropriate ship as the sailor NPCs take anyone who wishes to go to Aurelia city into port. Being attacked by pirates may happen, so take care.

You can read more about District 3 over here.

DISTRICT 4: ENVY


The denizens of the 4th district are organizing themselves around the entertainment offered by the newest ceremony much like the other districts. In the multiple shopping centers around District 4 are many goods that could be considered useful in the current ceremony alongside the usual fare. The top piratical fashion, guaranteed not to change inside the Amplitheater!

While they keep up their usual reality shows and Envidol streams, many Envidols are streaming about the Little Mariner. Holo-memory recordings of their time in the Amplitheater can be found alongside reaction videos. Your character might feature in any of these, including videos the Envidols make mocking players within the game...so if you had an embarrassing moment and an Envidol happened to be nearby you now get to share it with the entire city of 7. Isn't that lucky?

Meanwhile there are various new VR releases built around the Amplitheater's current ceremony that come out through the month. Many of the VRealists are releasing strategy guides for the current ceremony, although most citizens of 7 will tell you that living out whatever experience you have in the Amplitheater in whatever way you want is the best way to go about things. If you want a guide to how to find the most treasure!!!! or TOP RANKED roles for this month to see how you stacked up against everyone else according to a group of VR nerds, though, you can definitely find those things.

The Thankfools are currently active as well, passing out informational pamphlets on their order. Do you want to loiter near doors waiting for people to open them for you? Do you want to thank everyone you meet for existing or other amazing traits? Do you want to always smile and never frown? Join today!

You can read more about District 4 over here.

DISTRICT 5: GLUTTONY


What matters most about any new Amplitheater setting is obviously the food. What kind of cuisine do they have? Whatever it is, District 5 is replicating it and expanding on it. This month that means there is seafood everywhere. There are fish themed and shaped snacks being sold out of many of the hover-trucks and while you can find many other types of foods almost every place is running a special on "Mariner-themed" meals.

There's supposed to be boats running off one of the tributaries of the river and straight into the Amplitheater but...there aren't. That just isn't happening. Instead there is a huge water traffic jam on the river and you're better off just walking into the Amplitheater from District 5. It's almost possible to walk along from ship to ship on the river right now without missing a step they're that packed. No one seems that worried about it, though...except some very annoyed Rational robots who nevertheless respect the current order of dis-order and don't try to hurry people along. But you can tell they're thinking it.

There seems to be an ongoing war with the vending machines of District 5. If you go to buy anything you're going to have to fight off a group of people with silly food themed hats (mostly cheeseburger) or much more sensibly dressed robots (and some people). Both groups will buy everything out of whatever vending machine they've descended on. This happens in every district although it's most frequent in District 5. Luckily the Rationals will sell you back items, although with a reasonable limit. They will not sell to Vendingmacs and will get upset if you give the Vendingmacs anything you buy from them.

You can read more about District 5 over here.

DISTRICT 6: WRATH


All the nautical battles going on in the Amplitheater are more than fine with the residents of District 6. In fact, they seem to be mobilizing to enter the Amplitheater in groups. Characters are welcomed - and in some cases forcibly press-ganged - to join any of these groups to march into the Amplitheater and acquire ships in order to have elaborate and deliberate nautical battles. They're not exactly playing it safe and easy so be careful of injury...or death, but that's best avoided.

There are also sword-fighting matches and a few people offering lessons if you want to be an authentic warrior inside the Amplitheater for the time period. Because that's important to some people, apparently. The weapons shops are all selling period-appropriate weaponry in addition to the usual stuff - though the merchants will clarify anything technologically advanced will simply morph inside the Amplitheater. Still, some people really want the authenticity!

Inside the Amplitheater you can hire a group of Combatants as guards...or you can come across a group and fight them in skill matches. They're going to be sailing around challenging anyone and everyone to a fight. On the other side of things the Blood-Drinkers will be entering and exiting the Amplitheater until they get their preferred roles of Cursed Mariner or Cursed Merfolk. They will then proceed to fight anyone and everyone and bite them to drink their blood and spread the curse so...watch out for that!

The Brewers are in the meantime offering nautically-themed teas which they are brewing from scratch on inspiration. The worst one tastes rather like rotting fish. The Blood-Drinkers love it.

You can read more about District 6 over here.

DISTRICT 7: DILIGENCE


Currently in District 7 the the days are twice as long as the nights. This does put the District somewhat out of sync with the rhythms of the rest of 7, but devotees of Diligence barely pay that any heed. You, however, may notice that you can step from night into daylight when coming from another district, or may experience the opposite when going.

Perhaps suiting the strange hours and cycle of long days and short nights, shadows inside District 7 behave strangely. Occasionally they will slip free of their owners and move independently, a pantomime of work played out on the streets and walls of District 7. These shadows can affect the actions of their owner at times, forcing the owner to work in District 7, or may be (semi?) permanently lost if citizens aren't careful. Shadowmen consume lost shadows although they also will steal the shadows of loiterers within the district. If you aren't behaving in a diligent manner your shadow is at risk. A new shadow can be gained through an extreme act of Sloth or Diligence.

Hovering and walking and rolling throughout the district are the Schedulebots (their members with working biological limbs walk). They can be found in nearly every district offering to help anyone who needs assistance or providing free labor. Many can be found going into the Amplitheater and working in the city marketplace. Though they appear human at first glance, sometimes seeing them sideways you'll catch a hint of the metal they're actually made of.

The electric lazy river that serves as the major street(s) of District 7 is anything but lazy. There are various control craft that direct traffic and ensure everyone is moving according to schedule and plan. Deliveries are made efficiently and transportation is easily among the fastest across the entire city. There are regular scheduled transports offered going into the Amplitheater with stops at Aurelia city as well as Atlantis and a few of the ghost ships.

In a quiet moment when the shadows seem to be behaving normally and none of the Schedulebots are around you may be drawn to the side by one of the Nap Peddlers. These are mostly cat people and actual cats with tech-based collars that allow them to speak, although there are a few less feline members in the group. "Psssst. Hey, you. Yeah, you. Come over here, you have to see what I got..." What the Peddler has is...pillows! And fuzzy blankets. "Goose down pillows, and look at these blankets...the blend is top notch! And hey, all you gotta do to get 'em is use 'em! I know a place right down the street..." If you choose to follow the Peddler you can be led to an underground nap café which fronts as either a cat café or some other kind of shop. Inside are cozy napping areas for groups or singles and lots of places to lounge around and do absolutely nothing. Come inside!

You can read more about District 7 over here.



NAVIGATIONNETWORK & LOGSOOCMEMES
blastedass: by blastedass @ dreamwidth (Default)

💥 004. ▶ GHOST SHIPS. *click for dropdown*

[personal profile] blastedass 2024-03-07 08:29 pm (UTC)(link)

004. ▶ GHOST SHIPS.

💥 ❶ GHOST SHIPS - Kidnapped

[Regardless of whether Bakugo's a merfolk or a mariner, the reaction is still the same: an aggressive explosion of rage and dire combat. This is NOT the first time in his life he's been kidnapped, and it's because of that the blonde hero has such an intense reaction to it. PTSD? Maybe, not that he'll admit it, but the severe injury to his pride is enough to make him lash out to show these ghostly assholes he's not some damn prize to be won or captive to be held down! It'll be difficult for any ghost to force him down below deck for the holding cells, so you're likely to meet him above on the desk where he's battling his captors, cussing and shouting the entire time like a vicious gremlin. Whether that's with a pair of legs standing his ground and clashing swords in hand, or a shiny green-and-orange finned tail slamming against his opponents, Bakugo's not going down without a fight. Including his Quirk, which allows him to ignite powerful explosions from the palms of his hands. Either join him in the fight for freedom or try to suppress him to the crew: the choice is yours.]

💥 ❷ GHOST SHIPS - Battle Boats

[It's not the first time he's clashed with ghost ships while out sailing. Bakugo's avoided these areas for this exact reason, but sometimes, you have to face the darkness to do what's needed. Case in point, towing back a crippled ship. He captained his own ship to the struggling vessel, patched her up enough to float, and the combined crews worked to tether the damaged ship to his own, then began the trip back. Only for this damn group of ghostly ghouls to swing down and attack. Canon fire and salt shots burst through the air, shattering decaying wood from the ghost ship or blowing saline clouds around to distract and deter the undead seamen. Bakugo clashes swords with the ghostly captain of the ship, snarling in defiance in his rotting face. There's no way he's losing his ship or the rescued one to these scum! Join him in the fight or do your damnest to try and take him down. Pick the poison preferred.]

💥 ❸ GHOST SHIPS - Lost Souls

[Fog. Fog. It's a white canvas out here, ever changing with no form or shape. Bakugo has anchored his ship to the side of a rocky island to wait out the fog, commanding his crew to stay on the ship on pain of being marooned on the island. (Not going to, but damn does he threaten it.) He doesn't trust this fog and that's quickly proven to be a right concern. The ship is currently host to occasional globes of light drifting through the fog, little golden fireflies wandering around as the crew seeks to locate and chase down what was once theirs. A voice, a memory, a power, a possession, who the hell knows, but Bakugo's currently trying to find his voice. Whoever ends up with his is going to find themselves with a rather rough, deeper tone that growls and commands presence. And may or may not come with the inclination to be pretty foul mouthed and loud at the same time. At least that means it's easy to track down? Don't be surprised to find yourself face to face with an angry blonde who's more than willing to throttle your to give his damn voice back! ... if you're stubborn about it. Otherwise, feel free to find him having to deal with a troublesome ability or issue that he unwittingly "received" from someone else on his ship.]
blastedass: by blastedass @ dreamwidth (Default)

💥 005. ▶ ISLAND CITY. *click for dropdown*

[personal profile] blastedass 2024-03-07 08:29 pm (UTC)(link)

005. ▶ ISLAND CITY.

💥 ➊ AURELIA - Wedding

[Let's get this out of the way first: IT'S NOT HIS!! Marriage is WAY too far out in his life to even be considering. However, Bakugo can likely get caught up in the trappings of it, either as a guard watching over the venue (and thus being on point when/if it gets attacked by undead pirates) or as a worker preparing for it, whether that's growling about decorating the boat or serving in the castle kitchen as a cook to whip up some amazing food. Keep the sappy, sweet shit away from him and just let him focus on the work at hand, either preparing or battling depending what happens during the bride and groom's day of days. Coworker, companion, rival, enemy, the options for this one are pretty varied, so join in with whatever flavor you want! Just know, it's gonna be a hell of a day for one reason or another.]

💥 ➋ AURELIA - General

[This prompt's just a catch all for anything you might want to do with Bakugo around the city. Feel free to join him while he's swimming in the bay or sunbathing on the beach (merman or mariner as you like). Or catch him shopping in the marketplace for food or supplies, whether that's for his ship or for the castle. Feel like assisting him in training with a weapon or special ability, join up for that anywhere you like. Tour his ship or help unload the hull of fish or cargo. Or on the wetter side of things, explore the perimeter of the city as merfolk, though this will likely be Bakugo finding you and dragging your ass back to safer waters before you get them in trouble. Unless you want to assume CR between surface dweller and merfolk and this is your routine meeting for whatever. A general city-wide grab bag.]
ktizo: (🎵 around me)

[personal profile] ktizo 2024-03-07 09:10 pm (UTC)(link)
"Truly? That's interesting, certainly. I'd love to know more of where you come from!"

He can see the island the more he blinks water out of his eyes, and as they get closer he smiles at the question.

"I am Hythlodaeus. 'Tis a pleasure." Hythlodaeus is just as friendly, and always has been. He sees no issues in making a new friend, especially if that new friend just saved his life! ...Even if he's actually dead anyway, so he's not sure how his life was saved, in the end...
ktizo: (🎵 from those who've fallen)

[personal profile] ktizo 2024-03-07 09:18 pm (UTC)(link)
It's... well, difficult to explain. My home was Etheirys, if that is what you're asking. But I was most recently at the edge of the universe, aiding an ally in their time of need.

[That's normal, of course.]

I don't understand how I'm here, truthfully. I was quite dead...
ktizo: (🎶 higher; oh higher)

[personal profile] ktizo 2024-03-07 09:23 pm (UTC)(link)
Dearest Emet-Selch,

I will do no such thing!

Still lonely, Hythlodaeus
odare: (smoulder)

[personal profile] odare 2024-03-07 09:24 pm (UTC)(link)
The edge of the universe. The edge of the universe? Did I hear that right?

[Are the people he's meeting even real? They all have odd names, are from places he's never heard of, have powers he can't fathom... Maybe they're just characters in his dream. But they seem real... He wants them to be.]

I was dead too! [Finnick points at him, seeming oddly excited that they have this in common.] I thought this was the afterlife at first. But apparently most of the other people here aren't dead.
ktizo: (🎵 with the heavens' true sunset)

[personal profile] ktizo 2024-03-07 09:30 pm (UTC)(link)
"I am. For that, I apologise."

He feels an ache in his chest at the state his friend is in- oh, how he must have suffered.

"But I am here now, and that is what matters, no?"

Reaching out slowly, he brushes his friend's hair from his face. Then he looks around them- he's reminded of the heart of Zodiark, and his smile wavers slightly.

"Though where here is, I'm unsure."
ktizo: (🎵 i unwind in your rapture)

[personal profile] ktizo 2024-03-07 09:48 pm (UTC)(link)
Yes, you did.

[He giggles, tail flicking in the water as he laughs. He's a little confused by the excitement, but... well, it is nice to have that in common, so maybe it isn't so strange after all.]

They aren't? How odd. I was already quite comfortable in the Underworld, but then I began to dream...

[He'd seen his dearest friend again. He smiles.]

Was that what happened to you, as well?
ktizo: (🎵 on wings of hope)

shipwrecks

[personal profile] ktizo 2024-03-07 09:53 pm (UTC)(link)
"So what is this, then?"

Hythlodaeus picks up the gun with a sense of curiosity, apparently not knowing what he's holding.

"Odd that it should be here. Is it a toy, mayhap?"

Swimming himself over to Bakugo, he hands it over.

"What do you think? Have you seen aught like it before?"
lachtara: (The Sky)

[personal profile] lachtara 2024-03-07 10:29 pm (UTC)(link)
Is that how you ask people for help?

( He shakes his head and sighs. What poor manners. )

My name is Emet-Selch. Now that we've exchanged pleasantries, would you like a method to alleviate this spell or are you going to stand there and complain more.
blastedass: by blastedass @ dreamwidth (💥 Gremlin in the picture.)

[personal profile] blastedass 2024-03-07 11:20 pm (UTC)(link)
Just because he's here to ask doesn't mean he's going to be a pleasure to ask. Bakugo glances over to the offered item, arches a brow at the gun, and takes it from Hythlodaeus' hand.

"It's a gun. You shoot people with it." And aims it to the side, finger on the trigger. He doesn't pull, but mimes the brief recoil of a shot. "Don't have them in your world?"
miseriainfernum: (☔ all muscles slacken)

I

[personal profile] miseriainfernum 2024-03-07 11:35 pm (UTC)(link)
There's a man nearby, also trying and failing to question one of the guards. He certainly stands out. Way too much. A tall man in a truly baffling outfit consisting of a lime green blazer, yellow bell-bottom pants, a rumpled button-down shirt, and a hideous tie. The man certainly looks... er, unique to put it kindly. But he seems like this is, unfortunately, his style of dress. There's also, of course, the muttonchops that are rather unkempt looking.

At the sound of Emet-Selch's questioning, he turns and strides. "They're reading from a book? Really?" The question is rhetorical in nature, because he continues without waiting for an answer. "This place is fucking weird."

He shakes his head. "None of it makes any sense."
Edited 2024-03-07 23:51 (UTC)
lachtara: (Resigning)

[personal profile] lachtara 2024-03-07 11:38 pm (UTC)(link)
You're impossible.

- Emet-Selch
odare: (smiley)

[personal profile] odare 2024-03-08 12:22 am (UTC)(link)
[His laugh is cute, though Finnick doesn't let his mind wander too far in that direction.]

Yes... It is. Though my dream was more of a nightmare. Did you also re-live your death?

[Based on his smile, Finnick assumes not. Maybe it was a good dream.]
enteloki: rosebursts (pic#16992966)

[personal profile] enteloki 2024-03-08 12:31 am (UTC)(link)
[The fog's entrance and exit yields-

Another problem.

Hereward's gone now - fantastic. There's an empty void in his chest that ripples through his body at his persona's forced exit. Nothing is left behind.

He presses his fingers into his face with a weary, irate sigh before snatching a nearby glimmer of light in his fingers. It just left - it can't be far - and he will crush everything he can catch until his persona returns to its home. Good thing he's only able to get one more ball of light before the rest scatter.
]

I assume you're missing something else now, so I suggest you grab a light. Quickly. We don't have all day for this.

[A beat, and-]

Then we can try my idea.
odare: (worried)

[personal profile] odare 2024-03-08 12:32 am (UTC)(link)
[Finnick sighs again, pinching the bridge of his nose. It's not usually this difficult for him to get along with people.]

Forgive me, I'm much more charming when I'm not in the middle of being tortured.

[There's a bit of sarcasm in his tone, but mostly it's a genuine apology.]

Yes, please help me break this spell, if you would. I need it to stop.
enteloki: antibiotical (pic#16992953)

[personal profile] enteloki 2024-03-08 12:45 am (UTC)(link)
[That offers two answers -

One, this guy likely isn't dead from the the bizarre recap. This isn't a twisted purgatory for wayward souls in a god's deluded reality.

Two, he's not some weird cosplayer from Tokyo. Or Japan. Or anywhere on Earth he can recall. The words out of his mouth are more reminiscent of a video game than reality. Perhaps he's more at home in this fantasy nightmare than he realizes.

It doesn't provide much information on their current situation, but it's vital background to revisit later.

Waterlogged and irate, his gloves come off next - he wrings them free of it. This situation souring his mood by the second.
]

Can you fight?

[Because they're going to have to get on one of these boats - a feat he isn't confident will end peacefully.]
unrusty: they're amish or something (they fight with swords because)

The Knight-Commander (Aurelien Calistine) | Pathfinder: Wrath Of The Righteous

[personal profile] unrusty 2024-03-08 01:17 am (UTC)(link)
► PRELUDE | Soul-Weighing Ceremony
Click for villainous monologue!
[ Text lifted from the Pathfinder: Wrath Of The Righteous video game! Anyone viewing Aurelien's soul-weighing ceremony will witness the following memory: ]

The darkness finally loosens its grip on you, and as it fades, your senses return one by one. First comes the sense of touch. You feel heavy shackles binding your limbs. Then, your hearing returns, bringing the noise of distant thunder, which sounds too repetitive and too regular to be natural. And finally, your sight comes back, but it provides you with no valuable information at all — the place you are in is completely unfamiliar.

"I should have accepted long ago that some experiments inevitably end in failure." Areelu appears before you, her voice cold, furious, and calculating. A sacrificial dagger gleams in her hands. "But sometimes admitting defeat — even if it is only temporary — is very difficult.

"I regret that it all must end like this. I have been watching you for too long, searching for traces... anticipating a particular outcome from my experiment. Prolonged contact creates a sense of attachment to a subject. But you have left me no other choice." Areelu's eyes flash viciously. "You should not have rejected your power. The result is inevitable — you are powerless before me now."

"What are you going to do now? Kill me, close the Wound, and save yourself?"

"I suppose I can allow myself some honesty now. After all, you — in your current state — will not see what is about to happen. I am planning to sever your soul — the last link connecting you and your — what shall we call him? — your Shadow." Areelu's tone is pensive, and her voice softens slightly. "You have already seen him — back at the Gray Garrison. He is... the personification of the part I once planted in you, the part you no longer wish to have anything to do with.

"All the preliminary forecasts indicate that you will not survive the severing process. Or else I will have to ensure that you do not survive it. I still need your soul, but severed from your current personality — alas, I cannot work with it in its current iteration. I intend to stoke Pharasma's wrath by keeping your soul tethered in this world. And then I will reunite it with your Shadow, through a new ritual — the third now — that will create a new being. My latest attempt. And, in addition to that, it will expand the Worldwound again.

"It is difficult to predict how far everything will go. Mendev will most probably be destroyed utterly. New rifts will appear within the bounds of the Wound. New demons and demon lords will enter the fray. Nocticula will be enraged. However, those are all just side effects of the experiment — sediment at the bottom of a volumetric flask, a one-line footnote in a laboratory journal."

"I've wanted to tell you this for a long time — I hate you, you bitch."

"I one again ask myself — how much of the previous personality remains after death?" Areelu moves her hand with the dagger in it, flexing her wrist. "I need your soul purified. Just raw material, without the addition of emotions and memories — something I can work with. Soil, in which I can grow the seed." After a pause, she adds, no longer speaking to you, "Come forth, please."

The creature you fought in the Gray Garrison appears before you again. Since last time, it seems to have become more solid, more clearly formed... and that form looks incredibly like you, even despite its inhuman features granted by the power of Transformation. The Shadow stands, swaying slightly, and touches its face and shoulders as if trying to fathom, to understand.

"Begone, you abomination. You are a wound in my soul."

"In my soul," the Shadow repeats, in your voice. "In my soul."

Suddenly, the Shadow's eyes light with understand and stare directly at you. His voice still sounds like yours, but the words are his own now. "I understand now. I know who I am! I am you."

"I am the master of my own fate. All will fall before me, including you, Shadow."

The sensation these words stir in your soul can be described simply as the falling away of chains. You take a deep breath as if you are breathing freely for the first time in forever. And along with the invisible chains that fall from your soul, the shackles Areelu used to immobilize you fall away too.

"This cannot be! My predictions, my forecasts... none of them predicted..." the witch mutters, recoiling.

The Shadow shrieks in pain and presses his hand against his chest.

You close your eyes and then open them again, staring at the world as if for the first time, sensing yourself, your wholeness, your power. The walls of the ancient prison of Threshold tremble.

► FIRST ACT | Amplitheater: The Porpoise
[ Dimly, Aurelien recalls the sounds of rolling thunder and crumbling stone—but instead of bursting light and the voice of a goddess, what follows is the splash of a body tossed carelessly into the sea. He smells brine as salty water fills his nose. He thrashes, automatic, as ocean water flows over his—gray, sandpapery—skin. When he stretches his arm out, what moves is the sleek shape of a handless fin, and instead of feet, a long tail kicks and flails.

He is a shark.

Faced with such a sudden development, a lesser (more rational) man might panic. Aurelien, however, understands that such a thing could never really happen to someone as exceptional as him, and as such very sensibly assumes all of this to be a particularly lucid dream. ]


Let me guess: you're here to retrieve some bauble so a sea witch will grant you a wish?

[ So, scene: you're lingering at the outskirts of a shipwreck when a shark addresses you. It looks, somehow, both bored and smug. It has come here for one purpose and one purpose only: to give bad advice until someone follows it to sufficiently funny results. ]

You're going to have to hurry up if you want it to still be there. Some fool with too much time on his hands has been going in and out of there all day — saying some nonsense about... "speed-running"...?

[ Even though they are clearly swimming. Idiot. Why would a fish even know what running is??? ]

► INTERMISSION | District 6
[ Aurelien eventually gets bored of the shtick. He is a swordsman, after all; biting was fun the first four or five times, but he has really started to miss having hands. He winds up making his own deal with a sea witch... which, thanks to some ambiguous wording, fulfills his request by dropping him straight into a portal out of the Amplitheater.

The bad news: with two arms and two legs back on dry land, it becomes impossible for even Aurelien to ignore the reality of his situation. The good news: he is now in District 6. ]


Is that all you have to offer?

[ A bright, boyish laugh rings out as someone else's body is sent rolling into the path of oncoming foot-traffic. It's a good thing for Aurelien that sword skills are what's currently in-demand, rather than something less advantageous—but what is the point in contemplating his good fortune when he could spend that time taking advantage of it, instead? Aurelien twirls the sabre in his hand—an odd black-metal blade that seems to chill the air around it—and pivots to goad the remains of the group that has congregated around him. ]

Well? Does no one else dare challenge the savior of Golarion? Can no one here match the hero who slayed the Architect of the Worldwound?

[ He will, in fact, continue to drop heroic titles until someone shuts him up. ]

► SECOND ACT | Amplitheater: The Cursed Mariner, Pt. I
[ Eventually, Aurelien finds himself swept back into the fray of the Amplitheater—courtesy of some Combatants who have taken an interest in his skill, of course. Entering alongside a group seems to have earned him better luck than his first jaunt; rather than some handless fish, this time, Aurelien takes the role of... a dangerous and—quite literally—blood-thirsty swashbuckler! ]

I would offer you a chance to surrender, [ he declares as he boards the opposing ship alongside his undead crewmates—perhaps you, too, are one of them, or perhaps you are his less-rotten foe, ] but let us be honest: I'll enjoy this far more if you don't!

[ He is clearly enjoying this role far more than a self-professed "hero" ought to. ]

► THIRD ACT | Amplitheater: The Cursed Mariner, Pt. II
[ Alas, Aurelien soon comes to realize something: being a zombie sucks, actually. The rigor mortis makes any dazzling feats of athleticism impossible. His clothes are horribly stained from the foul and filthy ichor that spills out any time someone hits him. He reeks. And, worst of all: his rotting flesh can't feel pain, or scar, or do anything that makes battle actually worth indulging in.

He needs an out. Unfortunately, he hasn't seem one of those iridescent portals in quite a while. Which means... ]


Just a bite? [ He calls out over the railing of the ghost ship—to the merfolk swimming near the surface of the sea, or to another passing vessel, or even to those gathered on the shoreline. It doesn't matter to him where it comes from. ] Honestly — I am desperate, here.

► CURTAIN CALL | District 5
[ Crazy, right? Anyway. Now that Aurelien is back in 7, he could really use a bite to eat. Not any suspicious skeleton food, not some meager bite of soggy bread... Something real.

The only trouble is— ]


Aren't you people sick of seafood by now?

[ Staring at the food truck's menu, his nose wrinkles with a spoiled, boyish disdain. ]

► WILDCARD
[ Some basic info about Aurelien can be found here. If you would like to plot beyond the above, I am available through PM. ]
lachtara: (Aback Then)

[personal profile] lachtara 2024-03-08 01:33 am (UTC)(link)
( He catches the tone, but it's passable enough for him to proceed. It's not like he isn't used to people taking a tone with him. )

When the memory starts again, you must look around for something that doesn't belong. Find it and you may find the spellcasters conduit.
odare: (smoulder)

[personal profile] odare 2024-03-08 01:41 am (UTC)(link)
Conduit? What is that, exactly?

[Seems simple enough. Like noticing an inconsistency in a dream, therefore becoming aware that it isn't real, and gaining control over it.]
blastedass: by cytes @ dw (gift ~ Don't Take) (💥 Murder God!!)

ghost ship

[personal profile] blastedass 2024-03-08 02:33 am (UTC)(link)
[No one likes being ghost napped onto a haunted ship. Especially if it's not the first time one's been -napped in the first place.

Bakugo has zero mercy on anyone who thinks he's going to be taken so easily. Some kind of PTSD going on in there? Possibly. You'll never know. Not amid those flashes of explosions as the blonde hero bounces and rebounds over the deck of the ship in a flurry of flashes and trails of smoke. Boom! Bo-bomb! B-boom! BOMB KABOOM! Skeletons, fog, more ghoulish pirates, their weapons, even a fucking cannon or two.]


Fucking shut up and die!!

[He doesn't need them chattering at him about shit, doesn't need to hear their invitations to pillage and plunger! They're all dead in the first place, so he can pull out all the stops and lay into them like he doesn't get to do against flesh and blood villains. Well, LIVING flesh and blood villains. Heroes don't kill... living people.

There's only one thing that the other maniac on board needs to note-]


STOP BLOWING HOLES IN THE FUCKING SHIP, YOU IDIOT! You wanna drown?!
tutarosa: (199 - HfnvIuw)

Daniel Kanegem | Original Character

[personal profile] tutarosa 2024-03-08 02:42 am (UTC)(link)
A. Arrival
[He's lost count of how many times he's gone through this afternoon scene. At first the impressions of people watching were a more natural part of it. He always felt like he was being watched while out here, the woods tense and waiting. But the more it went on the more he felt like he really was being watched, stared at. Judged. Shadows at the edges smudged with the natural shadows around him, making it harder somehow, and yet it also played out how he remembered.

The brush of the wind through the brush, the creak of branches high above. And then the deep growl of the Chaotic approaching him, a bear-like monster with too many eyes, too many legs, too many teeth. A beast that was wrong. Daniel prepared, tamping down his nerves. He'd trained for this but this was one of the first he'd ever faced, and certainly the biggest. And he was on his own. Both of them circled each other, the Chaotic hungry, the young Sentinel anxious.

He made the first move, running toward it. Ducking one large swipe of a paw he brought up the forearm gauntlet he wore, engaging the blade hidden in it and slashing along its underside. It roared, an extra paw threw Daniel aside and then it charged, intent on bringing him down. Claws and blades met several times as it tried to pin him down, but its bulk was ultimately its undoing against the smaller foe. One more stab, the enchantment in the blade disengaged, and- it went down with a ponderous slam.

Daniel staggered back as his hand went over one slash in his arm, breathing deeply. Again the shadows around them shifted and flickered, voices that weren't there echoed, chattering. He closed his eyes tightly, knowing that when he reopened them the memory would replay itself. Just let this be over...



B. Cursed Mariner
[The story had been only the vaguest familiar one, but at least it wasn't visiting the forest over and over. Daniel paced the rotting deckwood, looking for lively souls that otherwise didn't seem like they belonged. Scraggly weeds dragged from his limbs, barnacles crusted edges of his clothing, and one eye was covered over by a gnarled bivalve shell that also grew across that part of his head. He was still unsure about this world, about the emblem that glowed in among the other tattoos on one forearm, and what information he had gleaned so far.

But no one could accuse him of not playing the part. So when he wasn't busy ferrying rope here and there, he was pulling willing- or unwilling -people to the feast at hand. If anyone comes close enough there he'll be, a plate of delicious-looking food in hand. Here, take this bread, it has the perfect crinkly crust and soft, steaming, buttery insides. Here is a plate of roasted vegetables, crisped to perfection over a fire. Or perhaps a piece of succulent meat, delicately seasoned and cooked just right.]


Are you alright? You look like you haven't eaten in days! A crewmate of mine, he's prepared lots of food for the picking. Try some.

[Reluctant? Well, there is all that rope mentioned earlier, it'd be a shame to let it go to waste. Hope you're quick enough to resist being tied up.]


C. District 1
[Going from the Amphlitheater to here had been a moment's culture shock of its own, but at least he was back to normal now. The continued water theming had him curious about this place, which had him wandering.

Naturally on these wanderings he'd encountered the jellymechs; the first one had even been a physical encounter, with one gently bumping into his head, rolling over and bobbing off along like it'd never happened. That'd gotten an amused, if confused, glance out of him for sure.

But now there was a different sort of encounter. The tiny voice had caught his attention and now he was staring up at one several feet above, caught in the under-corner of a second floor awning. He observes this for a few moments, then turns to the person nearby- you?]


Any ideas? I can get up there with a form I've got, but I wouldn't have the strength to push the poor thing down and out. But I'm open to suggestions.


D. Wildcard
[Here's where anything else goes! More roles in the play, more memories, whatever you'd like. And of course, feel free to hit me up at [plurk.com profile] zumidotexe to plot something specific!]
defendure: (Redeemer II)

memory lane

[personal profile] defendure 2024-03-08 03:11 am (UTC)(link)
[ Why is Katsuki's first instinct always to explode? Why is it blast first and ask questions later? Or you know, blast off an explosion and check just who he's exploding later. It isn't the first time Izuku's walked into a place (well, fallen into a place) and immediately taken an explosion to the face and he sincerely doubts it's going to be the very last. However much things have changed between them they never seem to change enough that getting blown the fuck up isn't a viable option in terms of things that happen on a regular basis.

Izuku would have preferred to recognize Katsuki by his voice. Or by the scene itself. But all that had happened was that he'd come to touch the bubble and then he'd gotten sucked inside it or whatever and THEN he'd gotten an explosion to the face for his troubles. Since this is after he got freed from his own memory loop he looks a bit different currently but that's still the familiar spluttering protest and Izuku's blown back and then gets back up to his feet. His...many feet. His eight limbs. ]


I didn't even do anything that time - ! [ Despite looking different, he's still beat up himself. There's blood and now ash (thank you, except fuck you too Kacchan!!! except not because Izuku is too nice to say that outside of battle) and he's scrubbing at his face while pulling a face, but he does look somewhat better than he did the last time he was seen since none of his Quirks are activated at the moment. Izuku is still figuring out what's happening, but he feels the compulsion in his gut to judge Kacchan and...

Well, ignores it. For the moment. He probably can't do that for a long time if they want to get out of this memory but the responsibility of judging Kacchan who takes that badly always is absolutely something that's going to be a headache. ]


You're the definition of friendly fire sometimes, Kacchan. [ No emphasis on the friendly. ]
blastedass: by bokunoicons @ tumblr (💥 Come at me with all you got!)

ii. city of 7: district 2 > ghost ship

[personal profile] blastedass 2024-03-08 03:13 am (UTC)(link)
[This place is fucking crazy. One second he's on land with his hand getting sucked into a pool he just splashed for the hell of it, the next moment he's back in the water, twisting under the salty sea and trying to get his bearings again. He can't say it's the first time in this chaotic period he's been thrown into this mess, but... enough's enough!

Apparently life doesn't agree with him, because something heavy and covering crashes down atop him. It takes a second or two to realize the mesh and web of a net, not the weighted flop of a blanket. Before he can think to wrench free, the entwined weights on the end ram up against his stomach and haul him backwards through the water. Red eyes flare as the sea breaks open against his back and in a water-trailing arc, the net hauls up through the air and deposits onto the soaking deck in a wet splat.

Wet being due to the sea all over him and the fact he's-- fucking hell! --devoid of legs again! How many times are they gonna turn him into a merman?! Green scales, orange fins, and a feral flash of teeth before Bakugo rips himself free of the net. Oh look. A bunch of skeletons. These assholes never learn.

Made even worse when he notices another merman on the same deck, being chased by more of the skeletal crew. Black and red? That's fucking gaudy. A quick sweep of his tail and pivot on both hands sends that lower part of his body smashing against two of the ghostly pirates and slams them into the three chasing after Akira.]


Get over here before they get the harpoons!
defendure: (Valkyrie)

[personal profile] defendure 2024-03-08 03:16 am (UTC)(link)
Wow! My parents were both pretty much office workers, so...

[ No cool skills like that. He does know how to clean thanks to his mom...? ]

And that sounds good. I'm not tired, but I am pretty confused?